コード例 #1
0
        public void TestC()
        {
            //            else if (highestPaletteIndex >= 16 && highestPaletteIndex <= 31)
            //{
            //     paletteBitSize = 5;//max 31 values;

            BitStreamManager bs = new BitStreamManager();

            bs.AddBit(true);
            bs.AddBit(false);
            bs.AddByte(28, 5);

            byte[] values = bs.ToByteArray();
            bs = new BitStreamManager(values);

            Assert.IsTrue(bs.ReadBit());
            Assert.IsFalse(bs.ReadBit());
            Assert.AreEqual(28, bs.ReadValue(6));
            //Assert.IsFalse(bs.ReadBit());
        }
コード例 #2
0
ファイル: ImageEncoder.cs プロジェクト: ZePilOt/scummeditor
        private void WriteAccumulatedColor(BitStreamManager bitStream, byte accumulatedSameColor)
        {
            if (accumulatedSameColor > 12)
            {
                //Add the change action bits:
                //   11: Read the next 3 bit value, and perform an action, depending on the value:
                bitStream.AddBit(true);
                bitStream.AddBit(true);
                //Add the count bit action code: 100 (4): Read next 8 bits. Draw the number of pixels specified by these 8 bits with the current palette index (somewhat similar to RLE).
                bitStream.AddByte(4, 3);

                //Add the number of pixels that will be draw with this color.
                bitStream.AddByte(accumulatedSameColor);
            }
            else
            {
                for (int i = 0; i < accumulatedSameColor; i++)
                {
                    bitStream.AddBit(false);
                }
            }
        }
コード例 #3
0
        public void TestArrayBuildFromBitPopulated()
        {
            var bitStreamManager = new BitStreamManager();

            //100 = 0110 0100
            bitStreamManager.AddBit(false);
            bitStreamManager.AddBit(false);
            bitStreamManager.AddBit(true);
            bitStreamManager.AddBit(false);

            bitStreamManager.AddBit(false);
            bitStreamManager.AddBit(true);
            bitStreamManager.AddBit(true);
            bitStreamManager.AddBit(false);

            //54 = 0011 0110
            bitStreamManager.AddBit(false);
            bitStreamManager.AddBit(true);
            bitStreamManager.AddBit(true);
            bitStreamManager.AddBit(false);

            bitStreamManager.AddBit(true);
            bitStreamManager.AddBit(true);
            //Deixa esses dois em branco, e o bitStream tem que preencher com 0s...
            //bitStreamManager.AddBit(false);
            //bitStreamManager.AddBit(false);

            var sourceBytes = new byte[2];

            sourceBytes[0] = 100; //0110 0100
            sourceBytes[1] = 54;  //


            Assert.AreEqual(14, bitStreamManager.Lenght);

            byte[] rebuildBytes = bitStreamManager.ToByteArray();

            Assert.AreEqual(sourceBytes[0], rebuildBytes[0]);
            Assert.AreEqual(sourceBytes[1], rebuildBytes[1]);
        }
コード例 #4
0
        //  lines
        //    encoded size : 16le
        //    line data    : size bytes
        private void Encode()
        {
            var result = new List <byte>();

            _currentLine = 0;

            //Primeira passagem - Cadastra tudo alternado
            while (_currentLine < (_height))
            {
                var bitStream       = new BitStreamManager();
                var lineInformation = new List <SegmentInformation>();

                var  currentSegmentInformation = new SegmentInformation();
                byte lastColorIndex            = (byte)FindTableIndex(_imageToEncode.GetPixel(0, _currentLine));
                if (lastColorIndex == (byte)FindTableIndex(_imageToEncode.GetPixel(1, _currentLine)))
                {
                    currentSegmentInformation.RepeatSameColor = true;
                }
                currentSegmentInformation.Colors.Add(lastColorIndex);

                for (int x = 1; x < _width; x++)
                {
                    byte currentColorIndex = (byte)FindTableIndex(_imageToEncode.GetPixel(x, _currentLine));

                    if (currentColorIndex != lastColorIndex)
                    {
                        if (currentSegmentInformation.RepeatSameColor)
                        {
                            //Mudou de REPETIR para NÃO REPETIR
                            lineInformation.Add(currentSegmentInformation);

                            currentSegmentInformation = new SegmentInformation();
                            currentSegmentInformation.RepeatSameColor = false;
                        }
                    }
                    else
                    {
                        if (!currentSegmentInformation.RepeatSameColor)
                        {
                            //Mudou de NÃO REPETIR para REPETIR
                            lineInformation.Add(currentSegmentInformation);

                            currentSegmentInformation = new SegmentInformation();
                            currentSegmentInformation.RepeatSameColor = true;
                        }
                    }

                    currentSegmentInformation.Colors.Add(currentColorIndex);

                    lastColorIndex = currentColorIndex;
                }

                lineInformation.Add(currentSegmentInformation);

                //Segunda passagem - verifica a lista de itens não repetidos para ver se o ultimo elemento é um elemento da lista repetida seguinte.
                for (int i = 1; i < lineInformation.Count; i++)
                {
                    var previous          = lineInformation[i - 1];
                    var previousLastIndex = previous.Colors.Count - 1;
                    var current           = lineInformation[i - 1];

                    if (!previous.RepeatSameColor && current.RepeatSameColor && previous.Colors[previousLastIndex] == current.Colors[0])
                    {
                        //move o item da lista anterior para a lista atual
                        current.Colors.Insert(0, previous.Colors[previousLastIndex]);

                        previous.Colors.RemoveAt(previousLastIndex);
                    }
                }

                //Terceira passagem - procura por listas que eventualmente ficaram vazias, e as remove.
                //É importante percorrer a lista ao contrários, caso contrário a lista sera lida errada, além de dar IndexOutOfBounds no final.
                for (int i = lineInformation.Count - 1; i >= 0; i--)
                {
                    if (lineInformation[i].Colors.Count == 0)
                    {
                        lineInformation.RemoveAt(i);
                    }
                }

                //Quarta passagem, divide as listas com mais de 128 itens em varias listas, pois 128 é o limite máximo de 7 bits + 1.
                var finalLineInformation = new List <SegmentInformation>();
                foreach (SegmentInformation segmentInformation in lineInformation)
                {
                    if (segmentInformation.Colors.Count > 128)
                    {
                        while (segmentInformation.Colors.Count > 128)
                        {
                            var dividedLineInformation = new SegmentInformation();
                            dividedLineInformation.RepeatSameColor = segmentInformation.RepeatSameColor;
                            dividedLineInformation.Colors.AddRange(segmentInformation.Colors.Take(128).ToArray());

                            finalLineInformation.Add(dividedLineInformation);

                            segmentInformation.Colors = segmentInformation.Colors.Skip(128).ToList();
                        }
                    }
                    finalLineInformation.Add(segmentInformation);
                }

                //Quinta passagem, grava o BitStream.
                foreach (SegmentInformation segmentInformation in finalLineInformation)
                {
                    bitStream.AddBit(segmentInformation.RepeatSameColor);
                    if (segmentInformation.RepeatSameColor)
                    {
                        bitStream.AddByte((byte)(segmentInformation.Colors.Count - 1), 7);
                        bitStream.AddByte(segmentInformation.Colors[0]);
                    }
                    else
                    {
                        bitStream.AddByte((byte)(segmentInformation.Colors.Count - 1), 7);
                        foreach (byte differentLine in segmentInformation.Colors)
                        {
                            bitStream.AddByte(differentLine);
                        }
                    }
                }

                _currentLine++;

                byte[] encodedLine = bitStream.ToByteArray();
                result.AddRange(BinaryHelper.UInt16ToBytes((ushort)encodedLine.Length));
                result.AddRange(encodedLine);
            }

            _imageBomp.Data = result.ToArray();
        }
コード例 #5
0
ファイル: ImageEncoder.cs プロジェクト: ZePilOt/scummeditor
        private StripData EncodeCompressedMethod2()
        {
            var strip     = new StripData();
            var bitStream = new BitStreamManager();

            bool transparent;
            int  paletteSize;

            VerifyStrip(out transparent, out paletteSize, true);

            bool alternateCode = EncodeSettings == EncodeTypeSettings.Method2AlternateCode;

            strip.CodecId = (byte)(GetSubstractionCode(transparent, true, CompressionTypes.Method2, alternateCode) + paletteSize);
            if (strip.CompressionType == CompressionTypes.Unknow)
            {
                strip.CodecId = (byte)(GetSubstractionCode(transparent, true, CompressionTypes.Method2, !alternateCode) + paletteSize);
            }

            _renderdingDirection = strip.RenderdingDirection;
            _currentLocation.X   = 0;
            _currentLocation.Y   = 0;

            //Color currentColor = GetNextPixel(); //pq isso fica menos errado!?
            Color currentColor        = _imageToEncode.GetPixel(_currentOffset + 0, 0);
            int   currentPaletteIndex = FindTableIndex(currentColor);

            bitStream.AddByte((byte)currentPaletteIndex);

            byte accumulatedSameColor = 0;

            while (!(_currentLocation.X == 7 && _currentLocation.Y == (_height - 1)))
            {
                var newPaletteIndex = FindTableIndex(GetNextPixel());

                if (newPaletteIndex == currentPaletteIndex)
                {
                    accumulatedSameColor++; //Add one to the count of pixels with the same color.
                    if (accumulatedSameColor == 255)
                    {
                        //If we have pixels with the previous color drawed before the color change
                        //We need to write that information to the data, before process the new color.
                        WriteAccumulatedColor(bitStream, accumulatedSameColor);
                        accumulatedSameColor = 0;
                    }
                }
                else
                {
                    if (accumulatedSameColor > 0)
                    {
                        //If we have pixels with the previous color drawed before the color change
                        //We need to write that information to the data, before process the new color.
                        WriteAccumulatedColor(bitStream, accumulatedSameColor);
                        accumulatedSameColor = 0;
                    }


                    /*
                     * Then discory the new bit code.
                     *
                     * 10: Read a new palette index from the bitstream (i.e., the number of bits specified by the parameter), and draw the next pixel.
                     * 11: Read the next 3 bit value, and perform an action, depending on the value:
                     *     000 (0): Decrease current palette index by 4.
                     *     001 (1): Decrease current palette index by 3.
                     *     010 (2): Decrease current palette index by 2.
                     *     011 (3): Decrease current palette index by 1.
                     *     100 (4): Read next 8 bits. Draw the number of pixels specified by these 8 bits with the current palette index (somewhat similar to RLE).
                     *     101 (5): Increase current palette index by 1.
                     *     110 (6): Increase current palette index by 2.
                     *     111 (7): Increase current palette index by 3.
                     */

                    bitStream.AddBit(true); //Add the change action bit

                    if ((newPaletteIndex < (currentPaletteIndex - 4)) || (newPaletteIndex > (currentPaletteIndex + 3)))
                    {
                        //reset the negation value, read the next index from the palette,
                        //and draw the pixel.
                        bitStream.AddBit(false);
                        bitStream.AddByte((byte)newPaletteIndex, paletteSize);
                    }
                    else
                    {
                        //Add the read code bit
                        bitStream.AddBit(true);
                        if (newPaletteIndex == (currentPaletteIndex - 4)) //000 (0): Decrease current palette index by 4.
                        {
                            //Add the code 0
                            bitStream.AddByte(0, 3);
                        }
                        else if (newPaletteIndex == (currentPaletteIndex - 3)) //001 (1): Decrease current palette index by 3.
                        {
                            //Add the code 1
                            bitStream.AddByte(1, 3);
                        }
                        else if (newPaletteIndex == (currentPaletteIndex - 2)) //010 (2): Decrease current palette index by 2.
                        {
                            //Add the code 2
                            bitStream.AddByte(2, 3);
                        }
                        else if (newPaletteIndex == (currentPaletteIndex - 1)) //011 (3): Decrease current palette index by 1.
                        {
                            //Add the code 3
                            bitStream.AddByte(3, 3);
                        }
                        else if (newPaletteIndex == (currentPaletteIndex + 1)) //101 (5): Increase current palette index by 1.
                        {
                            //Add the code 5
                            bitStream.AddByte(5, 3);
                        }
                        else if (newPaletteIndex == (currentPaletteIndex + 2)) //110 (6): Increase current palette index by 2.
                        {
                            //Add the code 6
                            bitStream.AddByte(6, 3);
                        }
                        else if (newPaletteIndex == (currentPaletteIndex + 3)) //111 (7): Increase current palette index by 3.
                        {
                            //Add the code 7
                            bitStream.AddByte(7, 3);
                        }
                        else
                        {
                            throw new ImageEncodeException("nao podia ter caido aqui");
                        }
                    }

                    currentPaletteIndex = newPaletteIndex;
                }
            }

            //if the loop terminated with accumulated bits pending, add these to the stream.
            if (accumulatedSameColor > 0)
            {
                //If we have pixels with the previous color drawed before the color change
                //We need to write that information to the data, before process the new color.
                WriteAccumulatedColor(bitStream, accumulatedSameColor);
            }

            strip.ImageData = bitStream.ToByteArray();
            return(strip);
        }
コード例 #6
0
ファイル: ImageEncoder.cs プロジェクト: ZePilOt/scummeditor
        private StripData EncodeCompressedMethod1(bool horizontalDirection)
        {
            var strip     = new StripData();
            var bitStream = new BitStreamManager();

            bool transparent;
            int  paletteSize;

            VerifyStrip(out transparent, out paletteSize, true);

            strip.CodecId = (byte)(GetSubstractionCode(transparent, horizontalDirection, CompressionTypes.Method1) + paletteSize);

            _renderdingDirection = strip.RenderdingDirection;
            _currentLocation.X   = 0;
            _currentLocation.Y   = 0;

            int negationValue = 1;

            //Color currentColor = GetNextPixel(); //pq isso fica menos errado!?
            Color currentColor        = _imageToEncode.GetPixel(_currentOffset + 0, 0);
            int   currentPaletteIndex = FindTableIndex(currentColor);

            bitStream.AddByte((byte)currentPaletteIndex);


            while (!(_currentLocation.X == 7 && _currentLocation.Y == (_height - 1)))
            {
                var newPaletteIndex = FindTableIndex(GetNextPixel());

                if (newPaletteIndex == currentPaletteIndex)
                {
                    bitStream.AddBit(false); //continue Drawing the same color.
                }
                else
                {
                    bitStream.AddBit(true); //discover what to do.

                    if (newPaletteIndex == (currentPaletteIndex - negationValue))
                    {
                        //subtract the negation value from the palette and draw the next pixel;
                        bitStream.AddBit(true);
                        bitStream.AddBit(false);
                    }
                    else if (newPaletteIndex == (currentPaletteIndex - (negationValue * -1)))
                    {
                        //invert the negation value, subtract it from the palette
                        //and draw the next pixel;
                        negationValue *= -1;
                        bitStream.AddBit(true);
                        bitStream.AddBit(true);
                    }
                    else
                    {
                        //reset the negation value, read the next index from the palette,
                        //and draw the pixel.
                        negationValue = 1;
                        bitStream.AddBit(false);
                        bitStream.AddByte((byte)newPaletteIndex, paletteSize);
                    }

                    currentPaletteIndex = newPaletteIndex;
                }
            }

            strip.ImageData = bitStream.ToByteArray();
            return(strip);
        }