static Func <Available, BigInteger> Pawns(Func <Available, BigInteger> downstream) { return((Available available) => { BigInteger total = 0; // no enpassant total += BlackAndWhite(GenericPiece(8, 32), downstream)(available); // enpassant // (ties up one pawn of player X, and one of play Y positioned to attack) // (storing current turn separately means we only have to worry about enpassant // on one side). // 14* = 6 with attack form either either, 2x at edges with attack from one side only // Also makes 3x pawn squares otherwise unavailable total += BlackAndWhite(GenericPiece(8, 29), downstream)(available.Minus(2)); return total; }); }
private void blackAndWhiteToolStripMenuItem_Click(object sender, EventArgs e) { if (checkOriginalPhoto()) { imageProcessing.editedBitmap = null; filterNameTextBox.Text = blackAndWhiteToolStripMenuItem.Text; imageProcessing.editedBitmap = BlackAndWhite.Edit(imageProcessing.originalBitmap); if (imageProcessing.editedBitmap != null) { editedPhoto.Image = (Image)imageProcessing.editedBitmap; } } }
public BlackAndWhiteFilter(BlackAndWhite blackAndWhite) { _blackAndWhite = blackAndWhite; _blackAndWhite.Init(); }
public ActionResult <Bitmap> GetBlackImage(string path) { BlackAndWhite baw = new BlackAndWhite(path); return(baw.BlackAndWhiteBrush()); }
public BlackAndWhiteFilter(BlackAndWhite blackAndWhite) { _blackAndWhite = blackAndWhite; }