protected async Task GenerateOre(IWorld world, ChunkWorldPos chunkWorldPos, GeneratorSettings settings) { var oreGenerator = GrainFactory.GetGrain <IMinableGenerator>(0); await oreGenerator.Generate(world, chunkWorldPos, BlockStates.Dirt(), settings.DirtCount, settings.DirtSize, settings.DirtMinHeight, settings.DirtMaxHeight); await oreGenerator.Generate(world, chunkWorldPos, BlockStates.Gravel(), settings.GravelCount, settings.GravelSize, settings.GravelMinHeight, settings.GravelMaxHeight); await oreGenerator.Generate(world, chunkWorldPos, BlockStates.Granite(), settings.GraniteCount, settings.GraniteSize, settings.GraniteMinHeight, settings.GraniteMaxHeight); await oreGenerator.Generate(world, chunkWorldPos, BlockStates.Diorite(), settings.DioriteCount, settings.DioriteSize, settings.DioriteMinHeight, settings.DioriteMaxHeight); await oreGenerator.Generate(world, chunkWorldPos, BlockStates.Andesite(), settings.AndesiteCount, settings.AndesiteSize, settings.AndesiteMinHeight, settings.AndesiteMaxHeight); await oreGenerator.Generate(world, chunkWorldPos, BlockStates.CoalOre(), settings.CoalCount, settings.CoalSize, settings.CoalMinHeight, settings.CoalMaxHeight); await oreGenerator.Generate(world, chunkWorldPos, BlockStates.IronOre(), settings.IronCount, settings.IronSize, settings.IronMinHeight, settings.IronMaxHeight); await oreGenerator.Generate(world, chunkWorldPos, BlockStates.GoldOre(), settings.GoldCount, settings.GoldSize, settings.GoldMinHeight, settings.GoldMaxHeight); await oreGenerator.Generate(world, chunkWorldPos, BlockStates.DiamondOre(), settings.DiamondCount, settings.DiamondSize, settings.DiamondMinHeight, settings.DiamondMaxHeight); await oreGenerator.Generate(world, chunkWorldPos, BlockStates.RedstoneOre(), settings.RedstoneCount, settings.RedstoneSize, settings.RedstoneMinHeight, settings.RedstoneMaxHeight); await oreGenerator.Generate(world, chunkWorldPos, BlockStates.LapisLazuliOre(), settings.LapisCount, settings.LapisSize, settings.LapisCenterHeight - settings.LapisSpread, settings.LapisCenterHeight + settings.LapisSpread); }
public void IsIdTest() { BlockState state1 = BlockStates.Diorite(); BlockState state2 = BlockStates.Leaves(LeaveType.Birch); BlockState state3 = BlockStates.Wood(WoodType.Birch); BlockState state4 = BlockStates.Wood(WoodType.Oak); Assert.True(state1.IsId(BlockId.Diorite)); // Assert.True(state2.IsId(BlockId.Leaves)); // Assert.True(state3.IsId(BlockId.Wood)); // Assert.True(state4.IsId(BlockId.Wood)); Assert.False(state1.IsId(BlockId.Cobblestone)); Assert.False(state2.IsId(BlockId.Dirt)); Assert.False(state3.IsId(BlockId.Stone)); Assert.False(state4.IsId(BlockId.Stone)); }
public void IsIdTest() { BlockState state1 = BlockStates.Diorite(); BlockState state2 = BlockStates.BirchLeaves(BirchLeavesDistanceType.Distance1, BirchLeavesPersistentType.False); BlockState state3 = BlockStates.BirchLog(); BlockState state4 = BlockStates.OakLog(); Assert.True(state1.IsId(BlockId.Diorite)); // Assert.True(state2.IsId(BlockId.Leaves)); // Assert.True(state3.IsId(BlockId.Wood)); // Assert.True(state4.IsId(BlockId.Wood)); Assert.False(state1.IsId(BlockId.Cobblestone)); Assert.False(state2.IsId(BlockId.Dirt)); Assert.False(state3.IsId(BlockId.Stone)); Assert.False(state4.IsId(BlockId.Stone)); }
public Biome(BiomeProperties properties, GeneratorSettings genSettings) { _genSettings = genSettings; _name = properties.BiomeName; _biomeId = properties.BiomeId; _baseHeight = properties.BaseHeight; _heightVariation = properties.HeightVariation; _temperature = properties.Temperature; _rainfall = properties.Rainfall; _waterColor = properties.WaterColor; _enableSnow = properties.EnableSnow; _enableRain = properties.EnableRain; _dirtGen = new MinableGenerator( BlockStates.Dirt(), genSettings.DirtSize); _gravelOreGen = new MinableGenerator( BlockStates.Gravel(), genSettings.GravelSize); _graniteGen = new MinableGenerator( BlockStates.Granite(), genSettings.GraniteSize); _dioriteGen = new MinableGenerator( BlockStates.Diorite(), genSettings.DioriteSize); _andesiteGen = new MinableGenerator( BlockStates.Andesite(), genSettings.AndesiteSize); _coalGen = new MinableGenerator( BlockStates.CoalOre(), genSettings.CoalSize); _ironGen = new MinableGenerator( BlockStates.IronOre(), genSettings.IronSize); _goldGen = new MinableGenerator( BlockStates.GoldOre(), genSettings.GoldSize); _redstoneGen = new MinableGenerator( BlockStates.RedstoneOre(), genSettings.RedstoneSize); _diamondGen = new MinableGenerator( BlockStates.DiamondOre(), genSettings.DiamondSize); _lapisGen = new MinableGenerator( BlockStates.LapisLazuliOre(), genSettings.LapisSize); _treesPerChunk = 0; // mc 0 _extraTreeChance = 0.05F; // mc 0.05F _grassPerChunk = 10; _flowersPerChunk = 4; _mushroomsPerChunk = 0; _deadBushPerChunk = 2; _reedsPerChunk = 50; _cactiPerChunk = 10; _passiveMobList = new List <MobType>(); _monsterList = new List <MobType>(); }