コード例 #1
0
        public void LoadImage(Bitmap picBoxImg, ImageEditorBase editor)
        {
            imageEditor = editor;

            //Resize texture to hopefully prevent slow loading
            var image = BitmapExtension.Resize(picBoxImg, 65, 65);

            imgList.Images.Clear();
            imgList.ImageSize  = new Size(65, 65);
            imgList.ColorDepth = ColorDepth.Depth32Bit;

            Thread Thread = new Thread((ThreadStart)(() =>
            {
                LoadImage(image);
                Bitmap red = BitmapExtension.ShowChannel(new Bitmap(image), STChannelType.Red);
                LoadImage(red);
                Bitmap green = BitmapExtension.ShowChannel(new Bitmap(image), STChannelType.Green);
                LoadImage(green);
                Bitmap blue = BitmapExtension.ShowChannel(new Bitmap(image), STChannelType.Blue);
                LoadImage(blue);
                Bitmap alpha = BitmapExtension.ShowChannel(new Bitmap(image), STChannelType.Alpha);
                LoadImage(alpha);

                red.Dispose();
                green.Dispose();
                blue.Dispose();
                alpha.Dispose();
            }));

            Thread.Start();

            channelListView.FullRowSelect  = true;
            channelListView.SmallImageList = imgList;
        }
コード例 #2
0
 private Bitmap SetChannel(Bitmap image, int ChannelIndex)
 {
     if (ChannelIndex == 0)
     {
         return(image);
     }
     else if (ChannelIndex == 1)
     {
         return(BitmapExtension.ShowChannel(image, STChannelType.Red));
     }
     else if (ChannelIndex == 2)
     {
         return(BitmapExtension.ShowChannel(image, STChannelType.Green));
     }
     else if (ChannelIndex == 3)
     {
         return(BitmapExtension.ShowChannel(image, STChannelType.Blue));
     }
     else
     {
         return(BitmapExtension.ShowChannel(image, STChannelType.Alpha));
     }
 }