コード例 #1
0
ファイル: Planarizartion.cs プロジェクト: 15831944/Laurus
        public static void Clear()
        {
            Database acCurDb = HostApplicationServices.WorkingDatabase;
            Document acDoc   = Application.DocumentManager.MdiActiveDocument;
            Editor   acEdt   = acDoc.Editor;

            /// 让用户选择是否清除块内的图元,Y:清除,N:不清除
            PromptStringOptions optRecurseIn = new PromptStringOptions("是否包括块内和锁定图层内的图元?[是(Y)/否(N)]")
            {
                AllowSpaces  = false,
                DefaultValue = "N"
            };
            PromptResult resStringResult;

            do
            {
                resStringResult = acEdt.GetString(optRecurseIn);
            } while (resStringResult.StringResult.ToUpper() != "Y" && resStringResult.StringResult.ToUpper() != "N");
            bool recurseIn = (resStringResult.StringResult.ToUpper() == "Y");

            //对图形进行修改
            using (Transaction acTrans = acCurDb.TransactionManager.StartTransaction()) {
                ulong countTotal   = 0;
                ulong countCleared = 0;
                //遍历模型空间的清零
                BlockTableRecord btRecord = (BlockTableRecord)acTrans.GetObject(SymbolUtilityServices.GetBlockModelSpaceId(acCurDb), OpenMode.ForRead, false, true);
                btRecord.Clear(ref countTotal, ref countCleared, recurseIn);
                acEdt.WriteMessage("共检查了" + countTotal + "个对象,其中" + countCleared + "个对象的Z坐标已经清除。\n");
                //提交执行
                acTrans.Commit();
            }
        }
コード例 #2
0
ファイル: Planarizartion.cs プロジェクト: 15831944/Laurus
        /// <summary>
        ///     对传入的BlockTableRecord中的每个图元单独运行清零函数
        /// </summary>
        /// <param name="btRecord">待清零的块定义</param>
        /// <param name="countTotal">检查过的图元计数</param>
        /// <param name="countCleared">清零的图元计数</param>
        /// <param name="recurseIn">是否清零块内和锁定图层内的图元的Z坐标,true:清除,false:不清除</param>
        /// <returns></returns>
        internal static void Clear(this BlockTableRecord btRecord, ref ulong countTotal, ref ulong countCleared, bool recurseIn = false)
        {
            Database      acCurDb = HostApplicationServices.WorkingDatabase;
            List <Entity> objList = new List <Entity>();

            using (Transaction acTrans = acCurDb.TransactionManager.StartTransaction()) {
                foreach (ObjectId id in btRecord)
                {
                    Entity           myObj          = (Entity)acTrans.GetObject(id, OpenMode.ForWrite, false, true);
                    LayerTable       acLyrTbl       = acTrans.GetObject(acCurDb.LayerTableId, OpenMode.ForRead) as LayerTable;
                    LayerTableRecord acLyrTblRec    = acTrans.GetObject(myObj.LayerId, OpenMode.ForWrite) as LayerTableRecord;
                    bool             curLayerLocked = acLyrTblRec.IsLocked;
                    acLyrTblRec.IsLocked = false;
                    //对块内和锁定图层内的图元进行清零操作,递归
                    if (myObj is BlockReference && recurseIn)
                    {
                        BlockReference   br      = acTrans.GetObject(id, OpenMode.ForRead) as BlockReference;
                        BlockTableRecord myBlock = (BlockTableRecord)br.BlockTableRecord.GetObject(OpenMode.ForWrite, false, true);
                        myBlock.Clear(ref countTotal, ref countCleared, recurseIn);
                    }
                    //对普通图元进行操作
                    if (!curLayerLocked || recurseIn)
                    {
                        if (myObj.Clear())
                        {
                            countCleared++;
                        }
                    }
                    countTotal++;
                    acLyrTblRec.IsLocked = curLayerLocked;
                }
                acTrans.Commit();
            }
            return;
        }