コード例 #1
0
 private void GenerateBedRock()
 {
     for (int i = 0; i < initialWorldSize; i++)
     {
         for (int j = 0; j < initialWorldSize; j++)
         {
             worldBlocks[i, 0, j] = new Block_Bedrock(new Vector3(i, 0, j));
         }
     }
 }
コード例 #2
0
    public override void m_break(int amount)
    {
        if (breakable)
        {
            m_hardness -= 1;
            if (m_hardness <= 0)
            {
                Main mainscrpt = GameObject.FindObjectOfType <Main>();
                mainscrpt.wg.worldBlocks[(int)index.x, (int)index.y, (int)index.z] = null; // unlocate yourself from worldblocks
                m_hide();

                Main mainclass = GameObject.FindObjectOfType <Main>();
                mainclass.wg.Draw(mainclass.transform.position);

                // black magic fuckery

                Block instance = new Block_Bedrock(Vector3.zero);             // get type of child class and make an instance

                InventoryItem_Block item = new InventoryItem_Block(instance); // create a new inventory item of type "block" and set its refference to the type of this class(the derived class type)

                Inventory.AddItem(item);                                      // add dthe inventory item to inventory
            }
        }
    }