static void Main(string[] args) { IBlackjackTable table = new BlackjackTable(); IBlackjackPlayer player1 = new BlackjackPlayer {Balance = 2000, Ante = 20}; IBlackjackPlayer player2 = new BlackjackPlayer {Balance = 3000, Ante = 30}; table.AddPlayer(player1); table.AddPlayer(player2); table.ShuffleShoe(); PerformOneGame(table); }
public void can_add_players_to_table() { // Arrange var table = new BlackjackTable(); var player = Substitute.For<IBlackjackPlayer>(); // Act table.AddPlayer(player); // Assert table.Players.Count().Should().Equal(1); table.Players.ElementAt(0).Should().Be.SameAs(player); }
public void start_new_game_calls_new_game_on_each_player() { // Arrange var table = new BlackjackTable(); var player1 = Substitute.For<IBlackjackPlayer>(); var player2 = Substitute.For<IBlackjackPlayer>(); table.AddPlayer(player1); table.AddPlayer(player2); // Act table.StartNewGame(); // Assert player1.Received().StartNewGame(); player2.Received().StartNewGame(); }
public void call_for_bets_calls_place_bet_on_each_player() { // Arrange var table = new BlackjackTable(); var player1 = Substitute.For<IBlackjackPlayer>(); var player2 = Substitute.For<IBlackjackPlayer>(); table.AddPlayer(player1); table.AddPlayer(player2); // Act table.CallForBets(); // Assert player1.Received().PlaceBet(); player2.Received().PlaceBet(); }
public void offer_splits_calls_offer_split_on_each_player() { // Arrange var table = new BlackjackTable(); var player1 = Substitute.For<IBlackjackPlayer>(); var player2 = Substitute.For<IBlackjackPlayer>(); var card = Substitute.For<IBlackjackCard>(); table.DealerHand.AddCard(card); table.DealerHand.AddCard(card); table.AddPlayer(player1); table.AddPlayer(player2); // Act table.OfferSplits(); // Assert player1.Received().OfferSplit(card); player2.Received().OfferSplit(card); }
public void start_new_game_resets_dealers_hand() { // Arrange var table = new BlackjackTable(); var hand = table.DealerHand; var card = Substitute.For<IBlackjackCard>(); hand.AddCard(card); hand.GetCards().Count().Should().Equal(1); // Act table.StartNewGame(); // Assert table.DealerHand.GetCards().Count().Should().Equal(0); }
public void table_has_a_shoe_of_cards() { // Arrange var table = new BlackjackTable(); // Act var shoe = table.Shoe; // Assert shoe.Should().Not.Be.Null(); shoe.CardCount().Should().Not.Equal(0); }
public void table_has_a_dealer_hand() { // Arrange var table = new BlackjackTable(); // Act var dealerHand = table.DealerHand; // Assert dealerHand.Should().Not.Be.Null(); dealerHand.GetCards().Should().Not.Be.Null(); }