コード例 #1
0
ファイル: Xmark.cs プロジェクト: tyljeff9408/Ensage
        public Xmark(Ability ability)
            : base(ability)
        {
            IsDisable = false;

            BlinkAbilities.Clear();
            BlinkAbilities.Add("item_blink");

            CounterAbilities.AddRange(Invis);
            CounterAbilities.Add(Lotus);
        }
コード例 #2
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        public GlobalSilence(Ability ability)
            : base(ability)
        {
            Modifier = new EvadableModifier(HeroTeam, EvadableModifier.GetHeroType.LowestHealth);

            BlinkAbilities.Clear();

            Modifier.AllyCounterAbilities.Add(Lotus);
            Modifier.AllyCounterAbilities.Add(Eul);
            Modifier.AllyCounterAbilities.Add(Manta);
            Modifier.AllyCounterAbilities.AddRange(AllyPurges);
            Modifier.AllyCounterAbilities.AddRange(AllyShields);
        }
コード例 #3
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ファイル: LucentBeam.cs プロジェクト: senzdota/Ensage
        public LucentBeam(Ability ability)
            : base(ability)
        {
            IsDisable = false;

            BlinkAbilities.Clear();
            DisableAbilities.Clear();

            CounterAbilities.Add(PhaseShift);
            CounterAbilities.AddRange(VsDamage);
            CounterAbilities.AddRange(VsMagic);
            CounterAbilities.Add(Armlet);
            CounterAbilities.Add(Bloodstone);
            CounterAbilities.Add(Lotus);
        }
コード例 #4
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        public Sprout(Ability ability)
            : base(ability)
        {
            DisablePathfinder = true;

            BlinkAbilities.Clear();

            CounterAbilities.Add("item_quelling_blade");
            CounterAbilities.Add("item_iron_talon");
            CounterAbilities.Add("item_bfury");

            for (var i = 0u; i < duration.Length; i++)
            {
                duration[i] = ability.AbilitySpecialData.First(x => x.Name == "duration").GetValue(i);
            }
        }
コード例 #5
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ファイル: Glimpse.cs プロジェクト: tyljeff9408/Ensage
        public Glimpse(Ability ability)
            : base(ability)
        {
            DisablePathfinder = true;

            DisableAbilities.Clear();
            BlinkAbilities.Clear();
            BlinkAbilities.Add("sandking_burrowstrike");
            BlinkAbilities.Add("phantom_lancer_doppelwalk");
            BlinkAbilities.Add("ember_spirit_activate_fire_remnant");

            CounterAbilities.Add(Manta);
            CounterAbilities.Add(SleightOfFist);
            CounterAbilities.Add(TricksOfTheTrade);
            CounterAbilities.Add(SnowBall);
            CounterAbilities.AddRange(VsDisable);
            CounterAbilities.AddRange(VsMagic);
            CounterAbilities.AddRange(Invul);
            CounterAbilities.Add(PhaseShift);
        }
コード例 #6
0
ファイル: LightningBolt.cs プロジェクト: Fluffy322/Ensage-1
        public LightningBolt(Ability ability)
            : base(ability)
        {
            IsDisable = false;

            BlinkAbilities.Clear();
            DisableAbilities.Clear();

            CounterAbilities.Add(PhaseShift);
            CounterAbilities.Add(BallLightning);
            CounterAbilities.Add(Eul);
            CounterAbilities.Add(SleightOfFist);
            CounterAbilities.Add(Manta);
            CounterAbilities.AddRange(VsDamage);
            CounterAbilities.AddRange(VsMagic);
            CounterAbilities.Add(Armlet);
            CounterAbilities.Add(Bloodstone);
            CounterAbilities.Add(Lotus);
            CounterAbilities.Add(NetherWard);
            CounterAbilities.AddRange(Invis);
        }