コード例 #1
0
        /// <summary>
        ///     指定したサイズの、空の描画可能画像を作成する。
        /// </summary>
        public 描画可能画像(SharpDX.Direct3D11.Device1 d3dDevice1, SharpDX.Direct2D1.DeviceContext d2dDeviceContext, Size2F サイズ, BindFlags bindFlags = BindFlags.ShaderResource)
            : base(d3dDevice1, サイズ, bindFlags | BindFlags.RenderTarget)
        {
            //using var _ = new LogBlock( Log.現在のメソッド名 );

            this.Bitmap = this._作成したテクスチャとデータを共有するビットマップターゲットを作成する(d2dDeviceContext);
        }
コード例 #2
0
        /// <summary>
        /// Конструктор
        /// </summary>
        /// <param name="BackBuffer">Буффер на который будем рисовать, наш холст</param>
        /// <param name="Width">Ширина области в которую будем рисовать</param>
        /// <param name="Height">Высота объласти в которую будем рисовать</param>
        public TextWirter(SharpDX.Direct3D11.Device2 device, SwapChain2 swapChain, Color color, float dpi = 96f, string font = "Calibri", int size = 14)
        {
#if DEBUG
            var debug = SharpDX.Direct2D1.DebugLevel.Error;
#else
            var debug = SharpDX.Direct2D1.DebugLevel.None;
#endif

            _Factory2D = new SharpDX.Direct2D1.Factory1(SharpDX.Direct2D1.FactoryType.SingleThreaded, debug);
            using (var dxgiDevice = device.QueryInterface <SharpDX.DXGI.Device>())
            {
                d2dDevice = new SharpDX.Direct2D1.Device(_Factory2D, dxgiDevice);
            }
            _RenderTarget2D = new SharpDX.Direct2D1.DeviceContext(d2dDevice, SharpDX.Direct2D1.DeviceContextOptions.None);

            BitmapProperties1 properties = new BitmapProperties1(
                new PixelFormat(
                    SharpDX.DXGI.Format.B8G8R8A8_UNorm,
                    SharpDX.Direct2D1.AlphaMode.Premultiplied),
                dpi,
                dpi,
                BitmapOptions.Target | BitmapOptions.CannotDraw);
            Surface backBuffer = swapChain.GetBackBuffer <Surface>(0);
            d2dTarget        = new Bitmap1(_RenderTarget2D, backBuffer, properties);
            this.TextFont    = font;
            this.TextSize    = size;
            _FactoryDWrite   = new SharpDX.DirectWrite.Factory();
            _SceneColorBrush = new SolidColorBrush(_RenderTarget2D, color);
            InitTextFormat();
            _RenderTarget2D.TextAntialiasMode = TextAntialiasMode.Cleartype;
        }
コード例 #3
0
 private async void MainWindow_Load(object sender, EventArgs e)
 {
     if (_dxgiDevice != null)
     {
         CleanUp();
     }
     _dxgiDevice = DxgiDevice.CreateDevice();
     _factory    = Direct2DFactory.CreateFactory(FactoryType.SingleThreaded, DebugLevel.None);
     using (Device device = _factory.CreateDevice(_dxgiDevice))
     {
         _deviceContext = device.CreateDeviceContext(DeviceContextOptions.None);
         using (DxgiAdapter adapter = _dxgiDevice.GetAdapter())
             using (DxgiFactory factory = adapter.GetFactory())
             {
                 _swapChain = factory.CreateSwapChainForHwnd(_dxgiDevice, Handle);
                 _dxgiDevice.MaximumFrameLatency = 1;
                 _swapChain.GetBuffer(0, out _surface);
                 _bitmap = _deviceContext.CreateBitmapFromDxgiSurface(_surface);
                 _deviceContext.SetTarget(_bitmap);
                 _brush  = _deviceContext.CreateSolidColorBrush(Color.FromRGB(0.1f, 0.75f, 0.5f, 1f));
                 _brush1 = _deviceContext.CreateSolidColorBrush(Color.FromRGB(0.1f, 0.5f, 0.75f, 1f));
             }
     }
     _directWriteFactory = DirectWriteFactory.Create(DirectWriteFactoryType.Shared);
     await CreatePoints();
 }
コード例 #4
0
 public static BitmapBrush1 GetBrush(D2D.DeviceContext context, Bitmap1 bitmap, ExtendMode mode)
 {
     return(new BitmapBrush1(context, bitmap)
     {
         ExtendModeX = mode, ExtendModeY = mode
     });
 }
コード例 #5
0
        private Stream EncodeBitmap(Bitmap1 bitmap, Guid containerFormat)
        {
            using (var bitmapEncoder = new BitmapEncoder(WicFactory, containerFormat))
            {
                var memoryStream = new MemoryStream();
                bitmapEncoder.Initialize(memoryStream);
                using (var frameEncode = new BitmapFrameEncode(bitmapEncoder))
                {
                    frameEncode.Initialize();
                    var wicPixelFormat = ImagePixelFormat;
                    frameEncode.SetPixelFormat(ref wicPixelFormat);

                    var imageParams = new ImageParameters()
                    {
                        PixelFormat = DevicePixelFormat,
                        DpiX        = Dpi,
                        DpiY        = Dpi,
                        PixelWidth  = bitmap.PixelSize.Width,
                        PixelHeight = bitmap.PixelSize.Height
                    };

                    WicImageEncoder.WriteFrame(bitmap, frameEncode, imageParams);

                    frameEncode.Commit();
                    bitmapEncoder.Commit();
                }

                memoryStream.Position = 0;
                return(memoryStream);
            }
        }
コード例 #6
0
        /// <summary>
        /// 创建具有指定角度凸起效果的图像。
        /// </summary>
        /// <param name="imageBrush">原始的拼图图像笔刷。</param>
        /// <param name="source">用于生成图像的源位图。</param>
        /// <param name="blacks">黑色图形集合。</param>
        /// <param name="whites">白色图形集合。</param>
        /// <param name="ct">取消任务的通知。</param>
        /// <returns>具有指定角度凸起效果的图像。</returns>
        private Bitmap CreateImage(Brush imageBrush, Bitmap1 source,
                                   IList <Geometry> blacks, IList <Geometry> whites, CancellationToken ct)
        {
            ct.ThrowIfCancellationRequested();
            Bitmap1 target = null;

            try
            {
                target = DeviceManager.CreateBitmap(imageSize);
                // 一次性绘制所有不相邻的拼图碎片。
                ct.ThrowIfCancellationRequested();
                this.CreateImage(imageBrush, source, target, blacks, ct);
                ct.ThrowIfCancellationRequested();
                this.CreateImage(imageBrush, source, target, whites, ct);
                return(target);
            }
            catch
            {
                if (target != null)
                {
                    target.Dispose();
                }
                throw;
            }
        }
コード例 #7
0
 private void MainWindow_Load(object sender, EventArgs e)
 {
     if (_dxgiDevice != null)
     {
         CleanUp();
     }
     _dxgiDevice = DxgiDevice.CreateDevice();
     _factory    = Direct2DFactory.CreateFactory(FactoryType.SingleThreaded, DebugLevel.None);
     using (Device device = _factory.CreateDevice(_dxgiDevice))
     {
         _deviceContext = device.CreateDeviceContext(DeviceContextOptions.None);
         using (DxgiAdapter adapter = _dxgiDevice.GetAdapter())
             using (DxgiFactory factory = adapter.GetFactory())
             {
                 _swapChain = factory.CreateSwapChainForHwnd(_dxgiDevice, Handle);
                 _dxgiDevice.MaximumFrameLatency = 1;
                 _swapChain.GetBuffer(0, out _surface);
                 _bitmap = _deviceContext.CreateBitmapFromDxgiSurface(_surface);
                 _deviceContext.SetTarget(_bitmap);
             }
         for (int index = 0; index < _brushes.Length; ++index)
         {
             _pens[index]    = _deviceContext.CreateSolidColorBrush(GetRandomColor(_random, 1));
             _brushes[index] = _deviceContext.CreateSolidColorBrush(GetRandomColor(_random, 0.25f));
         }
     }
     _directWriteFactory = DirectWriteFactory.Create(DirectWriteFactoryType.Shared);
 }
コード例 #8
0
        public WindowedDirect2dRenderEnvironment(string formName, bool debug)
        {
            form = new RenderForm(formName);

            d3dDevice = new SharpDX.Direct3D11.Device(DriverType.Hardware, DeviceCreationFlags.BgraSupport | (debug ? DeviceCreationFlags.Debug : DeviceCreationFlags.None));

            dxgiDevice  = d3dDevice.QueryInterface <SharpDX.DXGI.Device>();
            dxgiFactory = new SharpDX.DXGI.Factory1();
            swapChain   = new SwapChain(dxgiFactory, dxgiDevice, new SwapChainDescription {
                BufferCount       = 1,
                ModeDescription   = new ModeDescription(Format.B8G8R8A8_UNorm),
                OutputHandle      = form.Handle,
                IsWindowed        = true,
                SampleDescription = new SampleDescription(1, 0),
                SwapEffect        = SwapEffect.Discard,
                Usage             = Usage.RenderTargetOutput
            });
            dxgiSurface = swapChain.GetBackBuffer <Surface>(0);

            d2dFactory        = new SharpDX.Direct2D1.Factory1(FactoryType.SingleThreaded, debug ? DebugLevel.Warning : DebugLevel.None);
            d2dDevice         = new SharpDX.Direct2D1.Device(d2dFactory, dxgiDevice);
            d2dContext        = new SharpDX.Direct2D1.DeviceContext(d2dDevice, DeviceContextOptions.None);
            bitmap            = new Bitmap1(d2dContext, dxgiSurface, null);
            d2dContext.Target = bitmap;
        }
コード例 #9
0
        private void CreateDeviceContext()
        {
            _deviceContext = new DeviceContext(Direct2D1Platform.Direct2D1Device, DeviceContextOptions.None)
            {
                DotsPerInch = _savedDpi
            };

            if (_swapChain == null)
            {
                CreateSwapChain();
            }

            using (var dxgiBackBuffer = _swapChain.GetBackBuffer <Surface>(0))
                using (var d2dBackBuffer = new Bitmap1(
                           _deviceContext,
                           dxgiBackBuffer,
                           new BitmapProperties1(
                               new SharpDX.Direct2D1.PixelFormat
                {
                    AlphaMode = SharpDX.Direct2D1.AlphaMode.Premultiplied,
                    Format = Format.B8G8R8A8_UNorm
                },
                               _savedSize.Width,
                               _savedSize.Height,
                               BitmapOptions.Target | BitmapOptions.CannotDraw)))
                {
                    _deviceContext.Target = d2dBackBuffer;
                }
        }
コード例 #10
0
        public void CaptureScreenShotAsPng(Stream stream)
        {
            using var cpuBitmap = new Bitmap1(_d2D1DeviceContext, _d2D1DeviceContext.PixelSize,
                                              new BitmapProperties1(new PixelFormat(Format.B8G8R8A8_UNorm, AlphaMode.Premultiplied), _d2D1DeviceContext.DotsPerInch.Width,
                                                                    _d2D1DeviceContext.DotsPerInch.Height, BitmapOptions.CpuRead | BitmapOptions.CannotDraw));
            cpuBitmap.CopyFromRenderTarget(_d2D1DeviceContext);

            var dataRectangle = cpuBitmap.Surface.Map(MapFlags.Read, out var dataStream);

            try
            {
                var surfaceDescription = cpuBitmap.Surface.Description;

                using (dataStream)
                {
                    using var gdiBitmap = new Bitmap(surfaceDescription.Width, surfaceDescription.Height);

                    for (var y = 0; y < surfaceDescription.Height; y++)
                    {
                        for (var x = 0; x < surfaceDescription.Width; x++)
                        {
                            dataStream.Seek((y * dataRectangle.Pitch) + (x * sizeof(int)), SeekOrigin.Begin);
                            var pixel = dataStream.Read <int>();
                            gdiBitmap.SetPixel(x, y, System.Drawing.Color.FromArgb(pixel));
                        }
                    }

                    gdiBitmap.Save(stream, ImageFormat.Png);
                }
            }
            finally
            {
                cpuBitmap.Surface.Unmap();
            }
        }
コード例 #11
0
        public override void Update(D3D11Device device)
        {
            var rt = SetRenderTarget(device);

            if (_bitmap == null)
            {
                var pf = new PixelFormat(SharpDX.DXGI.Format.B8G8R8A8_UNorm, AlphaMode.Premultiplied);
                var bp = new BitmapProperties1(pf, device.Dpi.Height, device.Dpi.Width,
                                               BitmapOptions.CannotDraw | BitmapOptions.Target)
                ;

                using (var surface = rt.Surface)
                {
                    _bitmap = new Bitmap1(device.D2DDeviceContext, surface, bp);
                }
            }

            device.D2DDeviceContext.Target = _bitmap;
            device.D2DDeviceContext.BeginDraw();
            {
                _scene.Draw(device.D2DDeviceContext, new SharpDX.RectangleF(0, 0, _rect.Width, _rect.Height));
            }
            device.D2DDeviceContext.EndDraw();
            device.D2DDeviceContext.Target = null;
        }
コード例 #12
0
            void CreateDeviceResources()
            {
                var defaultDevice = new SharpDX.Direct3D11.Device(DriverType.Hardware, DeviceCreationFlags.Debug | DeviceCreationFlags.BgraSupport);

                var device = defaultDevice.QueryInterface <SharpDX.Direct3D11.Device1>();

                var dxgiDevice2 = device.QueryInterface <SharpDX.DXGI.Device2>();

                var dxgiAdapter = dxgiDevice2.Adapter;

                SharpDX.DXGI.Factory2 dxgiFactory2 = dxgiAdapter.GetParent <SharpDX.DXGI.Factory2>();

                var desc = new SwapChainDescription1();

                desc.Width             = 480;
                desc.Height            = 640;
                desc.Format            = Format.B8G8R8A8_UNorm;
                desc.Stereo            = false;
                desc.SampleDescription = new SampleDescription(1, 0);
                desc.Usage             = Usage.RenderTargetOutput;
                desc.BufferCount       = 2;
                desc.Scaling           = Scaling.AspectRatioStretch;
                desc.SwapEffect        = SwapEffect.FlipSequential;
                desc.Flags             = SwapChainFlags.AllowModeSwitch;

                this.swapChain = new SwapChain1(dxgiFactory2, device, new ComObject(mWindow), ref desc);

                var d2dDevice = new SharpDX.Direct2D1.Device(dxgiDevice2);

                this.d2dDeviceContext = new SharpDX.Direct2D1.DeviceContext(d2dDevice, DeviceContextOptions.None);

                var backBuffer = this.swapChain.GetBackBuffer <Surface>(0);

                var displayInfo = DisplayInformation.GetForCurrentView();

                this.d2dTarget = new Bitmap1(this.d2dDeviceContext, backBuffer, new BitmapProperties1(new PixelFormat(Format.B8G8R8A8_UNorm, SharpDX.Direct2D1.AlphaMode.Premultiplied), displayInfo.LogicalDpi, displayInfo.LogicalDpi, BitmapOptions.Target | BitmapOptions.CannotDraw));

                this.updateList = new List <IUpdatable>();

                // 10.5改変
                this.playerShotManager = new PlayerShotManager(this.d2dDeviceContext);

                this.updateList.Add(this.playerShotManager);

                this.fighterDisplay = new Fighter(this.d2dDeviceContext, playerShotManager);
                this.fighterDisplay.SetPosition(540, 240);

                this.displayList = new List <IDrawable>();
                this.displayList.Add(this.fighterDisplay);
                this.displayList.Add(this.playerShotManager);

                this.targetManager = new RectTargetManager(this.d2dDeviceContext, this.playerShotManager);
                this.displayList.Add(this.targetManager);
                this.updateList.Add(this.targetManager);

                this.enemyShotManager = new EnemyShotManager(this.d2dDeviceContext, this.targetManager, this.fighterDisplay);
                this.displayList.Add(this.enemyShotManager);
                this.updateList.Add(this.enemyShotManager);
            }
コード例 #13
0
ファイル: D2D.cs プロジェクト: rasmus-z/tv
 public void Connect()
 {
     using (DXGI.Surface surface = Dxgi().SwapChain.GetBackBuffer <DXGI.Surface>(0))
         using (var bitmap = new Bitmap1(Context, surface))
         {
             Context.Target = bitmap;
         }
 }
コード例 #14
0
ファイル: BitmapProxy.cs プロジェクト: holance/helix-toolkit
 /// <summary>
 /// Initializes a new instance of the <see cref="BitmapProxy"/> class.
 /// </summary>
 /// <param name="name">The name.</param>
 /// <param name="context">The context.</param>
 /// <param name="surface">The surface.</param>
 /// <param name="properties">The properties.</param>
 public BitmapProxy(string name, DeviceContext context, Surface surface, BitmapProperties1 properties)
 {
     Properties = properties;
     Context    = context;
     bitmap     = new Bitmap1(context, surface, properties);
     Size       = new Size2((int)Bitmap.Size.Width, (int)Bitmap.Size.Height);
     Name       = name;
 }
コード例 #15
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        internal override void Initialize(DeviceContext context)
        {
            var d3D11Texture2D = (Direct3D11.Texture2D) this.texture2D;
            var surface        = d3D11Texture2D.QueryInterface <Surface>();

            bitmap1 = ToDispose(new Bitmap1(context, surface));
            base.Initialize(context);
        }
コード例 #16
0
ファイル: BitmapProxy.cs プロジェクト: holance/helix-toolkit
 /// <summary>
 /// Initializes a new instance of the <see cref="BitmapProxy"/> class.
 /// </summary>
 /// <param name="name">The name.</param>
 /// <param name="context">The context.</param>
 /// <param name="size">The size.</param>
 /// <param name="properties">The properties.</param>
 public BitmapProxy(string name, DeviceContext context, Size2 size, BitmapProperties1 properties)
 {
     Properties = properties;
     Context    = context;
     bitmap     = new Bitmap1(context, size, properties);
     Size       = size;
     Name       = name;
 }
コード例 #17
0
ファイル: D2D1Helper.cs プロジェクト: zyj0021/WinApi
 public static void ConnectContextToDxgiSwapChain(
     D2D1MetaResource <IDxgi1_2ContainerWithSwapChain> d2D1MetaResource)
 {
     using (var surface = d2D1MetaResource.DxgiContainer.SwapChain1.GetBackBuffer <Surface>(0))
     {
         using (var bitmap = new Bitmap1(d2D1MetaResource.Context, surface)) d2D1MetaResource.Context.Target = bitmap;
     }
 }
コード例 #18
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        private void PlatformConstruct(GraphicsDevice2D graphicsDevice, Texture targetTexture)
        {
            _graphicsDevice = graphicsDevice;

            using (var dxgiSurface = targetTexture.DeviceResource.QueryInterface <Surface>())
            {
                _bitmap = AddDisposable(new Bitmap1(graphicsDevice.DeviceContext, dxgiSurface));
            }
        }
コード例 #19
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        public SharpDX.Direct2D1.DeviceContext1 CreateDrawingContext(
            Bitmap1 renderTarget,
            DeviceContextOptions options = DeviceContextOptions.None)
        {
            var drawingContext = new SharpDX.Direct2D1.DeviceContext1(d2dDevice, options);

            drawingContext.Target = renderTarget;
            return(drawingContext);
        }
コード例 #20
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        public static Bitmap1 LoadBitmap(string filename, DeviceContext context)
        {
            var props = new BitmapProperties1
            {
                PixelFormat =
                    new SharpDX.Direct2D1.PixelFormat(Format.R8G8B8A8_UNorm, SharpDX.Direct2D1.AlphaMode.Premultiplied)
            };

            return(Bitmap1.FromWicBitmap(context, LoadBitmap(filename), props));
        }
コード例 #21
0
        private void _graphicsDeviceManager_DeviceChangeEnd(object sender, EventArgs e)
        {
            GraphicsDevice graphicsDevice = _game.GraphicsDevice;
            RenderTarget2D backBuffer     = graphicsDevice.BackBuffer;

            _renderTarget2D = ToDispose(RenderTarget2D.New(graphicsDevice, backBuffer.Width, backBuffer.Height, backBuffer.Format));
            _bitmap1        = ToDispose(new Bitmap1(DeviceContext, _renderTarget2D));

            State = CanvasState.Refresh;
        }
コード例 #22
0
ファイル: MainWindow.cs プロジェクト: G0oDkat/pixel-logic
        private void LoadCircuitBoard(Image image)
        {
            circuitBoard = CircuitBoard.FromImage(image);
            update       = true;
            bitmap?.Dispose();
            bitmap = new Bitmap1(Dx.D2D.Context, new Size2(image.Width, image.Height),
                                 new BitmapProperties1(new PixelFormat(Format.B8G8R8A8_UNorm, AlphaMode.Ignore)));

            ResetTransformation();
        }
コード例 #23
0
        public static Bitmap1 LoadBitmap(SharpDX.Direct3D11.DeviceContext device, string filename)
        {
            var props = new BitmapProperties1
            {
                PixelFormat =
                    new SharpDX.Direct2D1.PixelFormat(Format.R8G8B8A8_UNorm, SharpDX.Direct2D1.AlphaMode.Premultiplied)
            };

            return(Bitmap1.FromWicBitmap(device.QueryInterface <SharpDX.Direct2D1.DeviceContext>(), LoadBitmapSource(device, filename), props));
        }
コード例 #24
0
ファイル: Canvas.cs プロジェクト: polytronicgr/Axiverse
 /// <summary>
 /// Update all resources
 /// </summary>
 /// <param name="backBuffer">BackBuffer</param>
 internal void UpdateResources(Texture2D11 backBuffer)
 {
     using (var surface2D = backBuffer.QueryInterface <Surface>())
     {
         var dpi = NativeFactory.DesktopDpi;
         Target = new Bitmap1(NativeDeviceContext, surface2D,
                              new BitmapProperties1(new PixelFormat(
                                                        Format.Unknown, SharpDX.Direct2D1.AlphaMode.Premultiplied), dpi.Height, dpi.Width, BitmapOptions.CannotDraw | BitmapOptions.Target));
         NativeDeviceContext.Target = Target;
     }
 }
コード例 #25
0
 private void CreateDeviceContext()
 {
     using (var surface = SwapChain.GetBackBuffer <Surface>(0))
     {
         DeviceContext = new DeviceContext2D1(Device2D, DeviceContextOptions.None);
         using (var bitmap = new Bitmap1(DeviceContext, surface))
         {
             DeviceContext.Target = bitmap;
         }
     }
 }
コード例 #26
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        public override void Dispose()
        {
            _scene.Dispose();

            if (_bitmap != null)
            {
                _bitmap.Dispose();
                _bitmap = null;
            }

            base.Dispose();
        }
コード例 #27
0
        private void SetupResources()
        {
            this.backBuffer = Texture2D.FromSwapChain <Texture2D>(swapChain, 0);
            this.targetView = new RenderTargetView(this.device, this.backBuffer);

            this.surface        = this.backBuffer.QueryInterface <Surface1>();
            this.painter        = new SharpDX.Direct2D1.DeviceContext(this.surface);
            this.bitmap         = new Bitmap1(this.painter, this.surface);
            this.painter.Target = this.bitmap;

            device.ImmediateContext.OutputMerger.SetRenderTargets(targetView);
        }
コード例 #28
0
        public Image(Stream stream, DeviceContext context)
        {
            var factory = new ImagingFactory();
            var decoder = new BitmapDecoder(factory, stream, DecodeOptions.CacheOnLoad);

            BitmapFrameDecode frame = decoder.GetFrame(0);

            FormatConverter converter = new FormatConverter(factory);

            converter.Initialize(frame, SharpDX.WIC.PixelFormat.Format32bppPRGBA);

            var newBitmap = Bitmap1.FromWicBitmap(context, converter);
        }
コード例 #29
0
        private void CreateSwapChain()
        {
            using (var dxgiAdaptor = DxgiDevice.Adapter)
                using (var dxgiFactory = dxgiAdaptor.GetParent <Factory2>())
                {
                    _deviceContext?.Dispose();
                    _deviceContext = new DeviceContext(D2DDevice, DeviceContextOptions.None)
                    {
                        DotsPerInch = _savedDpi
                    };


                    var swapChainDesc = new SwapChainDescription1
                    {
                        Width             = _savedSize.Width,
                        Height            = _savedSize.Height,
                        Format            = Format.B8G8R8A8_UNorm,
                        Stereo            = false,
                        SampleDescription = new SampleDescription
                        {
                            Count   = 1,
                            Quality = 0,
                        },
                        Usage       = Usage.RenderTargetOutput,
                        BufferCount = 2,
                        Scaling     = Scaling.None,
                        SwapEffect  = SwapEffect.FlipSequential,
                        Flags       = 0,
                    };

                    _swapChain?.Dispose();
                    _swapChain = CreateSwapChain(dxgiFactory, swapChainDesc);

                    using (var dxgiBackBuffer = _swapChain.GetBackBuffer <Surface>(0))
                        using (var d2dBackBuffer = new Bitmap1(
                                   _deviceContext,
                                   dxgiBackBuffer,
                                   new BitmapProperties1(
                                       new PixelFormat
                        {
                            AlphaMode = AlphaMode.Ignore,
                            Format = Format.B8G8R8A8_UNorm
                        },
                                       _savedDpi.Width,
                                       _savedDpi.Height,
                                       BitmapOptions.Target | BitmapOptions.CannotDraw)))
                        {
                            _deviceContext.Target = d2dBackBuffer;
                        }
                }
        }
コード例 #30
0
 /// <summary>
 /// 准备渲染拼图碎片。
 /// </summary>
 /// <param name="imageData">拼图使用的图片数据。</param>
 /// <param name="pieces">所有拼图碎片的集合。</param>
 /// <param name="rotatable">拼图碎片是否可以旋转。</param>
 /// <param name="ct">取消任务的通知。</param>
 public override void PrepareRender(byte[] imageData, JigsawPieceCollection pieces, bool rotatable,
                                    CancellationToken ct)
 {
     base.PrepareRender(imageData, pieces, rotatable, ct);
     ct.ThrowIfCancellationRequested();
     imageSize = new Size2((int)this.Image.Size.Width, (int)this.Image.Size.Height);
     using (Brush imageBrush = new BitmapBrush(this.DeviceContext, this.Image))
     {
         using (Bitmap1 source = DeviceManager.CreateBitmap(imageSize))
         {
             ct.ThrowIfCancellationRequested();
             // 设置特效的输入。
             bevelBaseEffect.SetInput(0, source, true);
             bevelEffect.SetInput(0, source, true);
             // 分别按黑色与白色创建拼图碎片特效。
             List <Geometry> blacks = new List <Geometry>();
             List <Geometry> whites = new List <Geometry>();
             foreach (JigsawPiece piece in pieces)
             {
                 Geometry[] geoms = piece.OriginalPath.GetSourceGeometry();
                 // 划分黑色与白色,他们分别是不相邻的。
                 bool[] colors = piece.GetColors();
                 for (int i = 0; i < colors.Length; i++)
                 {
                     if (colors[i])
                     {
                         blacks.Add(geoms[i]);
                     }
                     else
                     {
                         whites.Add(geoms[i]);
                     }
                 }
             }
             ct.ThrowIfCancellationRequested();
             pointSpecularEffect.LightPosition = new Vector3(0, 0, 0);
             this.images[0] = this.CreateImage(imageBrush, source, blacks, whites, ct);
             if (rotatable)
             {
                 // 生成不同旋转角度的图像,使用不同的光照情况。
                 pointSpecularEffect.LightPosition = new Vector3(0, imageSize.Height, 0);
                 this.images[1] = this.CreateImage(imageBrush, source, blacks, whites, ct);
                 pointSpecularEffect.LightPosition = new Vector3(imageSize.Width, imageSize.Height, 0);
                 this.images[2] = this.CreateImage(imageBrush, source, blacks, whites, ct);
                 pointSpecularEffect.LightPosition = new Vector3(imageSize.Width, 0, 0);
                 this.images[3] = this.CreateImage(imageBrush, source, blacks, whites, ct);
             }
         }
     }
 }