public async void Update() { //Playerlist.Loop(); RadarController(); Chat.Update(); blipController.Update(); }
private void OnTick(object sender, EventArgs e) { // Process menus UIController.Update(); KillController.Update(); VehicleController.Update(); BlipController.Update(); UIController.TimerBarPool.Draw(); if (CameraController.CurrentCamera != null) { //DebugInfo.Bar1.Text = Math.Round(CameraManager.CurrentCamera.Rotation.X, 2).ToString() + ", " + Math.Round(CameraManager.CurrentCamera.Rotation.Y, 2).ToString() + ", " + Math.Round(CameraManager.CurrentCamera.Rotation.Z, 2).ToString(); //DebugInfo.Bar2.Text = Math.Round(CameraManager.CurrentCamera.Position.X, 2).ToString() + ", " + Math.Round(CameraManager.CurrentCamera.Position.Y, 2).ToString() + ", " + Math.Round(CameraManager.CurrentCamera.Position.Z, 2).ToString(); } }