public void addMinion(BlackPawnMinon m) { minions.Add(m); if (minions.Count == 4) { StartCoroutine("chooseAttack", 3); } }
public void MinionDeath(BlackPawnMinon m) { minions.Remove(m); for (int i = 0; i < minions.Count; ++i) { minions[i].addSpeed(0.4f); } if (minions.Count == 0) { Speed = oldSpeed / 10; foreach (GameObject b in ButtonsEnemy) { b.SetActive(true); } EnemyLifeObj.SetActive(true); } }