コード例 #1
0
    private void InitBlendShapes()
    {
        _blendshapeData = new Dictionary <string, BlendshapeData>(_blendshapeNames.Length + 1);

        BlendshapesListbox.AddNewListboxItem("BASIC", out _basicBlendshapeButton);
        _basicBlendshapeButton.onClick.AddListener(() => SelectBlendshape(WowVrcFileData.BlendshapeData.basicBlendshapeName));
        _blendshapeData[WowVrcFileData.BlendshapeData.basicBlendshapeName] = new BlendshapeData()
        {
            Name          = WowVrcFileData.BlendshapeData.basicBlendshapeName,
            Bones         = new Dictionary <string, BoneData>(),
            ListboxButton = _basicBlendshapeButton
        };

        foreach (var blendshapeName in _blendshapeNames)
        {
            Button button;
            BlendshapesListbox.AddNewListboxItem(blendshapeName, out button);

            _blendshapeData[blendshapeName] = new BlendshapeData()
            {
                Name          = blendshapeName,
                Bones         = new Dictionary <string, BoneData>(),
                ListboxButton = button
            };

            button.onClick.AddListener(() => SelectBlendshape(blendshapeName));
        }
    }
コード例 #2
0
ファイル: MorphExtraction.cs プロジェクト: xysverma/mcs
        /// <summary>
        /// Rips out blendshapes from a skinned mesh renderer and figures out where to store it along with creating a manifest file
        /// </summary>
        /// <param name="smr"></param>
        /// <returns>A string path to the manifest file</returns>
        public static string ExtractBlendshapesFromMesh(SkinnedMeshRenderer smr, string dirPath, int totalProcessed = 0, int totalCount = 0, bool useProgressBar = true, bool generateManifest = true, NameScrubCallback smrScrub = null, NameScrubCallback morphScrub = null, List <string> nameWhitelist = null)
        {
            //Extracts all blendshapes out of the mesh, does not remove any of them from the mesh
            int blendshapeCount = smr.sharedMesh.blendShapeCount;

            string manifestPath = dirPath + "/manifest.json";

            MorphManifest manifest = new MorphManifest();

            manifest.name  = smr.name;
            manifest.count = blendshapeCount;
            manifest.names = new string[blendshapeCount];

            if (smrScrub != null)
            {
                manifest.name = smrScrub(manifest.name);
            }


            if (!Directory.Exists(dirPath))
            {
                DirectoryInfo di = Directory.CreateDirectory(dirPath);
            }

            for (int i = 0; i < blendshapeCount; i++)
            {
                BlendshapeData bd = new BlendshapeData();
                bd.name = smr.sharedMesh.GetBlendShapeName(i);

                if (morphScrub != null)
                {
                    bd.name = morphScrub(bd.name);
                }

                bd.shapeIndex = i;
                int vertexCount = smr.sharedMesh.vertexCount;

                bd.deltaVertices = new Vector3[vertexCount];
                bd.deltaNormals  = new Vector3[vertexCount];
                bd.deltaTangents = new Vector3[vertexCount];

                //loads the blendshape data from the blendshape into our blendshapestate struct
                smr.sharedMesh.GetBlendShapeFrameVertices(bd.shapeIndex, bd.frameIndex, bd.deltaVertices, bd.deltaNormals, bd.deltaTangents);

                //convert a blendshape name from something like Genesis2Male__FBMHeavy to FBMHeavy
                int bdIndex = bd.name.LastIndexOf("__");
                if (bdIndex > -1)
                {
                    bd.name = bd.name.Substring(bdIndex + 2);
                }

                if (nameWhitelist != null && nameWhitelist.Count > 0)
                {
                    if (!nameWhitelist.Contains(bd.name))
                    {
                        continue;
                    }
                    else
                    {
                        UnityEngine.Debug.Log("Matched: " + bd.name);
                    }
                }

                float percent = 0f;
                if (totalCount > 0)
                {
                    percent = (float)totalProcessed / (float)totalCount;
                }

                if (useProgressBar)
                {
                    //TODO: we need to move this back into editor land, as this function is ONLY used if you're using the production tool suite
                    //EditorUtility.DisplayProgressBar("Extracting Blends", "Blend: " + bd.name, percent);
                }

                string relativePath = bd.name + "." + extension;
                string filePath     = dirPath + "/" + relativePath;

                MCS_Utilities.Morph.MorphData morphData = new MCS_Utilities.Morph.MorphData();

                morphData.name           = bd.name;
                morphData.blendshapeData = bd;

                WriteMorphDataToFile(morphData, filePath, true, false);

                manifest.names[i] = bd.name;

                totalProcessed += 1;
            }

            if (generateManifest)
            {
                Stream fs    = File.Create(manifestPath);
                string json  = JsonUtility.ToJson(manifest);
                byte[] bytes = System.Text.Encoding.UTF8.GetBytes(json);
                fs.Write(bytes, 0, bytes.Length);
                fs.Close();
            }

            return(manifestPath);
        }