コード例 #1
0
 public static void RefreshBlockModelCommonRes()
 {
     //注: 如果是超过2048的图片 需要选用其他的压缩格式
     BlockEditorWindow.CreateBlockModel(2048, BlockEditorWindow.Path_FBX_BlockModelCommon, $"{BlockEditorWindow.Path_BlockTexturesMat}", "BlockCommon", BlockEditorWindow.Path_BlockMatCommon);
 }
コード例 #2
0
 public static void RefreshBlockModelCustomRes()
 {
     //注: 如果是超过2048的图片 需要选用其他的压缩格式
     BlockEditorWindow.CreateBlockModel(2048, BlockEditorWindow.Path_FBX_BlockModelCustom, $"{BlockEditorWindow.Path_BlockTexturesMat}", "BlockCustom", BlockEditorWindow.Path_BlockMatCustom, BlockAnimFrameNumber + 1);
     BlockEditorWindow.CreateBlockMeshData();
 }