private void LoadAroundCamera() { var cam = Camera.main.transform.position; var cameraPos = ToChunkCoords(Vector3Int.FloorToInt(cam)); var extents = new Vector3Int(10, 5, 10); m_BlockWorld.LoadChunkRegion(cameraPos, extents); }
private void LoadAroundCamera() { var cam = Camera.main.transform.position; var cameraPos = ToChunkCoords(Vector3Int.FloorToInt(cam)); var extents = new Vector3Int(10, 5, 10); m_BlockWorld.LoadChunkRegion(cameraPos, extents); }