public override void ExecuteEffect(Battlefield obf, Battlefield abf, ref int targetIndex, GameObject specialVFX) { int toBeFreezedIndex; if (BlockEffect.IsThereABlockerInTheFrontOfTarget(obf, targetIndex)) { toBeFreezedIndex = obf.GetIndexInFrontOf(targetIndex); } else { toBeFreezedIndex = targetIndex; } obf.GetReferenceToCardAt(toBeFreezedIndex).ApplyFreezing(Instantiate(specialVFX)); }
public override void ExecuteEffect(Battlefield obf, Battlefield abf, ref int targetIndex, GameObject specialVFX) { Card attacker = abf.GetSelectedCard(); Card target; if (BlockEffect.IsThereABlockerInTheFrontOfTarget(obf, targetIndex)) { target = obf.GetCardInFrontOf(targetIndex); } else { target = obf.GetReferenceToCardAt(targetIndex); } attacker.Skill = target.Skill; target.Skill = skillsMediator.GetBasicAttackSkill(); if (skillsMediator.IsTheSkillNamedStrong(attacker.Skill)) { attacker.ModifyAttackPowerForThisMatch(valueToSum: +4 + target.GetLevel() * 4); target.ModifyAttackPowerForThisMatch(valueToSum: -4 - target.GetLevel() * 4); } }