private void ToggleOnQuickSearch(Vector2 position) { quickSearch.gameObject.SetActive(true); var rt = quickSearch.gameObject.GetComponent <RectTransform>(); rt.anchoredPosition = position; blackboadFocus = BlackboadFocus.QuickSearch; }
private void ToggleOffQuickSearch() { quickSearch.gameObject.SetActive(false); blackboadFocus = BlackboadFocus.Sheet; }