//beaver beer //c**t cocktails //g-spot spirits //womb wiskey //vaginal vodka //crotch scotch //slit sake //cervix cider //fanny fruitwine //hymen //labia lager //ovarian absinthe //placenta //snatch //uterus tequila void Update() { if (this.isActive && base.isReady) { Ray ray = new Ray(this.transform.position, this.transform.forward); RaycastHit hit; //raycast first if (Physics.Raycast(ray, out hit, this.myRange, Bitwise.Off(1, 8))) { this.myTarget = hit.collider; } else { this.myTarget = null; float closest = float.MaxValue; foreach (var collider in UnityEngine.Object.FindObjectsOfType <Collider>()) { if (Logic <int> .Neither(collider.gameObject.layer, 1, 8)) { float distance = Linear_Algebra.Distance_To_Collider(ray, collider, closest); if (distance < closest) { closest = distance; this.myTarget = collider; } } } } } }
public override void Affect(params object[] argv) { RaycastHit hit; Ray ray = new Ray(this.transform.forward * this.myOffset + this.transform.position, this.transform.forward); if (Physics.Raycast(ray, out hit, this.myRange, Bitwise.Off(1, 8))) { Instantiate(this.mySpawn, hit.point, this.transform.rotation); } else { Instantiate(this.mySpawn, ray.origin + ray.direction * this.myRange, this.transform.rotation); } }