public JoinedGuild(IServiceProvider serviceProvider) { _serviceProvider = serviceProvider; _client = _serviceProvider.GetService <DiscordSocketClient>(); _blaclistRepo = _serviceProvider.GetService <BlacklistRepository>(); _client.JoinedGuild += HandleJoinedGuild; }
public GuildUpdated(IServiceProvider serviceProvider) { _serviceProvider = serviceProvider; _client = _serviceProvider.GetService <DiscordSocketClient>(); _blaclistRepo = _serviceProvider.GetService <BlacklistRepository>(); _client.GuildUpdated += HandleGuildUpdated; }
public UserJoined(IServiceProvider serviceProvider) { _serviceProvider = serviceProvider; _userRepo = _serviceProvider.GetService <UserRepository>(); _guildRepo = serviceProvider.GetService <GuildRepository>(); _muteRepo = serviceProvider.GetService <MuteRepository>(); _blacklistRepo = serviceProvider.GetService <BlacklistRepository>(); _rankHandler = serviceProvider.GetService <RankHandler>(); _client = _serviceProvider.GetService <DiscordSocketClient>(); _client.UserJoined += HandleUserJoined; }
public CommandHandler(CommandService commandService, IServiceProvider serviceProvider) { _serviceProvider = serviceProvider; _commandService = commandService; _statistics = _serviceProvider.GetService <Statistics>(); _errorHandler = _serviceProvider.GetService <ErrorHandler>(); _RankHandler = _serviceProvider.GetService <RankHandler>(); _userRepo = _serviceProvider.GetService <UserRepository>(); _blacklistRepo = _serviceProvider.GetService <BlacklistRepository>(); _client = _serviceProvider.GetService <DiscordSocketClient>(); _client.MessageReceived += HandleCommandAsync; }
public Part2() { blacklistRepository = new BlacklistRepository(); ipAddresses = new IpAddresses(); }
public BotOwners(GuildRepository guildRepo, BlacklistRepository blacklistRepo) { _guildRepo = guildRepo; _blacklistRepo = blacklistRepo; }