コード例 #1
0
        public static Blip[] GetAllBlips(params BlipSprite[] blipTypes)
        {
            List <Blip> list = new List <Blip>();

            if (blipTypes.Length == 0)
            {
                blipTypes = Enum.GetValues(typeof(BlipSprite)).Cast <BlipSprite>().ToArray <BlipSprite>();
            }
            BlipSprite[] spriteArray = blipTypes;
            int          index       = 0;

            while (index < spriteArray.Length)
            {
                BlipSprite      sprite    = spriteArray[index];
                InputArgument[] arguments = new InputArgument[] { sprite };
                int             handle    = Function.Call <int>(Hash.GET_FIRST_BLIP_INFO_ID, arguments);
                while (true)
                {
                    InputArgument[] argumentArray3 = new InputArgument[] { handle };
                    if (!Function.Call <bool>(Hash.DOES_BLIP_EXIST, argumentArray3))
                    {
                        index++;
                        break;
                    }
                    list.Add(new Blip(handle));
                    InputArgument[] argumentArray2 = new InputArgument[] { sprite };
                    handle = Function.Call <int>(Hash.GET_NEXT_BLIP_INFO_ID, argumentArray2);
                }
            }
            return(list.ToArray());
        }
コード例 #2
0
ファイル: Jet_HUD.cs プロジェクト: jjjjj8797/Jet-Hud
 private void LoadIniFile()
 {
     try
     {
         this.Config                     = ScriptSettings.Load(this.f_Settings);
         this.modEnabled                 = (bool)this.Config.GetValue <bool>("SETTINGS", "modEnabled", (M0)1);
         this.reallifeDateTime           = (bool)this.Config.GetValue <bool>("SETTINGS", "REALLIFE_DATETIME", (M0)0);
         this.displayArtificialHorizon   = (bool)this.Config.GetValue <bool>("SETTINGS", "DISPLAY_ARTIFICIAL_HORIZON", (M0)1);
         this.display3DRadar             = (bool)this.Config.GetValue <bool>("SETTINGS", "DISPLAY_3D_RADAR", (M0)1);
         this.displayMinimapRadar        = (bool)this.Config.GetValue <bool>("SETTINGS", "DISPLAY_MINIMAP_RADAR", (M0)1);
         this.displayMissileWarnSystem   = (bool)this.Config.GetValue <bool>("SETTINGS", "DISPLAY_MISSILE_WARN_SYSTEM", (M0)1);
         this.staticArtificialHorizon    = (bool)this.Config.GetValue <bool>("SETTINGS", "STATIC_ARTIFICIAL_HORIZON", (M0)0);
         this.gpsRefreshRate             = (long)this.Config.GetValue <long>("SETTINGS", "GPS_REFRESH_RATE", (M0)500L);
         this.getAllVehiclesInterval     = (long)this.Config.GetValue <long>("SETTINGS", "3D_RADAR_REFRESH_RATE", (M0)10000L);
         this.getAllPropsInterval        = (long)this.Config.GetValue <long>("SETTINGS", "MISSILE_WARN_SYSTEM_REFRESH_RATE", (M0)100L);
         this.color_HUD                  = Color.FromArgb((int)this.Config.GetValue <int>("SETTINGS", "HUD_A", (M0)(int)byte.MaxValue), (int)this.Config.GetValue <int>("SETTINGS", "HUD_R", (M0)67), (int)this.Config.GetValue <int>("SETTINGS", "HUD_G", (M0)197), (int)this.Config.GetValue <int>("SETTINGS", "HUD_B", (M0)0));
         this.xOffsetRight               = float.Parse(((string)this.Config.GetValue <string>("SETTINGS", "XOFFSET_RIGHT_ELEMENTS", (M0)"0.0")).Replace(',', '.'), (IFormatProvider)CultureInfo.InvariantCulture);
         this.SupportedAircraftList      = new List <string>((IEnumerable <string>)File.ReadAllLines(this.f_Aircrafts));
         this.blipRadius                 = 10000f;
         this.airplaneSprite             = (BlipSprite)423;
         this.helicopterSprite           = (BlipSprite)422;
         this.BlipColor                  = (BlipColor)2;
         this.onlyShowAircraftWithDriver = true;
     }
     catch (Exception ex)
     {
         UI.Notify("~r~Error~w~:Failed to load JET HUD settings.");
     }
 }
コード例 #3
0
    /// <summary>
    /// Sets up all correctly configured PlayerPed
    /// </summary>
    private void SetupPlayerPeds()
    {
        foreach (UserIndex player in userIndices)
        {
            if (bool.Parse(PlayerSettings.GetValue(player, EnabledKey, false.ToString())))
            {
                string guid = PlayerSettings.GetValue(player, ControllerKey, "");

                foreach (InputManager input in InputManager.GetAvailableInputManagers())
                {
                    if (input.DeviceGuid.Equals(guid))
                    {
                        InputManager manager = input;
                        if (input is DirectInputManager)
                        {
                            manager = DirectInputManager.LoadConfig(((DirectInputManager)input).device, GetIniFile());
                        }

                        PedHash    characterHash = PlayerSettings.GetEnumValue <PedHash>(player, CharacterHashKey, PedHash.Trevor.ToString());
                        BlipSprite blipSprite    = PlayerSettings.GetEnumValue <BlipSprite>(player, BlipSpriteKey, BlipSprite.Standard.ToString());
                        BlipColor  blipColor     = PlayerSettings.GetEnumValue <BlipColor>(player, BlipColorKey, BlipColor.Green.ToString());

                        PlayerPed playerPed = new PlayerPed(player, characterHash, blipSprite, blipColor, player1, manager);
                        playerPeds.Add(playerPed);
                        break;
                    }
                }
            }
        }
    }
コード例 #4
0
ファイル: BlipExtensions.cs プロジェクト: kFxDaKing/RPServer
 internal static Blip CreateBlip(this GTANetworkMethods.Blip blip, BlipSprite sprite, byte color,
                                 Vector3 position, float scale, string name = "", byte alpha = 255, float drawDistance = 0.0f,
                                 bool shortRange = false, short rotation = 0, uint dimension = 0)
 {
     return(NAPI.Blip.CreateBlip((uint)sprite, position, scale, color, name, alpha, drawDistance,
                                 shortRange, rotation, dimension));
 }
コード例 #5
0
        void CreatePlayerSpawnBlip(int spawnIndex)
        {
            BlipSprite blipSprite = BlipSprite.Adversary10;

            switch (spawnIndex)
            {
            case 1:
                blipSprite = BlipSprite.Capture2;
                break;

            case 2:
                blipSprite = BlipSprite.Capture3;
                break;

            default:
                blipSprite = BlipSprite.Capture1;
                break;
            }

            Blip theNewBlip = World.CreateBlip(alliedSpawnPoints[spawnIndex]);

            theNewBlip.Sprite = blipSprite;
            theNewBlip.Scale  = 0.9f;
            Function.Call(Hash.SET_BLIP_COLOUR, theNewBlip, GangManager.instance.PlayerGang.blipColor);

            Function.Call(Hash.BEGIN_TEXT_COMMAND_SET_BLIP_NAME, "STRING");
            Function.Call(Hash._ADD_TEXT_COMPONENT_STRING,
                          string.Concat("Gang War: ", GangManager.instance.PlayerGang.name, " spawn point (", (spawnIndex + 1).ToString(), ")"));
            Function.Call(Hash.END_TEXT_COMMAND_SET_BLIP_NAME, theNewBlip);

            alliedSpawnBlips[spawnIndex] = theNewBlip;
        }
コード例 #6
0
        public static void Add(string name, Vector3 position, BlipSprite blipSprite)
        {
            var blip = World.CreateBlip(position);

            blip.Sprite = blipSprite;

            _blips.Add(name, blip);
        }
コード例 #7
0
        // Protected Konstruktor kann nur von sich selbst oder Subklassen benutzt werden
        // Subklassen müssen diesen Kontruktor benutzen wenn ihrer aufgerufen wird, da dies der einzige ist und Parameter besitzt
        protected Station(Vector3 position, BlipSprite iconSprite)
        {
            this.position = position;

            iconBlip        = new Blip(position);
            iconBlip.Alpha  = 0.0f;
            iconBlip.Scale  = 0.8f;
            iconBlip.Sprite = iconSprite;
        }
コード例 #8
0
 public BlipData(Vector3 position, BlipSprite sprite, BlipCategory category, BlipColor color = BlipColor.White, bool isShortRange = true)
 {
     this.isEntityBlip = false;
     this.Position     = position;
     this.Sprite       = sprite;
     this.Color        = color;
     this.IsShortRange = isShortRange;
     this.Category     = category;
     Create();
 }
コード例 #9
0
ファイル: Common.cs プロジェクト: dazrave/28FragsLater
 // Spawn blip for Ped
 public static Blip SpawnPedBlip(Ped pedName, BlipSprite sprite, int blipColour, bool isEnemy)
 {
     // Add blip to ped
     pedName.AddBlip();
     // Set blip colour
     Function.Call(Hash.SET_BLIP_COLOUR, pedName.CurrentBlip, blipColour);
     // Is ped an enemy
     Function.Call(Hash.SET_BLIP_AS_FRIENDLY, pedName.CurrentBlip, isEnemy);
     return(pedName.CurrentBlip);
 }
コード例 #10
0
 public BlipData(Entity entity, BlipSprite sprite, BlipCategory category, BlipColor color = BlipColor.White, bool isShortRange = true)
 {
     this.isEntityBlip = true;
     this.Entity       = entity;
     this.Sprite       = sprite;
     this.Color        = color;
     this.IsShortRange = isShortRange;
     this.Category     = category;
     Create();
 }
コード例 #11
0
        public void CreateBlip(
            Color color, BlipSprite sprite = BlipSprite.Health,
            float scale = 0.25f)
        {
            RemoveBlip();

            Blip        = new Blip(EvidenceEntity);
            Blip.Sprite = sprite;
            Blip.Color  = color;
            Blip.Scale  = scale;
        }
コード例 #12
0
 public BuildableInventoryItem(int amount, int maxAmount, string id, string description, string propName, BlipSprite blipSprite, BlipColor blipColor, Vector3 groundOffset, bool interactable, bool isDoor, bool canBePickedUp)
     : base(amount, maxAmount, id, description)
 {
     PropName      = propName;
     BlipSprite    = blipSprite;
     BlipColor     = blipColor;
     GroundOffset  = groundOffset;
     Interactable  = interactable;
     IsDoor        = isDoor;
     CanBePickedUp = canBePickedUp;
 }
コード例 #13
0
ファイル: Entities.cs プロジェクト: jessegranger/Shiv
        public static IEnumerable <BlipHandle> GetAllBlips(BlipSprite type)
        {
            BlipHandle h = Call <BlipHandle>(GET_FIRST_BLIP_INFO_ID, type);

            while (Exists(h))
            {
                yield return(h);

                h = Call <BlipHandle>(GET_NEXT_BLIP_INFO_ID, type);
            }
        }
コード例 #14
0
ファイル: Helpers.cs プロジェクト: unknowndeira/FiveZ
        public static Blip CreateBlip(Vector3 _pos, BlipSprite _sprite, BlipColor _color, string _label, bool _isShortRange, float _scale = 0.75f)
        {
            Blip b = World.CreateBlip(_pos);

            b.Sprite       = _sprite;
            b.Color        = _color;
            b.IsShortRange = _isShortRange;
            b.Name         = _label;
            b.Scale        = _scale;
            return(b);
        }
コード例 #15
0
        private Blip CreateBlip(Vector3 position, BlipSprite sprite, BlipColor color, string name, bool shortRange = true, float scale = 0.86f)
        {
            var blip = World.CreateBlip(position);

            blip.Sprite       = sprite;
            blip.Color        = color;
            blip.IsShortRange = shortRange;
            blip.Name         = name;
            blip.Scale        = scale;

            return(blip);
        }
コード例 #16
0
ファイル: BackupUnit.cs プロジェクト: pnwparksfan/EmergencyV
        public BackupUnit(Vector3 position, float heading, BlipSprite blipSprite, string blipName, Color blipColor)
        {
            SpawnLocation = new RotatedVector3(position, heading);

            VehicleBlipSprite = blipSprite;
            VehicleBlipColor  = blipColor;
            VehicleBlipName   = blipName;

            ReCreate();

            AI = new AIBackupUnitController(this);
        }
コード例 #17
0
ファイル: NpcObject.cs プロジェクト: tuita520/GTARPG
 public NpcObject(string name, Ped ped)
     : base(ped.Handle)
 {
     BlipSprite           = BlipSprite.SMG;
     Name                 = name;
     Ped                  = ped;
     QuestsToGive         = new List <string>();
     PersonalQuestLine    = new List <string>();
     QuestHandIns         = new List <string>();
     SideQuests           = new List <string>();
     QuestConditionChecks = new List <QuestConditionCheck>();
 }
コード例 #18
0
ファイル: Common.cs プロジェクト: dazrave/28FragsLater
        // Spawn a location blip
        public static Blip SpawnBlip(float loc1, float loc2, float loc3, BlipSprite sprite, int blipColour, bool showroute)
        {
            // Create blip at location
            Blip blip = World.CreateBlip(new Vector3(loc1, loc2, loc3));

            // Set GPS route for blip on/off
            blip.ShowRoute = showroute;
            // Set colour of blip
            Function.Call(Hash.SET_BLIP_COLOUR, blip, blipColour);
            // Set colour of GPS route
            Function.Call(Hash.SET_BLIP_ROUTE_COLOUR, blip, blipColour);
            return(blip);
        }
コード例 #19
0
ファイル: Util.cs プロジェクト: enzo522/AdvancedWorld
        public static void AddEmergencyBlipOn(Entity en, float scale, BlipSprite bs, string bn)
        {
            if (Main.NoBlipOnDispatch || !ThereIs(en))
            {
                return;
            }

            en.AddBlip();
            en.CurrentBlip.Scale        = scale;
            en.CurrentBlip.Sprite       = bs;
            en.CurrentBlip.Name         = bn;
            en.CurrentBlip.IsShortRange = true;
        }
コード例 #20
0
ファイル: Common.cs プロジェクト: dazrave/28FragsLater
 // Spawn blip for Prop
 public static Blip SpawnPropBlip(Prop propName, BlipSprite sprite, int blipColour, bool showroute)
 {
     // Add blip to vehicle
     propName.AddBlip();
     // Give blip an icon
     propName.CurrentBlip.Sprite = sprite;
     // Set GPS route for blip on/off
     propName.CurrentBlip.ShowRoute = showroute;
     // Set colour of blip
     Function.Call(Hash.SET_BLIP_COLOUR, propName.CurrentBlip, blipColour);
     // Set colour of GPS route
     Function.Call(Hash.SET_BLIP_ROUTE_COLOUR, propName.CurrentBlip, blipColour);
     return(propName.CurrentBlip);
 }
コード例 #21
0
ファイル: Util.cs プロジェクト: enzo522/AdvancedWorld
        public static void AddBlipOn(Entity en, float scale, BlipSprite bs, BlipColor bc, string bn)
        {
            if (Main.NoBlipOnCriminal || !ThereIs(en))
            {
                return;
            }

            en.AddBlip();
            en.CurrentBlip.Scale        = scale;
            en.CurrentBlip.Sprite       = bs;
            en.CurrentBlip.Color        = bc;
            en.CurrentBlip.Name         = bn;
            en.CurrentBlip.IsShortRange = true;
        }
コード例 #22
0
 public MapProp(string id, string propName, BlipSprite blipSprite, BlipColor blipColor, Vector3 groundOffset, bool interactable, bool isDoor, bool canBePickedUp, Vector3 rotation, Vector3 position, int handle, List <Weapon> weapons)
 {
     this.Id            = id;
     this.PropName      = propName;
     this.BlipSprite    = blipSprite;
     this.BlipColor     = blipColor;
     this.GroundOffset  = groundOffset;
     this.Interactable  = interactable;
     this.IsDoor        = isDoor;
     this.CanBePickedUp = canBePickedUp;
     this.Rotation      = rotation;
     this.Position      = position;
     this.Handle        = handle;
     this.Weapons       = weapons;
 }
コード例 #23
0
 public MapProp(string id, string propName, BlipSprite blipSprite, BlipColor blipColor, Vector3 groundOffset, bool interactable, bool isDoor, bool canBePickedUp, Vector3 rotation, Vector3 position, int handle, List <Weapon> weapons)
 {
     Id            = id;
     PropName      = propName;
     BlipSprite    = blipSprite;
     BlipColor     = blipColor;
     GroundOffset  = groundOffset;
     Interactable  = interactable;
     IsDoor        = isDoor;
     CanBePickedUp = canBePickedUp;
     Rotation      = rotation;
     Position      = position;
     Handle        = handle;
     Weapons       = weapons;
 }
コード例 #24
0
ファイル: NpcObject.cs プロジェクト: tuita520/GTARPG
 public NpcObject(string name, PedHash modelName, Vector3 pos, float heading)
     : base(0)
 {
     BlipSprite           = BlipSprite.SMG;
     Name                 = name;
     ModelName            = modelName;
     Position             = pos;
     Heading              = heading;
     IsQuestNpc           = true;
     Dialog               = new DialogContainer(this);
     SimpleDialog         = new List <string>();
     Ped                  = null;
     QuestsToGive         = new List <string>();
     PersonalQuestLine    = new List <string>();
     QuestHandIns         = new List <string>();
     SideQuests           = new List <string>();
     QuestConditionChecks = new List <QuestConditionCheck>();
 }
コード例 #25
0
ファイル: PlayerPed.cs プロジェクト: 2BitsCoin/TwoPlayerMod
        /// <summary>
        /// Constructs a new PlayerPed and sets all required properties
        /// </summary>
        /// <param name="userIndex">The UserIndex of this PlayerPed</param>
        /// <param name="characterHash">The PedHash off this PlayerPed</param>
        /// <param name="blipSprite">Any BlipSprite</param>
        /// <param name="blipColor">Any BlipColor</param>
        /// <param name="player1">The Player 1 Ped</param>
        /// <param name="input">InputManager instance</param>
        public PlayerPed(UserIndex userIndex, PedHash characterHash, BlipSprite blipSprite, BlipColor blipColor, Ped player1, InputManager input)
        {
            UserIndex     = userIndex;
            CharacterHash = characterHash;
            Player1       = player1;
            Input         = input;

            SetupPed();

            foreach (PlayerPedAction action in Enum.GetValues(typeof(PlayerPedAction)))
            {
                lastActions[action] = Game.GameTime;
            }

            switch (blipColor)
            {
            case BlipColor.White:
                MarkerColor = Color.White;
                break;

            case BlipColor.Red:
                MarkerColor = Color.Red;
                break;

            case BlipColor.Green:
                MarkerColor = Color.Green;
                break;

            case BlipColor.Blue:
                MarkerColor = Color.Blue;
                break;

            case BlipColor.Yellow:
                MarkerColor = Color.Yellow;
                break;

            default:
                MarkerColor = Color.OrangeRed;
                break;
            }

            UpdateBlip(blipSprite, blipColor);
        }
コード例 #26
0
        protected void UpdateBlip(Player player, Ped ped, Blip blip)
        {
            BlipSprite currentSprite = blip.Sprite;

            BlipSprite sprite = BlipSprite.Standard;

            bool showHeading = true;

            if (ped.IsGettingIntoAVehicle)
            {
                if (ped.LastVehicle != null)
                {
                    if (ped.LastVehicle.AttachedBlip != null)
                    {
                        ped.LastVehicle.AttachedBlip.Delete();
                    }
                }
            }

            if (ped.IsInVehicle())
            {
                Vehicle vehicle = ped.CurrentVehicle;

                sprite      = VehiclesBlips.Get(vehicle);
                showHeading = sprite == BlipSprite.Standard;
                //blip.Rotation = (int) vehicle.Heading;
            }
            else
            {
                sprite      = BlipSprite.Standard;
                showHeading = true;
            }

            if (sprite != currentSprite)
            {
                blip.Sprite = sprite;
            }

            Function.Call(Hash._SET_BLIP_SHOW_HEADING_INDICATOR, blip, showHeading);
        }
コード例 #27
0
ファイル: Callout.cs プロジェクト: KDani-99/FivePD-API
        /// <summary>
        /// OnAccept will be called when the player accepts the call.
        /// You must call base.OnAccept(args) to initialise the default properties
        /// </summary>
        protected void InitBlip(float circleRadius = 75f, BlipColor color = BlipColor.Yellow, BlipSprite sprite = BlipSprite.BigCircle, int alpha = 100)
        {
            Blip blip = World.CreateBlip(Location, circleRadius);

            Radius        = circleRadius;
            Marker        = blip;
            Marker.Sprite = sprite;
            Marker.Color  = color;
            Marker.Alpha  = alpha;
        }
コード例 #28
0
ファイル: Job.cs プロジェクト: TylerEspo/JobsV
 public static Blip CreateBlip(Vector3 location, BlipSprite sprite, BlipColor color)
 {
     Blip blip = World.CreateBlip(location);
     blip.Sprite = sprite;
     blip.Color = color;
     blip.IsShortRange = true;
     return blip;
 }
コード例 #29
0
ファイル: NpcObject.cs プロジェクト: logicspawn/GTARPG
 public NpcObject(string name, PedHash modelName, Vector3 pos, float heading)
     : base(0)
 {
     BlipSprite = BlipSprite.SMG;
     Name = name;
     ModelName = modelName;
     Position = pos;
     Heading = heading;
     IsQuestNpc = true;
     Dialog = new DialogContainer(this);
     SimpleDialog = new List<string>();
     Ped = null;
     QuestsToGive = new List<string>();
     PersonalQuestLine = new List<string>();
     QuestHandIns = new List<string>();
     SideQuests = new List<string>();
     QuestConditionChecks = new List<QuestConditionCheck>();
 }
コード例 #30
0
ファイル: NpcObject.cs プロジェクト: jonnelfernandez/GTARPG
 public NpcObject()
 {
     BlipSprite = BlipSprite.SMG;
 }
コード例 #31
0
ファイル: NpcObject.cs プロジェクト: jonnelfernandez/GTARPG
 public NpcObject(string name, Ped ped)
     : base(ped.Handle)
 {
     BlipSprite = BlipSprite.SMG;
     Name = name;
     Ped = ped;
 }
コード例 #32
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ファイル: CalloutAPI.cs プロジェクト: kpham0/FivePD-API
        /// <summary>
        /// OnAccept will be called when the player accepts the call.
        /// You must call base.OnAccept(args) to initialise the default properties
        /// </summary>
        protected void OnAccept(float circleRadius = 75f, BlipColor color = BlipColor.Yellow, BlipSprite sprite = BlipSprite.BigCircle, int alpha = 100)
        {
            int blipHandle = AddBlipForRadius(this.Location.X, this.Location.Y, this.Location.Z, circleRadius);

            this.Radius        = circleRadius;
            this.Marker        = new Blip(blipHandle);
            this.Marker.Sprite = sprite;
            this.Marker.Color  = color;
            this.Marker.Alpha  = alpha;
        }
コード例 #33
0
ファイル: mission.cs プロジェクト: charbelharb/GTAV_BUS_MOD
 //overload for future use - peds want to kill you
 private void add_ped_blip_sprite(int index, BlipSprite sprite)
 {
     _ped[index].CurrentBlip.Sprite = sprite;
 }
コード例 #34
0
ファイル: mission.cs プロジェクト: charbelharb/GTAV_BUS_MOD
 //adding blip sprite
 private void add_ped_blip_sprite(BlipSprite sprite)
 {
     for (int i = 0; i < _ped.Count; i++)
     {
         _ped[i].CurrentBlip.Sprite = sprite;
     }
 }
コード例 #35
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ファイル: BaseMachine.cs プロジェクト: jessegranger/Shiv
 public WaitForBlip(BlipSprite kind, BlipHUDColor color, State next = null) : base(next)
 {
     Kind  = kind;
     Color = color;
 }
コード例 #36
0
 public WeaponStorageInventoryItem(int amount, int maxAmount, string id, string description, string propName, BlipSprite blipSprite, BlipColor blipColor, Vector3 groundOffset, bool interactable, bool isDoor, bool canBePickedUp, List <Weapon> weaponsList)
     : base(amount, maxAmount, id, description, propName, blipSprite, blipColor, groundOffset, interactable, isDoor, canBePickedUp)
 {
     this.WeaponsList = weaponsList;
 }
コード例 #37
0
ファイル: NpcObject.cs プロジェクト: jonnelfernandez/GTARPG
 public void SetBlip(BlipSprite sprite)
 {
     BlipSprite = sprite;
 }
コード例 #38
0
ファイル: NpcObject.cs プロジェクト: jonnelfernandez/GTARPG
 public NpcObject(string name, PedHash modelName, Vector3 pos, float heading)
     : base(0)
 {
     BlipSprite = BlipSprite.SMG;
     Name = name;
     ModelName = modelName;
     Position = pos;
     Heading = heading;
     IsQuestNpc = true;
     Dialog = new DialogContainer(this);
     SimpleDialog = new List<string>();
     Ped = null;
 }
コード例 #39
0
ファイル: NpcObject.cs プロジェクト: logicspawn/GTARPG
 public NpcObject(string name, Ped ped)
     : base(ped.Handle)
 {
     BlipSprite = BlipSprite.SMG;
     Name = name;
     Ped = ped;
     QuestsToGive = new List<string>();
     PersonalQuestLine = new List<string>();
     QuestHandIns = new List<string>();
     SideQuests = new List<string>();
     QuestConditionChecks = new List<QuestConditionCheck>();
 }