private void UserControlLoaded(object sender, RoutedEventArgs e) { // Initialize the webcam captureSource = new CaptureSource(); captureSource.VideoCaptureDevice = CaptureDeviceConfiguration.GetDefaultVideoCaptureDevice(); // Desired format is 640 x 480 (good tracking results and performance) captureSource.VideoCaptureDevice.DesiredFormat = new VideoFormat(PixelFormatType.Unknown, 640, 480, 60); captureSource.CaptureImageCompleted += CaptureSourceCaptureImageCompleted; // Fill the Viewport Rectangle with the VideoBrush var vidBrush = new VideoBrush(); vidBrush.SetSource(captureSource); Viewport.Fill = vidBrush; // Conctruct the Detector arDetector = new BitmapMarkerDetector { Threshold = 200, JitteringThreshold = 1 }; // Load the marker patterns. It has 16x16 segments and a width of 80 millimeters slarMarker = Marker.LoadFromResource("data/Marker_SLAR_16x16segments_80width.pat", 16, 16, 80); lMarker = Marker.LoadFromResource("data/Marker_L_16x16segments_80width.pat", 16, 16, 80); }
private void InitializeDetector(int width, int height) { // Load App resources and init AR arDetector = new BitmapMarkerDetector(); var marker = Marker.LoadFromResource("data/Marker_SLAR_16x16segments_80width.pat", 16, 16, 80.0); arDetector.Initialize(width, height, Game.Camera.Near, Game.Camera.Far, new List <Marker> { marker }); // Camera.CustomProjectionMatrix = arDetector.Projection.ToBalderMatrix(); }
private void InitializeARDetector() { // Initialize the Detector // Load the marker pattern. It has 16x16 segments and a width of 80 millimeters //creating a marker list markerList = new List <Marker>(); for (int i = 0; i <= 2; i++) { Marker marker = new Marker(); string url = "Resources/Marker/marker" + i + ".pat"; marker = Marker.LoadFromResource(url, 16, 16, 80); markerList.Add(marker); } // The perspective projection has the near plane at 1 and the far plane at 4000 bmdList = new BitmapMarkerDetector(); bmdList.Initialize(640, 480, 1, 4000, markerList); }
private void UserControlLoaded(object sender, RoutedEventArgs e) { // Initialize the webcam captureSource = new CaptureSource { VideoCaptureDevice = CaptureDeviceConfiguration.GetDefaultVideoCaptureDevice() }; // Desired format is 640 x 480 (good tracking results and performance) captureSource.VideoCaptureDevice.DesiredFormat = new VideoFormat(PixelFormatType.Unknown, 640, 480, 60); captureSource.CaptureImageCompleted += CaptureSourceCaptureImageCompleted; // Fill the Viewport Rectangle with the VideoBrush var vidBrush = new VideoBrush(); vidBrush.SetSource(captureSource); Viewport.Fill = vidBrush; // Conctruct the Detector arDetector = new BitmapMarkerDetector { Threshold = 200, JitteringThreshold = 1 }; // Load the marker patterns. It has 16x16 segments and a width of 80 millimeters slarMarker = Marker.LoadFromResource("data/Marker_SLAR_16x16segments_80width.pat", 16, 16, 80); // Capture or transform periodically CompositionTarget.Rendering += (s, e2) => { if (captureSource.State == CaptureState.Started) { captureSource.CaptureImageAsync(); } else { Game.SetWorldMatrix(Balder.Math.Matrix.Identity); } if (Game.ParticleSystem.Particles != null && Game.ParticleSystem.Particles.Count > 0) { } }; }