public bool FillSelection(string blockNameOrId, int rotation) { BlockValue bv = BlockUtils.GetBlockValueByNameOrId(blockNameOrId); FixSelections(); int width = (end.x - start.x) + 1; int height = (end.y - start.y) + 1; int depth = (end.z - start.z) + 1; Prefab tempPrefab = new Prefab(new Vector3i(width, height, depth)); Log.Out("SETTING BLOCK FOR FILL:" + bv.ToItemValue().type.ToString()); Log.Out(tempPrefab.size.ToString()); for (var x = 0; x < tempPrefab.size.x; x++) { for (var y = 0; y < tempPrefab.size.y; y++) { for (var z = 0; z < tempPrefab.size.z; z++) { tempPrefab.SetBlock(x, y, z, bv); } } } this.selectionPrefab = tempPrefab; return(PasteSelection(new Vector3i(start.x, start.y, start.z))); }