private void showScene(string name) { DisplayObject newScene; switch (name) { case "Textures": newScene = new TextureScene(); break; case "Multitouch": newScene = new TouchScene(); break; case "TextFields": newScene = new TextScene(); break; case "Animations": newScene = new AnimationScene(); break; case "Movie Clip": newScene = new MovieScene(); break; case "Blend Modes": newScene = new BlendModeScene(); break; case "Clipping": newScene = new MaskScene(); break; case "Benchmark": newScene = new BenchmarkScene(); break; default: newScene = new Scene(); break; } Game.viewManager.setView(newScene); }
private void showScene(string name) { DisplayObject newScene; switch(name) { case "Textures": newScene = new TextureScene(); break; case "Multitouch": newScene = new TouchScene(); break; case "TextFields": newScene = new TextScene(); break; case "Animations": newScene = new AnimationScene(); break; case "Movie Clip": newScene = new MovieScene(); break; case "Blend Modes": newScene = new BlendModeScene(); break; case "Clipping": newScene = new MaskScene(); break; case "Benchmark": newScene = new BenchmarkScene(); break; default : newScene = new Scene(); break; } Game.viewManager.setView( newScene ); }