コード例 #1
0
    protected override BlendTree1DData CreateGraph(Entity entity, ref Rig rig, ProcessDefaultAnimationGraph graphSystem, ref BlendTree1DSetup setup)
    {
        var set = graphSystem.Set;
        var blendTreeComponent = EntityManager.GetBuffer <BlendTree1DResource>(entity);
        var blendTreeAsset     = BlendTreeBuilder.CreateBlendTree1DFromComponents(blendTreeComponent[setup.BlendTreeIndex], EntityManager, entity);
        var data = new BlendTree1DData();

        data.BlendTreeNode  = set.Create <BlendTree1DNode>();
        data.BlendTreeAsset = blendTreeAsset;

        data.EntityNode         = set.CreateComponentNode(entity);
        data.DeltaTimeNode      = set.Create <ConvertDeltaTimeToFloatNode>();
        data.TimeCounterNode    = set.Create <TimeCounterNode>();
        data.TimeLoopNode       = set.Create <TimeLoopNode>();
        data.FloatRcpNode       = set.Create <FloatRcpNode>();
        data.BlendTreeInputNode = set.Create <ExtractBlendTree1DParametersNode>();

        set.Connect(data.EntityNode, data.DeltaTimeNode, ConvertDeltaTimeToFloatNode.KernelPorts.Input);
        set.Connect(data.DeltaTimeNode, ConvertDeltaTimeToFloatNode.KernelPorts.Output, data.TimeCounterNode, TimeCounterNode.KernelPorts.DeltaTime);
        set.Connect(data.TimeCounterNode, TimeCounterNode.KernelPorts.Time, data.TimeLoopNode, TimeLoopNode.KernelPorts.InputTime);
        set.Connect(data.TimeLoopNode, TimeLoopNode.KernelPorts.OutputTime, data.BlendTreeNode, BlendTree1DNode.KernelPorts.NormalizedTime);

        set.Connect(data.BlendTreeNode, BlendTree1DNode.KernelPorts.Duration, data.FloatRcpNode, FloatRcpNode.KernelPorts.Input);
        set.Connect(data.FloatRcpNode, FloatRcpNode.KernelPorts.Output, data.TimeCounterNode, TimeCounterNode.KernelPorts.Speed);

        set.Connect(data.BlendTreeNode, BlendTree1DNode.KernelPorts.Output, data.EntityNode, NodeSet.ConnectionType.Feedback);
        set.Connect(data.EntityNode, data.BlendTreeInputNode, ExtractBlendTree1DParametersNode.KernelPorts.Input, NodeSet.ConnectionType.Feedback);
        set.Connect(data.BlendTreeInputNode, ExtractBlendTree1DParametersNode.KernelPorts.Output, data.BlendTreeNode, BlendTree1DNode.KernelPorts.BlendParameter);

        set.SendMessage(data.TimeLoopNode, TimeLoopNode.SimulationPorts.Duration, 1.0F);
        set.SendMessage(data.BlendTreeNode, BlendTree1DNode.SimulationPorts.Rig, rig);
        set.SendMessage(data.BlendTreeNode, BlendTree1DNode.SimulationPorts.BlendTree, data.BlendTreeAsset);

        return(data);
    }
コード例 #2
0
ファイル: BlendTree1DGraph.cs プロジェクト: Rud156/TDDots
    protected override BlendTree1DData CreateGraph(Entity entity, NodeSet set, ref BlendTree1DSetup setup)
    {
        if (!EntityManager.HasComponent <SharedRigDefinition>(entity))
        {
            throw new System.NullReferenceException("Entity doesn't have required SharedRigDefinition");
        }

        var rigDefinition = EntityManager.GetSharedComponentData <SharedRigDefinition>(entity);

        var blendTreeComponent = EntityManager.GetBuffer <BlendTree1DResource>(entity);
        var blendTreeAsset     = BlendTreeBuilder.CreateBlendTree1DFromComponents(blendTreeComponent[setup.BlendTreeIndex], EntityManager, entity);
        var data = new BlendTree1DData();

        var strongHandle = set.Create <BlendTree1DNode>();

        data.paramX         = 0;
        data.BlendTree      = strongHandle;
        data.BlendTreeAsset = blendTreeAsset;

        data.DeltaTimeNode   = set.Create <DeltaTimeNode>();
        data.TimeCounterNode = set.Create <TimeCounterNode>();
        data.TimeLoopNode    = set.Create <TimeLoopNode>();
        data.FloatRcpSimNode = set.Create <FloatRcpSimNode>();

        set.Connect(data.DeltaTimeNode, (OutputPortID)DeltaTimeNode.KernelPorts.DeltaTime, data.TimeCounterNode, (InputPortID)TimeCounterNode.KernelPorts.DeltaTime);
        set.Connect(data.TimeCounterNode, (OutputPortID)TimeCounterNode.KernelPorts.Time, data.TimeLoopNode, (InputPortID)TimeLoopNode.KernelPorts.InputTime);
        set.Connect(data.TimeLoopNode, (OutputPortID)TimeLoopNode.KernelPorts.OutputTime, data.BlendTree, (InputPortID)BlendTree1DNode.KernelPorts.NormalizedTime);

        set.Connect(data.BlendTree, (OutputPortID)BlendTree1DNode.SimulationPorts.Duration, data.FloatRcpSimNode, (InputPortID)FloatRcpSimNode.SimulationPorts.Input);
        set.Connect(data.FloatRcpSimNode, (OutputPortID)FloatRcpSimNode.SimulationPorts.Output, data.TimeCounterNode, (InputPortID)TimeCounterNode.SimulationPorts.Speed);

        set.SendMessage(data.TimeLoopNode, (InputPortID)TimeLoopNode.SimulationPorts.Duration, 1.0F);

        set.SendMessage(data.BlendTree, (InputPortID)BlendTree1DNode.SimulationPorts.RigDefinition, rigDefinition.Value);
        set.SendMessage(data.BlendTree, (InputPortID)BlendTree1DNode.SimulationPorts.BlendTree, data.BlendTreeAsset);

        data.Output.Buffer = set.CreateGraphValue(strongHandle, BlendTree1DNode.KernelPorts.Output);
        PostUpdateCommands.AddComponent(entity, data.Output);

        return(data);
    }
コード例 #3
0
    public void Convert(Entity entity, EntityManager dstManager, [NotNull] GameObjectConversionSystem conversionSystem)
    {
        conversionSystem.DeclareAssetDependency(gameObject, blendTree);

        var rigComponent      = dstManager.GetComponentData <Rig>(entity);
        var clipConfiguration = new ClipConfiguration {
            Mask = ClipConfigurationMask.LoopValues
        };
        var bakeOptions = new BakeOptions
        {
            RigDefinition = rigComponent.Value, ClipConfiguration = clipConfiguration, SampleRate = 60.0f
        };

        var blendTreeIndex = BlendTreeConversion.Convert(blendTree, entity, dstManager, bakeOptions);

        var blendTreeComponents = dstManager.GetBuffer <BlendTree1DResource>(entity);
        var blobBlendTreeRef    =
            BlendTreeBuilder.CreateBlendTree1DFromComponents(blendTreeComponents[blendTreeIndex], dstManager, entity);

        conversionSystem.BlobAssetStore.AddUniqueBlobAsset(ref blobBlendTreeRef);

        var blendTreeRuntime = new BlendTree1DRuntime
        {
            BlendTree = blobBlendTreeRef
        };

        dstManager.AddComponentData(entity, blendTreeRuntime);

        var blendTreeParamRuntime = new BlendTree1DParamRuntime
        {
            VelocityStep = velocityStep,
            VelocityX    = 0.0f
        };

        dstManager.AddComponentData(entity, blendTreeParamRuntime);

        dstManager.AddComponent <DeltaTimeRuntime>(entity);
    }