コード例 #1
0
        public void BlockGridConstructorTest()
        {
            BlockGrid grid = new BlockGrid(5, 6);

            Assert.AreEqual(5, grid.GetGridColumnCount());
            Assert.AreEqual(6, grid.GetGridRowCount());

            Assert.AreEqual(grid.GetGridColumnCount(), grid.grid.Length);
            for (int i = 0; i < grid.GetGridColumnCount(); i++)
            {
                Assert.AreEqual(grid.GetGridRowCount(), grid.grid[i].Length);
            }
        }
コード例 #2
0
        //---------------------------------------------------------------------
        // GamePlay testing Grid environment set-up methods
        //---------------------------------------------------------------------

        public void InitTestingBlockGrid_NonConsecutiveLinesScenario(BlockGrid grid)
        {
            if (grid.GetGridRowCount() == 30 && grid.GetGridColumnCount() == 10)
            {
                GameShape shape1 = new SquareShape(new Block(0, 1));
                grid.PlaceShape(shape1);

                GameShape shape2 = new SquareShape(new Block(2, 1));
                grid.PlaceShape(shape2);

                GameShape shape3 = new SquareShape(new Block(4, 1));
                grid.PlaceShape(shape3);

                GameShape shape4 = new SquareShape(new Block(6, 1));
                grid.PlaceShape(shape4);

                //NOTE:: Line only removed on is.Placed update (when a block is placed -- checks if lines need to be removed)
                GameShape shape5 = new LineShape(new Block(8, 2), ShapeRenderer.Orientation.ORIENT_1);
                grid.PlaceShape(shape5);

                // Non consecutive line

                GameShape shape6 = new SquareShape(new Block(6, 3));
                grid.PlaceShape(shape6);

                GameShape shape7 = new L2Shape(new Block(2, 3));
                grid.PlaceShape(shape7);

                GameShape shape8 = new L2Shape(new Block(5, 3));
                grid.PlaceShape(shape8);
            }
        }
コード例 #3
0
        public void InitTestingBlockGrid_DoubleLineScenario(BlockGrid grid)
        {
            if (grid.GetGridRowCount() == 30 && grid.GetGridColumnCount() == 10)
            {
                GameShape shape1 = new SquareShape(new Block(0, 1));
                grid.PlaceShape(shape1);

                GameShape shape2 = new SquareShape(new Block(2, 1));
                grid.PlaceShape(shape2);

                GameShape shape3 = new SquareShape(new Block(4, 1));
                grid.PlaceShape(shape3);

                GameShape shape4 = new SquareShape(new Block(6, 1));
                grid.PlaceShape(shape4);

                //NOTE:: Line only removed on is.Placed update (when a block is placed -- checks if lines need to be removed)
                //GameShape shape5 = new SquareShape(new Block(8, 1));
                //grid.PlaceShape(shape5);
            }
        }