public TemplarAssassin(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu) : base(owner, abilitySleeper, orbwalkSleeper, menu) { this.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> > { { AbilityId.templar_assassin_refraction, x => this.refraction = new BuffAbility(x) }, { AbilityId.templar_assassin_meld, x => this.meld = new NukeAbility(x) }, { AbilityId.templar_assassin_psionic_trap, x => this.trap = new Abilities.PsionicTrap(x) }, { AbilityId.item_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_swift_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_arcane_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_overwhelming_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_orchid, x => this.orchid = new DisableAbility(x) }, { AbilityId.item_bloodthorn, x => this.bloodthorn = new Bloodthorn(x) }, { AbilityId.item_nullifier, x => this.nullifier = new Nullifier(x) }, { AbilityId.item_force_staff, x => this.force = new ForceStaff(x) }, { AbilityId.item_hurricane_pike, x => this.pike = new HurricanePike(x) }, { AbilityId.item_sheepstick, x => this.hex = new DisableAbility(x) }, { AbilityId.item_solar_crest, x => this.solar = new DebuffAbility(x) }, { AbilityId.item_medallion_of_courage, x => this.medallion = new DebuffAbility(x) }, }; this.MoveComboAbilities.Add(AbilityId.templar_assassin_refraction, _ => this.refraction); }
public Slark(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu) : base(owner, abilitySleeper, orbwalkSleeper, menu) { this.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> > { { AbilityId.slark_dark_pact, x => this.pact = new NukeAbility(x) }, { AbilityId.slark_pounce, x => this.pounce = new Pounce(x) }, { AbilityId.slark_shadow_dance, x => this.dance = new ShadowDance(x) }, { AbilityId.item_phase_boots, x => this.phase = new SpeedBuffAbility(x) }, { AbilityId.item_abyssal_blade, x => this.abyssal = new DisableAbility(x) }, { AbilityId.item_sheepstick, x => this.hex = new DisableAbility(x) }, { AbilityId.item_orchid, x => this.orchid = new DisableAbility(x) }, { AbilityId.item_bloodthorn, x => this.bloodthorn = new Bloodthorn(x) }, { AbilityId.item_nullifier, x => this.nullifier = new Nullifier(x) }, { AbilityId.item_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_swift_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_arcane_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_overwhelming_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_solar_crest, x => this.solar = new DebuffAbility(x) }, { AbilityId.item_medallion_of_courage, x => this.medallion = new DebuffAbility(x) }, { AbilityId.item_diffusal_blade, x => this.diffusal = new DebuffAbility(x) }, { AbilityId.item_silver_edge, x => this.silver = new BuffAbility(x) }, { AbilityId.item_invis_sword, x => this.shadow = new BuffAbility(x) }, }; this.MoveComboAbilities.Add(AbilityId.slark_pounce, x => this.pounceBlink = new ForceStaff(x)); }
public Juggernaut(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu) : base(owner, abilitySleeper, orbwalkSleeper, menu) { this.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> > { { AbilityId.juggernaut_blade_fury, x => this.bladeFury = new NukeAbility(x) }, { AbilityId.juggernaut_healing_ward, x => this.ward = new HealingWard(x) }, { (AbilityId)419, x => this.slash = new Omnislash(x) }, { AbilityId.juggernaut_omni_slash, x => this.omni = new Omnislash(x) }, { AbilityId.item_phase_boots, x => this.phase = new SpeedBuffAbility(x) }, { AbilityId.item_orchid, x => this.orchid = new DisableAbility(x) }, { AbilityId.item_bloodthorn, x => this.bloodthorn = new Bloodthorn(x) }, { AbilityId.item_nullifier, x => this.nullifier = new Nullifier(x) }, { AbilityId.item_diffusal_blade, x => this.diffusal = new DebuffAbility(x) }, { AbilityId.item_abyssal_blade, x => this.abyssal = new DisableAbility(x) }, { AbilityId.item_manta, x => this.manta = new BuffAbility(x) }, { AbilityId.item_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_swift_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_arcane_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_overwhelming_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_mjollnir, x => this.mjollnir = new ShieldAbility(x) }, }; this.MoveComboAbilities.Add(AbilityId.juggernaut_blade_fury, x => this.bladeFuryShield = new ShieldAbility(x)); }
public ControllableUnit(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu) { this.Owner = owner; this.abilitySleeper = abilitySleeper; this.OrbwalkSleeper = orbwalkSleeper; this.Menu = menu; this.Handle = owner.Handle; this.MoveComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> > { { AbilityId.item_blink, x => this.moveBlink = new BlinkAbility(x) }, { AbilityId.item_force_staff, x => this.moveForceStaff = new ForceStaff(x) }, { AbilityId.item_hurricane_pike, x => this.movePike = new ForceStaff(x) }, { AbilityId.item_butterfly, x => this.movePhaseBoots = new MoveBuffAbility(x) }, { AbilityId.item_invis_sword, x => this.moveShadowBlade = new MoveBuffAbility(x) }, { AbilityId.item_silver_edge, x => this.moveSilverEdge = new MoveBuffAbility(x) }, { AbilityId.item_glimmer_cape, x => this.moveGlimmer = new ShieldAbility(x) }, { AbilityId.item_black_king_bar, x => this.moveBkb = new ShieldAbility(x) }, { AbilityId.item_blade_mail, x => this.moveBladeMail = new ShieldAbility(x) }, { AbilityId.item_hood_of_defiance, x => this.moveHood = new ShieldAbility(x) }, { AbilityId.item_lotus_orb, x => this.moveLotus = new ShieldAbility(x) }, { AbilityId.item_diffusal_blade, x => this.moveDiffusal = new DebuffAbility(x) }, { AbilityId.item_abyssal_blade, x => this.moveAbyssal = new DisableAbility(x) }, { AbilityId.item_rod_of_atos, x => this.moveAtos = new DisableAbility(x) }, { AbilityId.item_orchid, x => this.moveOrchid = new DisableAbility(x) }, { AbilityId.item_sheepstick, x => this.moveHex = new DisableAbility(x) }, { AbilityId.item_bloodthorn, x => this.moveBloodthorn = new Bloodthorn(x) }, { AbilityId.item_ethereal_blade, x => this.moveEthereal = new DebuffAbility(x) }, }; }
public Tiny(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu) : base(owner, abilitySleeper, orbwalkSleeper, menu) { this.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> > { { AbilityId.tiny_avalanche, x => this.avalanche = new DisableAbility(x) }, { AbilityId.tiny_toss, x => this.toss = new Toss(x) }, { AbilityId.tiny_tree_grab, x => this.treeGrab = new TreeGrab(x) }, { AbilityId.tiny_toss_tree, x => this.treeThrow = new TreeThrow(x) }, { AbilityId.tiny_tree_channel, x => this.volley = new TreeVolley(x) }, { AbilityId.item_phase_boots, x => this.phase = new SpeedBuffAbility(x) }, { AbilityId.item_ethereal_blade, x => this.ethereal = new EtherealBlade(x) }, { AbilityId.item_dagon_5, x => this.dagon = new NukeAbility(x) }, { AbilityId.item_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_swift_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_arcane_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_overwhelming_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_orchid, x => this.orchid = new DisableAbility(x) }, { AbilityId.item_veil_of_discord, x => this.veil = new DebuffAbility(x) }, { AbilityId.item_bloodthorn, x => this.bloodthorn = new Bloodthorn(x) }, }; this.MoveComboAbilities.Add(AbilityId.leshrac_split_earth, _ => this.avalanche); }
public Kunkka(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu) : base(owner, abilitySleeper, orbwalkSleeper, menu) { this.playerHandle = owner.BaseOwner.Handle; this.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> > { { AbilityId.kunkka_torrent, x => this.torrent = new Torrent(x) }, { AbilityId.kunkka_tidebringer, x => this.tidebringer = new TargetableAbility(x) }, { AbilityId.kunkka_x_marks_the_spot, x => this.xMark = new XMark(x) }, { AbilityId.kunkka_return, x => this.xReturn = new UntargetableAbility(x) }, { AbilityId.kunkka_ghostship, x => this.ship = new Ghostship(x) }, { AbilityId.item_phase_boots, x => this.phase = new SpeedBuffAbility(x) }, { AbilityId.item_armlet, x => this.armlet = new BuffAbility(x) }, { AbilityId.item_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_swift_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_arcane_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_overwhelming_blink, x => this.blink = new BlinkAbility(x) }, }; this.ancientCamps = Context9.JungleManager.JungleCamps.Where(x => x.IsAncient).Select(x => x.CreepsPosition).ToArray(); ParticleManager.ParticleAdded += OnParticleAdded; ModifierManager.ModifierAdded += OnModifierAdded; OrderManager.OrderAdding += OnOrderAdding; }
public EarthSpirit(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu) : base(owner, abilitySleeper, orbwalkSleeper, menu) { this.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> > { { AbilityId.earth_spirit_boulder_smash, x => this.smash = new BoulderSmash(x) }, { AbilityId.earth_spirit_rolling_boulder, x => this.rolling = new RollingBoulder(x) }, { AbilityId.earth_spirit_geomagnetic_grip, x => this.grip = new GeomagneticGrip(x) }, { AbilityId.earth_spirit_magnetize, x => this.mag = new AoeAbility(x) }, { AbilityId.earth_spirit_stone_caller, x => this.stone = new StoneRemnant(x) }, //{ AbilityId.earth_spirit_petrify, x => this.petrify = new NukeAbility(x) }, { AbilityId.item_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_swift_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_arcane_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_overwhelming_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_force_staff, x => this.force = new ForceStaff(x) }, { AbilityId.item_spirit_vessel, x => this.vessel = new DebuffAbility(x) }, { AbilityId.item_urn_of_shadows, x => this.urn = new DebuffAbility(x) }, { AbilityId.item_veil_of_discord, x => this.veil = new DebuffAbility(x) }, { AbilityId.item_blade_mail, x => this.bladeMail = new ShieldAbility(x) }, { AbilityId.item_heavens_halberd, x => this.halberd = new DisableAbility(x) }, { AbilityId.item_shivas_guard, x => this.shiva = new DebuffAbility(x) }, }; this.MoveComboAbilities.Add(AbilityId.earth_spirit_rolling_boulder, x => this.rollingBlink = new RollingBoulderBlink(x)); this.MoveComboAbilities.Add(AbilityId.earth_spirit_stone_caller, x => this.stoneBlink = new StoneRemnantBlink(x)); this.MoveComboAbilities.Add(AbilityId.earth_spirit_boulder_smash, _ => this.smash); }
public Lina(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu) : base(owner, abilitySleeper, orbwalkSleeper, menu) { this.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> > { { AbilityId.lina_dragon_slave, x => this.dragon = new NukeAbility(x) }, { AbilityId.lina_light_strike_array, x => this.array = new DisableAbility(x) }, { AbilityId.lina_laguna_blade, x => this.laguna = new NukeAbility(x) }, { AbilityId.item_phase_boots, x => this.phase = new SpeedBuffAbility(x) }, { AbilityId.item_force_staff, x => this.force = new ForceStaff(x) }, { AbilityId.item_hurricane_pike, x => this.pike = new HurricanePike(x) }, { AbilityId.item_ethereal_blade, x => this.ethereal = new EtherealBlade(x) }, { AbilityId.item_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_swift_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_arcane_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_overwhelming_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_cyclone, x => this.euls = new EulsScepterOfDivinity(x) }, { AbilityId.item_wind_waker, x => this.euls = new EulsScepterOfDivinity(x) }, { AbilityId.item_sheepstick, x => this.hex = new DisableAbility(x) }, { AbilityId.item_orchid, x => this.orchid = new DisableAbility(x) }, { AbilityId.item_bloodthorn, x => this.bloodthorn = new Bloodthorn(x) }, { AbilityId.item_veil_of_discord, x => this.veil = new DebuffAbility(x) }, { AbilityId.item_rod_of_atos, x => this.atos = new DisableAbility(x) }, { AbilityId.item_gungir, x => this.gungir = new DisableAbility(x) }, }; this.MoveComboAbilities.Add(AbilityId.lina_light_strike_array, _ => this.array); }
public Riki(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu) : base(owner, abilitySleeper, orbwalkSleeper, menu) { this.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> > { { AbilityId.riki_smoke_screen, x => this.smoke = new SmokeScreen(x) }, { AbilityId.riki_blink_strike, x => this.blinkStrike = new NukeAbility(x) }, { AbilityId.riki_tricks_of_the_trade, x => this.tricks = new TricksOfTheTrade(x) }, { AbilityId.item_phase_boots, x => this.phase = new SpeedBuffAbility(x) }, { AbilityId.item_abyssal_blade, x => this.abyssal = new DisableAbility(x) }, { AbilityId.item_diffusal_blade, x => this.diffusal = new DebuffAbility(x) }, { AbilityId.item_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_swift_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_arcane_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_overwhelming_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_nullifier, x => this.nullifier = new Nullifier(x) }, { AbilityId.item_solar_crest, x => this.solar = new DebuffAbility(x) }, { AbilityId.item_medallion_of_courage, x => this.medallion = new DebuffAbility(x) }, { AbilityId.item_rod_of_atos, x => this.atos = new DisableAbility(x) }, { AbilityId.item_gungir, x => this.gungir = new DisableAbility(x) }, { AbilityId.item_orchid, x => this.orchid = new DisableAbility(x) }, { AbilityId.item_bloodthorn, x => this.bloodthorn = new Bloodthorn(x) }, }; }
public EmberSpirit(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu) : base(owner, abilitySleeper, orbwalkSleeper, menu) { this.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> > { { AbilityId.ember_spirit_searing_chains, x => this.chains = new SearingChains(x) }, { AbilityId.ember_spirit_sleight_of_fist, x => this.fist = new SleightOfFist(x) }, { AbilityId.ember_spirit_flame_guard, x => this.shield = new ShieldAbility(x) }, { AbilityId.ember_spirit_fire_remnant, x => this.remnant = new FireRemnant(x) }, { AbilityId.ember_spirit_activate_fire_remnant, x => this.remnantActivate = new ActivateFireRemnant(x) }, { AbilityId.item_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_swift_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_arcane_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_overwhelming_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_veil_of_discord, x => this.veil = new DebuffAbility(x) }, { AbilityId.item_shivas_guard, x => this.shiva = new DebuffAbility(x) }, { AbilityId.item_blade_mail, x => this.bladeMail = new ShieldAbility(x) }, { AbilityId.item_mjollnir, x => this.mjollnir = new ShieldAbility(x) }, { AbilityId.item_sheepstick, x => this.hex = new DisableAbility(x) }, { AbilityId.item_orchid, x => this.orchid = new DisableAbility(x) }, { AbilityId.item_bloodthorn, x => this.bloodthorn = new Bloodthorn(x) }, { AbilityId.item_nullifier, x => this.nullifier = new Nullifier(x) }, }; this.MoveComboAbilities.Add(AbilityId.ember_spirit_fire_remnant, x => this.remnantBlink = new FireRemnantBlink(x)); this.MoveComboAbilities.Add( AbilityId.ember_spirit_activate_fire_remnant, x => this.remnantActivateBlink = new ActivateFireRemnantBlink(x)); }
public Mars(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu) : base(owner, abilitySleeper, orbwalkSleeper, menu) { this.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> > { { AbilityId.mars_spear, x => this.spear = new SpearOfMars(x) }, { AbilityId.mars_gods_rebuke, x => this.rebuke = new GodsRebuke(x) }, { AbilityId.mars_arena_of_blood, x => this.arena = new ArenaOfBlood(x) }, { AbilityId.item_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_swift_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_arcane_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_overwhelming_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_orchid, x => this.orchid = new DisableAbility(x) }, { AbilityId.item_nullifier, x => this.nullifier = new Nullifier(x) }, { AbilityId.item_bloodthorn, x => this.bloodthorn = new Bloodthorn(x) }, { AbilityId.item_blade_mail, x => this.bladeMail = new ShieldAbility(x) }, { AbilityId.item_black_king_bar, x => this.bkb = new ShieldAbility(x) }, { AbilityId.item_heavens_halberd, x => this.halberd = new DisableAbility(x) }, { AbilityId.item_armlet, x => this.armlet = new BuffAbility(x) }, { AbilityId.item_abyssal_blade, x => this.abyssal = new DisableAbility(x) }, { AbilityId.item_solar_crest, x => this.solar = new DebuffAbility(x) }, { AbilityId.item_medallion_of_courage, x => this.medallion = new DebuffAbility(x) }, { AbilityId.item_sheepstick, x => this.hex = new DisableAbility(x) }, }; }
public SkywrathMage(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu) : base(owner, abilitySleeper, orbwalkSleeper, menu) { this.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> > { { AbilityId.skywrath_mage_arcane_bolt, x => this.bolt = new NukeAbility(x) }, { AbilityId.skywrath_mage_ancient_seal, x => this.seal = new DebuffAbility(x) }, { AbilityId.skywrath_mage_concussive_shot, x => this.concussive = new DebuffAbility(x) }, { AbilityId.skywrath_mage_mystic_flare, x => this.flare = new MysticFlare(x) }, { AbilityId.item_rod_of_atos, x => this.atos = new DisableAbility(x) }, { AbilityId.item_gungir, x => this.gungir = new DisableAbility(x) }, { AbilityId.item_veil_of_discord, x => this.veil = new DebuffAbility(x) }, { AbilityId.item_force_staff, x => this.force = new ForceStaff(x) }, { AbilityId.item_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_swift_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_arcane_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_overwhelming_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_sheepstick, x => this.hex = new HexSkywrath(x) }, { AbilityId.item_ethereal_blade, x => this.ethereal = new EtherealBlade(x) }, { AbilityId.item_nullifier, x => this.nullifier = new Nullifier(x) }, { AbilityId.item_dagon_5, x => this.dagon = new NukeAbility(x) }, }; this.MoveComboAbilities.Add(AbilityId.skywrath_mage_ancient_seal, _ => this.seal); this.MoveComboAbilities.Add(AbilityId.skywrath_mage_concussive_shot, _ => this.concussive); }
public Grimstroke(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu) : base(owner, abilitySleeper, orbwalkSleeper, menu) { this.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> > { { AbilityId.grimstroke_dark_artistry, x => this.stroke = new DebuffAbility(x) }, { AbilityId.grimstroke_ink_creature, x => this.embrace = new DisableAbility(x) }, { AbilityId.grimstroke_spirit_walk, x => this.ink = new InkSwell(x) }, { AbilityId.grimstroke_soul_chain, x => this.bind = new Soulbind(x) }, { (AbilityId)7852, x => this.portrait = new TargetableAbility(x) }, { AbilityId.item_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_swift_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_arcane_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_overwhelming_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_ethereal_blade, x => this.ethereal = new EtherealBlade(x) }, { AbilityId.item_sheepstick, x => this.hex = new DisableAbility(x) }, { AbilityId.item_shivas_guard, x => this.shiva = new DebuffAbility(x) }, { AbilityId.item_orchid, x => this.orchid = new DisableAbility(x) }, { AbilityId.item_bloodthorn, x => this.bloodthorn = new Bloodthorn(x) }, { AbilityId.item_nullifier, x => this.nullifier = new Nullifier(x) }, { AbilityId.item_rod_of_atos, x => this.atos = new DisableAbility(x) }, { AbilityId.item_gungir, x => this.gungir = new DisableAbility(x) }, { AbilityId.item_veil_of_discord, x => this.veil = new DebuffAbility(x) }, { AbilityId.item_heavens_halberd, x => this.halberd = new DisableAbility(x) }, { AbilityId.item_dagon_5, x => this.dagon = new GrimstrokeDagon(x) }, }; }
public Necrophos(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu) : base(owner, abilitySleeper, orbwalkSleeper, menu) { this.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> > { { AbilityId.necrolyte_death_pulse, x => this.pulse = new NukeAbility(x) }, { AbilityId.necrolyte_sadist, x => this.shroud = new ShieldAbility(x) }, { AbilityId.necrolyte_reapers_scythe, x => this.scythe = new NukeAbility(x) }, { AbilityId.item_phase_boots, x => this.phase = new SpeedBuffAbility(x) }, { AbilityId.item_blade_mail, x => this.bladeMail = new ShieldAbility(x) }, { AbilityId.item_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_swift_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_arcane_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_overwhelming_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_sheepstick, x => this.hex = new DisableAbility(x) }, { AbilityId.item_orchid, x => this.orchid = new DisableAbility(x) }, { AbilityId.item_veil_of_discord, x => this.veil = new DebuffAbility(x) }, { AbilityId.item_ethereal_blade, x => this.ethereal = new EtherealBlade(x) }, { AbilityId.item_bloodthorn, x => this.bloodthorn = new Bloodthorn(x) }, { AbilityId.item_nullifier, x => this.nullifier = new Nullifier(x) }, { AbilityId.item_rod_of_atos, x => this.atos = new DisableAbility(x) }, { AbilityId.item_gungir, x => this.gungir = new DisableAbility(x) }, { AbilityId.item_shivas_guard, x => this.shiva = new DebuffAbility(x) }, { AbilityId.item_dagon_5, x => this.dagon = new NukeAbility(x) }, }; }
public DarkWillow(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu) : base(owner, abilitySleeper, orbwalkSleeper, menu) { this.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> > { { AbilityId.dark_willow_bramble_maze, x => this.maze = new BrambleMaze(x) }, { AbilityId.dark_willow_shadow_realm, x => this.realm = new ShadowRealm(x) }, { AbilityId.dark_willow_cursed_crown, x => this.crown = new DebuffAbility(x) }, { AbilityId.dark_willow_bedlam, x => this.bedlam = new NukeAbility(x) }, { AbilityId.dark_willow_terrorize, x => this.terror = new DisableAbility(x) }, { AbilityId.item_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_cyclone, x => this.eul = new EulsScepterOfDivinityDarkWillow(x) }, { AbilityId.item_veil_of_discord, x => this.veil = new DebuffAbility(x) }, { AbilityId.item_force_staff, x => this.force = new ForceStaff(x) }, { AbilityId.item_spirit_vessel, x => this.vessel = new DebuffAbility(x) }, { AbilityId.item_urn_of_shadows, x => this.urn = new DebuffAbility(x) }, { AbilityId.item_sheepstick, x => this.hex = new DisableAbility(x) }, { AbilityId.item_nullifier, x => this.nullifier = new Nullifier(x) }, { AbilityId.item_orchid, x => this.orchid = new DisableAbility(x) }, { AbilityId.item_bloodthorn, x => this.bloodthorn = new Bloodthorn(x) }, { AbilityId.item_rod_of_atos, x => this.atos = new DisableAbility(x) }, }; this.MoveComboAbilities.Add(AbilityId.dark_willow_shadow_realm, x => this.moveRealm = new ShieldAbility(x)); this.MoveComboAbilities.Add(AbilityId.dark_willow_cursed_crown, x => this.moveCrown = new DisableAbility(x)); }
public TrollWarlord(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu) : base(owner, abilitySleeper, orbwalkSleeper, menu) { this.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> > { { AbilityId.troll_warlord_berserkers_rage, x => this.rage = new UntargetableAbility(x) }, { AbilityId.troll_warlord_whirling_axes_melee, x => this.axeMelee = new NukeAbility(x) }, { AbilityId.troll_warlord_whirling_axes_ranged, x => this.axeRanged = new NukeAbility(x) }, { AbilityId.troll_warlord_battle_trance, x => this.trance = new ShieldAbility(x) }, { AbilityId.item_phase_boots, x => this.phase = new SpeedBuffAbility(x) }, { AbilityId.item_orchid, x => this.orchid = new DisableAbility(x) }, { AbilityId.item_bloodthorn, x => this.bloodthorn = new Bloodthorn(x) }, { AbilityId.item_nullifier, x => this.nullifier = new Nullifier(x) }, { AbilityId.item_diffusal_blade, x => this.diffusal = new DebuffAbility(x) }, { AbilityId.item_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_swift_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_arcane_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_overwhelming_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_mask_of_madness, x => this.mom = new BuffAbility(x) }, { AbilityId.item_sheepstick, x => this.hex = new DisableAbility(x) }, { AbilityId.item_black_king_bar, x => this.bkb = new ShieldAbility(x) }, { AbilityId.item_abyssal_blade, x => this.abyssal = new DisableAbility(x) }, }; }
public override void Apply(Ability ability) { _trackedAbility = ability; BlinkAbility bAbility = (BlinkAbility)ability; bAbility.BlinkDistance = (Mathf.Pow(_level, 0.5f) * 2) + 2; }
public Leshrac(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu) : base(owner, abilitySleeper, orbwalkSleeper, menu) { this.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> > { { AbilityId.leshrac_split_earth, x => { this.splitEarth = new SplitEarth(x); if (this.lightning != null) { this.splitEarth.Storm = this.lightning; } this.splitEarth.FailSafe = this.FailSafe; return(this.splitEarth); } }, { AbilityId.leshrac_diabolic_edict, x => this.diabolic = new DiabolicEdict(x) }, { AbilityId.leshrac_lightning_storm, x => { this.lightning = new NukeAbility(x); if (this.splitEarth != null) { this.splitEarth.Storm = this.lightning; } return(this.lightning); } }, { AbilityId.leshrac_pulse_nova, x => this.nova = new PulseNova(x) }, { AbilityId.item_ethereal_blade, x => this.ethereal = new EtherealBlade(x) }, { AbilityId.item_veil_of_discord, x => this.veil = new DebuffAbility(x) }, { AbilityId.item_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_swift_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_arcane_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_overwhelming_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_cyclone, x => this.euls = new EulsScepterOfDivinity(x) }, { AbilityId.item_wind_waker, x => this.euls = new EulsScepterOfDivinity(x) }, { AbilityId.item_sheepstick, x => this.hex = new DisableAbility(x) }, { AbilityId.item_shivas_guard, x => this.shiva = new DebuffAbility(x) }, { AbilityId.item_rod_of_atos, x => this.atos = new DisableAbility(x) }, { AbilityId.item_gungir, x => this.gungir = new DisableAbility(x) }, }; this.MoveComboAbilities.Add(AbilityId.leshrac_split_earth, _ => this.splitEarth); }
public ShadowFiend(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu) : base(owner, abilitySleeper, orbwalkSleeper, menu) { this.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> > { { AbilityId.nevermore_shadowraze1, x => { var raze = new NukeAbility(x); this.razes.Add(raze); return(raze); } }, { AbilityId.nevermore_shadowraze2, x => { var raze = new NukeAbility(x); this.razes.Add(raze); return(raze); } }, { AbilityId.nevermore_shadowraze3, x => { var raze = new NukeAbility(x); this.razes.Add(raze); return(raze); } }, { AbilityId.nevermore_requiem, x => this.requiem = new NukeAbility(x) }, { AbilityId.item_veil_of_discord, x => this.veil = new DebuffAbility(x) }, { AbilityId.item_orchid, x => this.orchid = new DisableAbility(x) }, { AbilityId.item_bloodthorn, x => this.bloodthorn = new Bloodthorn(x) }, { AbilityId.item_nullifier, x => this.nullifier = new Nullifier(x) }, { AbilityId.item_ethereal_blade, x => this.ethereal = new EtherealBlade(x) }, { AbilityId.item_sheepstick, x => this.hex = new DisableAbility(x) }, { AbilityId.item_manta, x => this.manta = new BuffAbility(x) }, { AbilityId.item_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_swift_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_arcane_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_overwhelming_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_cyclone, x => this.euls = new EulsScepterOfDivinity(x) }, { AbilityId.item_wind_waker, x => this.euls = new EulsScepterOfDivinity(x) }, { AbilityId.item_hurricane_pike, x => this.pike = new HurricanePike(x) }, { AbilityId.item_black_king_bar, x => this.bkb = new ShieldAbility(x) }, }; }
public ShadowShaman(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu) : base(owner, abilitySleeper, orbwalkSleeper, menu) { this.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> > { { AbilityId.shadow_shaman_ether_shock, x => this.shock = new NukeAbility(x) }, { AbilityId.shadow_shaman_voodoo, x => this.hex = new DisableAbility(x) }, { AbilityId.shadow_shaman_shackles, x => this.shackles = new DisableAbility(x) }, { AbilityId.shadow_shaman_mass_serpent_ward, x => this.wards = new Wards(x) }, { AbilityId.item_force_staff, x => this.force = new ForceStaff(x) }, { AbilityId.item_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_cyclone, x => this.euls = new EulsScepterOfDivinity(x) }, }; this.MoveComboAbilities.Add(AbilityId.shadow_shaman_voodoo, _ => this.hex); }
public SandKing(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu) : base(owner, abilitySleeper, orbwalkSleeper, menu) { this.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> > { { AbilityId.sandking_burrowstrike, x => this.burrow = new Burrowstrike(x) }, { AbilityId.sandking_sand_storm, x => this.sandstorm = new UntargetableAbility(x) }, { AbilityId.sandking_epicenter, x => this.epicenter = new Epicenter(x) }, { AbilityId.item_veil_of_discord, x => this.veil = new DebuffAbility(x) }, { AbilityId.item_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_force_staff, x => this.force = new ForceStaff(x) }, { AbilityId.item_shivas_guard, x => this.shiva = new DebuffAbility(x) }, { AbilityId.item_sheepstick, x => this.hex = new DisableAbility(x) }, }; this.MoveComboAbilities.Add(AbilityId.sandking_burrowstrike, x => this.burrowBlink = new BlinkAbility(x)); }
public CrystalMaiden(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu) : base(owner, abilitySleeper, orbwalkSleeper, menu) { this.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> > { { AbilityId.crystal_maiden_crystal_nova, x => this.nova = new NukeAbility(x) }, { AbilityId.crystal_maiden_frostbite, x => this.frostbite = new DisableAbility(x) }, { AbilityId.crystal_maiden_freezing_field, x => this.field = new FreezingField(x) }, { AbilityId.item_force_staff, x => this.force = new ForceStaff(x) }, { AbilityId.item_blink, x => this.blink = new BlinkDaggerCM(x) }, { AbilityId.item_glimmer_cape, x => this.glimmer = new ShieldAbility(x) }, { AbilityId.item_black_king_bar, x => this.bkb = new ShieldAbility(x) }, { AbilityId.item_rod_of_atos, x => this.atos = new DisableAbility(x) }, }; this.MoveComboAbilities.Add(AbilityId.crystal_maiden_frostbite, _ => this.frostbite); }
public Mirana(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu) : base(owner, abilitySleeper, orbwalkSleeper, menu) { this.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> > { { AbilityId.mirana_starfall, x => this.starstorm = new NukeAbility(x) }, { AbilityId.mirana_arrow, x => this.arrow = new DisableAbility(x) }, { AbilityId.mirana_leap, x => this.leap = new ForceStaff(x) }, { AbilityId.item_phase_boots, x => this.phase = new SpeedBuffAbility(x) }, { AbilityId.item_diffusal_blade, x => this.diffusal = new DebuffAbility(x) }, { AbilityId.item_manta, x => this.manta = new BuffAbility(x) }, { AbilityId.item_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_rod_of_atos, x => this.atos = new DisableAbility(x) }, }; this.MoveComboAbilities.Add(AbilityId.mirana_leap, _ => this.leap); }
public PhantomLancer(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu) : base(owner, abilitySleeper, orbwalkSleeper, menu) { this.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> > { { AbilityId.phantom_lancer_spirit_lance, x => this.lance = new NukeAbility(x) }, { AbilityId.phantom_lancer_doppelwalk, x => this.doppel = new Doppelganger(x) }, { AbilityId.item_diffusal_blade, x => this.diffusal = new DebuffAbility(x) }, { AbilityId.item_abyssal_blade, x => this.abyssal = new DisableAbility(x) }, { AbilityId.item_manta, x => this.manta = new BuffAbility(x) }, { AbilityId.item_bloodthorn, x => this.bloodthorn = new Bloodthorn(x) }, { AbilityId.item_orchid, x => this.orchid = new DisableAbility(x) }, { AbilityId.item_nullifier, x => this.nullifier = new Nullifier(x) }, }; this.MoveComboAbilities.Add(AbilityId.phantom_lancer_doppelwalk, x => this.doppelBlink = new BlinkAbility(x)); }
public DarkSeer(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu) : base(owner, abilitySleeper, orbwalkSleeper, menu) { this.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> > { { AbilityId.dark_seer_vacuum, x => { this.vacuum = new Vacuum(x); if (this.wall != null) { this.wall.Vacuum = this.vacuum; } return(this.vacuum); } }, { AbilityId.dark_seer_ion_shell, x => this.shell = new IonShell(x) }, { AbilityId.dark_seer_surge, x => this.surge = new BuffAbility(x) }, { AbilityId.dark_seer_wall_of_replica, x => { this.wall = new WallOfReplica(x); if (this.vacuum != null) { this.wall.Vacuum = this.vacuum; } return(this.wall); } }, { AbilityId.item_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_swift_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_arcane_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_overwhelming_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_shivas_guard, x => this.shiva = new DebuffAbility(x) }, { AbilityId.item_blade_mail, x => this.bladeMail = new ShieldAbility(x) }, { AbilityId.item_force_staff, x => this.force = new ForceStaff(x) }, }; this.MoveComboAbilities.Add(AbilityId.dark_seer_surge, _ => this.surge); }
public Ursa(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu) : base(owner, abilitySleeper, orbwalkSleeper, menu) { this.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> > { { AbilityId.ursa_earthshock, x => this.shock = new NukeAbility(x) }, { AbilityId.ursa_overpower, x => this.overpower = new BuffAbility(x) }, { AbilityId.ursa_enrage, x => this.enrage = new Enrage(x) }, { AbilityId.item_phase_boots, x => this.phase = new SpeedBuffAbility(x) }, { AbilityId.item_orchid, x => this.orchid = new DisableAbility(x) }, { AbilityId.item_bloodthorn, x => this.bloodthorn = new Bloodthorn(x) }, { AbilityId.item_nullifier, x => this.nullifier = new Nullifier(x) }, { AbilityId.item_diffusal_blade, x => this.diffusal = new DebuffAbility(x) }, { AbilityId.item_abyssal_blade, x => this.abyssal = new DisableAbility(x) }, { AbilityId.item_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_black_king_bar, x => this.bkb = new ShieldAbility(x) }, }; }
public Disruptor(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu) : base(owner, abilitySleeper, orbwalkSleeper, menu) { this.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> > { { AbilityId.disruptor_thunder_strike, x => this.thunder = new NukeAbility(x) }, { AbilityId.disruptor_glimpse, x => this.glimpse = new TargetableAbility(x) }, { AbilityId.disruptor_kinetic_field, x => this.field = new KineticField(x) }, { AbilityId.disruptor_static_storm, x => this.storm = new StaticStorm(x) }, { AbilityId.item_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_force_staff, x => this.force = new ForceStaff(x) }, { AbilityId.item_veil_of_discord, x => this.veil = new DebuffAbility(x) }, }; this.MoveComboAbilities.Add(AbilityId.disruptor_kinetic_field, _ => this.field); Entity.OnParticleEffectAdded += this.OnParticleEffectAdded; }
public ChaosKnight(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu) : base(owner, abilitySleeper, orbwalkSleeper, menu) { this.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> > { { AbilityId.chaos_knight_chaos_bolt, x => this.bolt = new DisableAbility(x) }, { AbilityId.chaos_knight_reality_rift, x => this.rift = new TargetableAbility(x) }, { AbilityId.chaos_knight_phantasm, x => this.phantasm = new UntargetableAbility(x) }, { AbilityId.item_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_black_king_bar, x => this.bkb = new ShieldAbility(x) }, { AbilityId.item_manta, x => this.manta = new BuffAbility(x) }, { AbilityId.item_armlet, x => this.armlet = new BuffAbility(x) }, { AbilityId.item_heavens_halberd, x => this.halberd = new DisableAbility(x) }, { AbilityId.item_orchid, x => this.orchid = new DisableAbility(x) }, { AbilityId.item_bloodthorn, x => this.bloodthorn = new Bloodthorn(x) }, }; this.MoveComboAbilities.Add(AbilityId.slardar_sprint, _ => this.bolt); }
public Lion(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu) : base(owner, abilitySleeper, orbwalkSleeper, menu) { this.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> > { { AbilityId.lion_impale, x => this.impale = new DisableAbility(x) }, { AbilityId.lion_mana_drain, x => this.drain = new ManaDrain(x) }, { AbilityId.lion_voodoo, x => this.hex = new DisableAbility(x) }, { AbilityId.lion_finger_of_death, x => this.finger = new NukeAbility(x) }, { AbilityId.item_force_staff, x => this.force = new ForceStaff(x) }, { AbilityId.item_veil_of_discord, x => this.veil = new DebuffAbility(x) }, { AbilityId.item_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_dagon_5, x => this.dagon = new NukeAbility(x) }, { AbilityId.item_ethereal_blade, x => this.ethereal = new EtherealBlade(x) }, }; this.MoveComboAbilities.Add(AbilityId.lion_impale, _ => this.impale); this.MoveComboAbilities.Add(AbilityId.lion_voodoo, _ => this.hex); }
public Pugna(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu) : base(owner, abilitySleeper, orbwalkSleeper, menu) { this.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> > { { AbilityId.pugna_nether_blast, x => this.blast = new NukeAbility(x) }, { AbilityId.pugna_decrepify, x => this.decrepify = new DebuffAbility(x) }, { AbilityId.pugna_nether_ward, x => this.ward = new AoeAbility(x) }, { AbilityId.pugna_life_drain, x => this.drain = new TargetableAbility(x) }, { AbilityId.item_blink, x => this.blink = new BlinkAbility(x) }, { AbilityId.item_dagon_5, x => this.dagon = new NukeAbility(x) }, { AbilityId.item_sheepstick, x => this.hex = new DisableAbility(x) }, { AbilityId.item_orchid, x => this.orchid = new DisableAbility(x) }, { AbilityId.item_veil_of_discord, x => this.veil = new DebuffAbility(x) }, { AbilityId.item_bloodthorn, x => this.bloodthorn = new Bloodthorn(x) }, { AbilityId.item_nullifier, x => this.nullifier = new Nullifier(x) }, { AbilityId.item_rod_of_atos, x => this.atos = new DisableAbility(x) }, }; }