コード例 #1
0
        public async Task PlaceBlock(BlockWorldPos location, EntityInteractHand hand, PlayerDiggingFace face, Vector3 cursorPosition)
        {
            if (face != PlayerDiggingFace.Special)
            {
                var world      = AttachedObject.GetWorld();
                var blockState = await world.GetBlockState(GrainFactory, location);

                var blockHandler = BlockHandler.Create((BlockId)blockState.Id);
                if (blockHandler.IsUsable)
                {
                    await blockHandler.UseBy(AttachedObject, GrainFactory, world, location, cursorPosition);
                }
                else
                {
                    var heldItem = await AttachedObject.GetComponent <HeldItemComponent>().GetHeldItem();

                    if (!heldItem.slot.IsEmpty)
                    {
                        var itemHandler = ItemHandler.Create((uint)heldItem.slot.BlockId);
                        if (itemHandler.IsPlaceable)
                        {
                            var inventory = AttachedObject.GetComponent <InventoryComponent>().GetInventoryWindow();
                            await itemHandler.PlaceBy(AttachedObject, GrainFactory, world, location, inventory, heldItem.index, face, cursorPosition);
                        }
                    }
                }
            }
        }
コード例 #2
0
        public virtual async Task <bool> PlaceBy(IEntity entity, IGrainFactory grainFactory, IWorld world, BlockWorldPos position, Slot heldItem, PlayerDiggingFace face, Vector3 cursorPosition)
        {
            if (IsPlaceable)
            {
                AddFace(ref position, face);
                var blockState = await world.GetBlockState(grainFactory, position);

                if ((BlockId)blockState.Id == BlockId.Air)
                {
                    if (!heldItem.IsEmpty)
                    {
                        var newState = await ConvertToBlock(entity, grainFactory, world, position, heldItem);

                        var blockHandler = BlockHandler.Create((BlockId)newState.Id);
                        if (await blockHandler.CanBeAt(position, grainFactory, world))
                        {
                            await world.SetBlockState(grainFactory, position, newState);

                            heldItem.ItemCount--;
                            heldItem.MakeEmptyIfZero();
                            await entity.Tell(new SetHeldItem { Slot = heldItem });

                            await blockHandler.OnPlaced(entity, grainFactory, world, position, newState);

                            return(true);
                        }
                    }
                }
            }

            return(false);
        }
コード例 #3
0
        public virtual async Task <bool> PlaceBy(IPlayer player, IGrainFactory grainFactory, IWorld world, BlockWorldPos position, IInventoryWindow inventoryWindow, int slotIndex, PlayerDiggingFace face, Vector3 cursorPosition)
        {
            if (IsPlaceable)
            {
                AddFace(ref position, face);
                var blockState = await world.GetBlockState(grainFactory, position);

                if ((BlockId)blockState.Id == BlockId.Air)
                {
                    var slot = await inventoryWindow.GetSlot(player, slotIndex);

                    if (!slot.IsEmpty)
                    {
                        var newState = await ConvertToBlock(player, grainFactory, world, position, slot);

                        var blockHandler = BlockHandler.Create((BlockId)newState.Id);
                        if (await blockHandler.CanBeAt(position, grainFactory, world))
                        {
                            await world.SetBlockState(grainFactory, position, newState);

                            slot.ItemCount--;
                            slot.MakeEmptyIfZero();
                            await inventoryWindow.SetSlot(player, slotIndex, slot);

                            await blockHandler.OnPlaced(player, grainFactory, world, position, newState);

                            return(true);
                        }
                    }
                }
            }

            return(false);
        }
コード例 #4
0
ファイル: ItemHandler.cs プロジェクト: wangfei-stu/MineCase
        public async Task <bool> FinishedDigging(IEntity entity, IGrainFactory grainFactory, IWorld world, BlockWorldPos position, BlockState blockState, long usedTick, GameMode gameMode)
        {
            if (!blockState.IsSameId(BlockStates.Bedrock()))
            {
                var newState = BlockStates.Air();
                await world.SetBlockState(grainFactory, position, newState);

                // 产生 Pickup
                if (gameMode.ModeClass != GameMode.Class.Creative)
                {
                    var chunk        = position.ToChunkWorldPos();
                    var finder       = grainFactory.GetGrain <ICollectableFinder>(world.MakeAddressByPartitionKey(chunk));
                    var blockHandler = BlockHandler.Create((BlockId)blockState.Id);
                    var droppedSlot  = blockHandler.DropBlock(ItemId, blockState);
                    if (!droppedSlot.IsEmpty)
                    {
                        await finder.SpawnPickup(position + new Vector3(0.5f, 0.5f, 0.5f), new[] { droppedSlot }.AsImmutable());
                    }
                }

                return(true);
            }

            return(false);
        }
コード例 #5
0
        private BuildResult BuildMesh(ChunkSectionCompactStorage section, NeighborSections neighbor)
        {
            // 计算面总数
            int planeCount = 0;

            for (int z = 0; z < ChunkConstants.BlockEdgeWidthInSection; z++)
            {
                for (int y = 0; y < ChunkConstants.BlockEdgeWidthInSection; y++)
                {
                    for (int x = 0; x < ChunkConstants.BlockEdgeWidthInSection; x++)
                    {
                        var blockHandler = BlockHandler.Create((BlockId)section.Data[x, y, z].Id, ServiceProvider);
                        planeCount += blockHandler.CalculatePlanesCount(new Vector3Int(x, y, z), section, neighbor);
                    }
                }
            }

            if (planeCount == 0)
            {
                return(null);
            }

            // 填充 Mesh
            var vertices   = new Vector3[planeCount * 4];
            var normals    = new Vector3[planeCount * 4];
            var uvs        = new Vector2[planeCount * 4];
            var triangles  = new int[planeCount * 6];
            int planeIndex = 0;

            for (int z = 0; z < ChunkConstants.BlockEdgeWidthInSection; z++)
            {
                for (int y = 0; y < ChunkConstants.BlockEdgeWidthInSection; y++)
                {
                    for (int x = 0; x < ChunkConstants.BlockEdgeWidthInSection; x++)
                    {
                        var blockHandler = BlockHandler.Create((BlockId)section.Data[x, y, z].Id, ServiceProvider);
                        blockHandler.CreateMesh(vertices, normals, uvs, triangles, ref planeIndex, new Vector3Int(x, y, z), section, neighbor);
                    }
                }
            }

            return(new BuildResult
            {
                Vertices = vertices,
                Normals = normals,
                UVs = uvs,
                Triangles = triangles
            });
        }