/// <summary> /// Returns 1 if there are non-zero blinds, otherwize 0. /// Equal blinds/antes are also counted as a bet (called by all), this is the most generic approach. /// This should be taken into account in setting bet limit for the round 0 in a game definition. /// </summary> /// <returns></returns> public int GetBlindsBetsCount() { if (BlindStructure.Length == 0) { return(0); } return(BlindStructure.Max() > 0 ? 1 : 0); }
private void Awake() { if (instance != null && instance != this) { Destroy(this.gameObject); } else { instance = this; } }