public void Read(AssetReader reader) { NodeArray = reader.ReadAssetArray <OffsetPtr <BlendTreeNodeConstant> >(); if (HasBlendEventArrayConstant(reader.Version)) { BlendEventArrayConstant.Read(reader); } }
public void Read(AssetStream stream) { m_nodeArray = stream.ReadArray <OffsetPtr <BlendTreeNodeConstant> >(); if (IsReadBlendEventArrayConstant(stream.Version)) { BlendEventArrayConstant.Read(stream); } }