public void StartWorld() { string[,] usedBitmaps = new string[, ] { { "okun.bmp", "okun_dead.bmp" }, { "chuka.bmp", "chuka_dead.bmp" }, { "fish_xz.bmp", "fish_xz_dead.bmp" }, { "worm.bmp", "worm.bmp" }, { "cat.bmp", "cat.bmp" }, { "cleaner.bmp", "cleaner.bmp" } }; bitmapsCount = usedBitmaps.Length / 2; LoadImages(usedBitmaps); fishPredCount = 0; fishHerbCount = 0; string[] ratioStr = ratioText.Split(new char[] { '/' }); int i = 0; foreach (string s in ratioStr) { ratio[i] = Convert.ToInt32(s); i++; } fishCount = ratio[0] + ratio[1]; worldArr = new List <Entity>(); fieldPB.Image = new Bitmap(fieldPB.Width, fieldPB.Height); graphics = Graphics.FromImage(fieldPB.Image); CreateGround(); random = new Random(); cat = new Cat(Bitmaps.GetRow(4)[0], random); cleaner = new Cleaner(Bitmaps.GetRow(5)[0], random); i = 0; int x, y; int lastX = 0; int lastY = 50; while (i < ratio[0]) { x = (lastX + Width + MAX_FISH_WIDTH) % Width; y = lastY; if (x + MAX_FISH_WIDTH >= Width) { y = (y + MAX_FISH_HEIGHT + Height) % Height; } lastX = x; lastY = y; PredFish fish = new PredFish(x, y, Bitmaps.GetRow(1), this, 100, 30, random); worldArr.Add(fish); fish.DieEvent += cleaner.FishDied; fish.OnTheSurface += cat.Stealing; fishPredCount++; i++; } while (i < fishCount) { x = (lastX + Width + MAX_FISH_WIDTH) % Width; y = lastY; if (x + MAX_FISH_WIDTH >= Width) { y = (y + MAX_FISH_HEIGHT + Height) % Height; } lastX = x; lastY = y; HerbFish fish; if (random.Next(2) == 0) { fish = new HerbFish(x, y, Bitmaps.GetRow(0), this, 60, 30, random); } else { fish = new HerbFish(x, y, Bitmaps.GetRow(2), this, 70, 35, random); } worldArr.Add(fish); fish.DieEvent += cleaner.FishDied; fish.OnTheSurface += cat.Stealing; fishHerbCount++; i++; } /*PredFish fish = new PredFish(100, 100, Bitmaps.GetRow(1), random); * worldArr.Add(fish); * HerbFish fishs = new HerbFish(200, 200, Bitmaps.GetRow(0), random); * worldArr.Add(fishs); * PredFish fishhh = new PredFish(300, 300, Bitmaps.GetRow(1), random); * worldArr.Add(fishhh); * HerbFish fishshh = new HerbFish(400, 400, Bitmaps.GetRow(0), random); * worldArr.Add(fishshh);*/ }