protected override void Awake() { base.Awake(); // RigidBodyの初期設定を記録 defaultConstraints = rigidbody.constraints; blockRespawnPoint = GetComponentInParent <BlockRespawnPoint>(); }
protected override void Awake() { base.Awake(); defaultConstraints = rigidbody.constraints; blockRespawnPoint = GetComponentInParent<BlockRespawnPoint>(); }