コード例 #1
0
ファイル: Compression.cs プロジェクト: alex606/cis300
        /// <summary>
        /// Return an int giving the node number of the root
        /// </summary>
        /// <param name="huffTree"></param>
        /// <param name="BOS"></param>
        /// <param name="NodesWritten"></param>
        /// <returns></returns>
        private int FindNodeNumber(BinaryTreeNode <byte> huffTree, BitOutputStream BOS, int NodesWritten)
        {
            if (huffTree.LeftChild == null && huffTree.RightChild == null)
            {
                BOS.WriteBits(0, 1);
                BOS.WriteBits(huffTree.Data, 8);
                NodesWritten++;
                return(NodesWritten);
            }
            else
            {
                // Recursively write the children
                int leftChild  = FindNodeNumber(huffTree.LeftChild, BOS, NodesWritten);
                int rightChild = FindNodeNumber(huffTree.RightChild, BOS, leftChild);

                // Parent node will be +1 from right child
                NodesWritten = rightChild + 1;

                BOS.WriteBits(1, 1);
                BOS.WriteBits(leftChild, 9);
                BOS.WriteBits(rightChild, 9);

                return(NodesWritten);
            }
        }
コード例 #2
0
    public void Close( )
    {
        byte[] theInput = byteOut.ToArray( );
        Console.WriteLine("Read " + theInput.Length + " bytes");

        MemoryStream byteIn = new MemoryStream(theInput);

        CharCounter countObj = new CharCounter(byteIn);

        byteIn.Close( );

        HuffmanTree codeTree = new HuffmanTree(countObj);

        codeTree.WriteEncodingTable(dout);

        BitOutputStream bout = new BitOutputStream(dout);

        for (int i = 0; i < theInput.Length; i++)
        {
            bout.WriteBits(codeTree.GetCode(theInput[i] & (0xff)));
        }
        bout.WriteBits(codeTree.GetCode(BitUtils.EOF));

        bout.Close( );
        byteOut.Close( );
    }
コード例 #3
0
    public void BeginSendPackage(ref BitOutputStream output, out TPackageInfo info)
    {
        output.WriteBits(0, 8);                                 // Package content flags (will set later as we add messages)
        output.WriteBits(Sequence.ToUInt16(outSequence), 16);
        output.WriteBits(Sequence.ToUInt16(inSequence), 16);
        output.WriteBits(inSequenceAckMask, 16);

        // Send rtt info every 3th package. We calculate the RTT as the time from sending the package
        // and receiving the ack for the package minus the time the package spent on the server
        if (outSequence % 3 == 0)
        {
            var now          = NetworkUtils.stopwatch.ElapsedMilliseconds;
            var timeOnServer = (byte)Math.Min(now - inSequenceTime, 255);
            output.WriteBits(timeOnServer, 8);
        }

        info = outstandingPackages.Acquire(outSequence);
    }
コード例 #4
0
ファイル: Compression.cs プロジェクト: alex606/cis300
        /// <summary>
        ///  Event handler for compression button
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void uxCompressButton_Click(object sender, EventArgs e)
        {
            try
            {
                if (uxOpenFileDialog1.ShowDialog() == DialogResult.OK)
                {
                    string openFile = uxOpenFileDialog1.FileName;
                    long   numBytes;
                    long[] ByteArray = BuildFrequencyTable(openFile, out numBytes);

                    MinPriorityQueue <long, BinaryTreeNode <byte> > q = BuildHuffmanTreeLeaves(ByteArray);
                    int numNodes = q.Count * 2 - 1;
                    BinaryTreeNode <byte> huffTree = BuildHuffmanTree(q);

                    long[] bitPaths    = new long[256];
                    int[]  pathLengths = new int[256];
                    GetVariableWidthEncoding(huffTree, 0, 0, bitPaths, pathLengths);

                    string saveFile = null;
                    if (uxSaveFileDialog1.ShowDialog() == DialogResult.OK)
                    {
                        saveFile = uxSaveFileDialog1.FileName;
                        using (BitOutputStream BOS = new BitOutputStream(saveFile))
                        {
                            // Writes first 63 bits, which describes length of file
                            BOS.WriteBits(numBytes, 63);
                            // Writes 9 bits, number of nodes
                            BOS.WriteBits(numNodes, 9);

                            // Post order tree traversal to assign node numbers
                            int rootNumber = FindNodeNumber(huffTree, BOS, -1);

                            CompressFile(openFile, BOS, bitPaths, pathLengths);
                        }
                        MessageBox.Show("Compressed File Written");
                    }
                }
            }
            catch (Exception ex)
            {
                MessageBox.Show(ex.ToString());
            }
        }
コード例 #5
0
        public static byte[] compressFloatsArray(float[] data, float precision)
        {
            float recPrecision = 1.0f / precision;

            int size     = data.Length;
            int maxIndex = size > 0 ? floatToInt(data[0], recPrecision, precision) : 0;
            int minIndex = maxIndex;

            for (int i = 0; i < size; i++)
            {
                int value = floatToInt(data[i], recPrecision, precision);
                maxIndex = value < maxIndex ? maxIndex : value;
                minIndex = value > minIndex ? minIndex : value;
            }

            int bitSize = CPShortArrayData.getBitSize(maxIndex - minIndex);

            /* 7 bytes
             * 3 for minIndex
             * 1 for bitSize
             * 3 for size
             * 1 for rounding ((size * bitSize) >> 3)
             */
            int bytesSize = ((size * bitSize) >> 3) + 8;

            BitOutputStream bitOutputStream = new BitOutputStream(bytesSize);

            bitOutputStream.WriteBits(24, minIndex);
            bitOutputStream.WriteBits(8, bitSize);
            bitOutputStream.WriteBits(24, size);
            for (int i = 0; i < size; i++)
            {
                int value = floatToInt(data[i], recPrecision, precision);
                bitOutputStream.WriteBits(bitSize, value - minIndex);
            }

            return(bitOutputStream.GetData());
        }
コード例 #6
0
    protected void BeginSendPackage(ref BitOutputStream output, out TPackageInfo info)
    {
        GameDebug.Assert(outstandingPackages.Available(outSequence), "NetworkConnection.BeginSendPackage : package info not available for sequence : {0}", outSequence);

        output.WriteBits(0, 8);                                 // Package content flags (will set later as we add messages)
        output.WriteBits(Sequence.ToUInt16(outSequence), 16);
        output.WriteBits(Sequence.ToUInt16(inSequence), 16);
        output.WriteBits(inSequenceAckMask, 16);

        // Send rtt info every 3th package. We calculate the RTT as the time from sending the package
        // and receiving the ack for the package minus the time the package spent on the server

        // TODO should this be sent from client to server?

        if (outSequence % 3 == 0)
        {
            var now = NetworkUtils.stopwatch.ElapsedMilliseconds;
            // TOULF Is 255 enough?
            var timeOnServer = (byte)Math.Min(now - inSequenceTime, 255);
            output.WriteBits(timeOnServer, 8);
        }

        info = outstandingPackages.Acquire(outSequence);
    }
コード例 #7
0
        public void BitStream_AlignAndByteArray()
        {
            var random = new Random(1293);

            var numbers = new int[1024];

            var payload        = new byte[32];
            var payloadCompare = new byte[32];

            random.NextBytes(payload);

            var buffer = new byte[1024 * 1024];

            for (int runs = 0; runs < 1; ++runs)
            {
                for (int i = 0; i < 1024; ++i)
                {
                    numbers[i] = random.Next(1, 33);
                }

                var output = new BitOutputStream(buffer);
                for (int i = 0; i < 1024; ++i)
                {
                    output.WriteBits((uint)numbers[i], numbers[i]);
                    if (i % 3 == 0)
                    {
                        output.WriteBytes(payload, 0, numbers[i]);
                    }
                }

                var input = new BitInputStream(buffer);
                for (int i = 0; i < 1024; ++i)
                {
                    var value = input.ReadBits(numbers[i]);
                    Assert.AreEqual((uint)numbers[i], value);
                    if (i % 3 == 0)
                    {
                        input.ReadBytes(payloadCompare, 0, numbers[i]);
                        Assert.AreEqual(0, NetworkUtils.MemCmp(payload, 0, payloadCompare, 0, numbers[i]));
                    }
                }
            }
        }
コード例 #8
0
ファイル: Compression.cs プロジェクト: alex606/cis300
 /// <summary>
 /// Method to compress the file
 /// </summary>
 /// <param name="fn"></param>
 /// <param name="BOS"></param>
 /// <param name="VarWidEnc"></param>
 /// <param name="lengths"></param>
 private void CompressFile(string fn, BitOutputStream BOS, long[] VarWidEnc, int[] lengths)
 {
     using (FileStream fs = new FileStream(fn, FileMode.Open, FileAccess.Read))
     {
         // Read and append to Output stream
         int k;
         while ((k = fs.ReadByte()) != -1)
         {
             if (lengths[k] == 0)
             {
                 return;
             }
             else
             {
                 BOS.WriteBits(VarWidEnc[k], lengths[k]);
             }
         }
     }
 }
コード例 #9
0
        public void BitStream_Align()
        {
            var random = new Random(1293);

            var numbers = new int[1024];
            var buffer  = new byte[1024 * 64];

            for (int runs = 0; runs < 1000; ++runs)
            {
                for (int i = 0; i < 1024; ++i)
                {
                    numbers[i] = random.Next(1, 33);
                }

                var output = new BitOutputStream(buffer);
                for (int i = 0; i < 1024; ++i)
                {
                    output.WriteBits((uint)numbers[i], numbers[i]);
                    if (i % 3 == 0)
                    {
                        output.Align();
                    }
                }

                var input = new BitInputStream(buffer);
                for (int i = 0; i < 1024; ++i)
                {
                    var value = input.ReadBits(numbers[i]);
                    Assert.AreEqual((uint)numbers[i], value);
                    if (i % 3 == 0)
                    {
                        input.Align();
                    }
                }
            }
        }
コード例 #10
0
ファイル: Compression.cs プロジェクト: alex606/cis300
        /// <summary>
        ///  Event handler for compression button
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void uxCompressButton_Click(object sender, EventArgs e)
        {
            try
            {
                if (uxOpenFileDialog1.ShowDialog() == DialogResult.OK)
                {
                    string openFile = uxOpenFileDialog1.FileName;
                    long numBytes;
                    long[] ByteArray = BuildFrequencyTable(openFile, out numBytes);

                    MinPriorityQueue<long, BinaryTreeNode<byte>> q = BuildHuffmanTreeLeaves(ByteArray);
                    int numNodes = q.Count * 2 - 1;
                    BinaryTreeNode<byte> huffTree = BuildHuffmanTree(q);

                    long[] bitPaths = new long[256];
                    int[] pathLengths = new int[256];
                    GetVariableWidthEncoding(huffTree,0,0,bitPaths,pathLengths);

                    string saveFile = null;
                    if (uxSaveFileDialog1.ShowDialog() == DialogResult.OK)
                    {
                        saveFile = uxSaveFileDialog1.FileName;
                        using (BitOutputStream BOS = new BitOutputStream(saveFile))
                        {
                            // Writes first 63 bits, which describes length of file
                            BOS.WriteBits(numBytes, 63);
                            // Writes 9 bits, number of nodes
                            BOS.WriteBits(numNodes, 9);

                            // Post order tree traversal to assign node numbers
                            int rootNumber = FindNodeNumber(huffTree, BOS, -1);

                            CompressFile(openFile, BOS, bitPaths, pathLengths);
                        }
                        MessageBox.Show("Compressed File Written");
                    }
                }
            }
            catch (Exception ex)
            {
                MessageBox.Show(ex.ToString());
            }
        }
コード例 #11
0
ファイル: Compression.cs プロジェクト: alex606/cis300
        /// <summary>
        /// Return an int giving the node number of the root
        /// </summary>
        /// <param name="huffTree"></param>
        /// <param name="BOS"></param>
        /// <param name="NodesWritten"></param>
        /// <returns></returns>
        private int FindNodeNumber(BinaryTreeNode<byte> huffTree, BitOutputStream BOS, int NodesWritten)
        {
            if(huffTree.LeftChild == null && huffTree.RightChild == null)
            {
                BOS.WriteBits(0, 1);
                BOS.WriteBits(huffTree.Data, 8);
                NodesWritten++;
                return NodesWritten;
            }
            else
            {
                // Recursively write the children
                int leftChild = FindNodeNumber(huffTree.LeftChild, BOS, NodesWritten);
                int rightChild = FindNodeNumber(huffTree.RightChild, BOS, leftChild);

                // Parent node will be +1 from right child
                NodesWritten = rightChild + 1;

                BOS.WriteBits(1, 1);
                BOS.WriteBits(leftChild, 9);
                BOS.WriteBits(rightChild, 9);

                return NodesWritten;
            }
        }
コード例 #12
0
ファイル: Compression.cs プロジェクト: alex606/cis300
 /// <summary>
 /// Method to compress the file
 /// </summary>
 /// <param name="fn"></param>
 /// <param name="BOS"></param>
 /// <param name="VarWidEnc"></param>
 /// <param name="lengths"></param>
 private void CompressFile(string fn, BitOutputStream BOS, long[] VarWidEnc, int[] lengths)
 {
     using (FileStream fs = new FileStream(fn, FileMode.Open, FileAccess.Read))
     {
         // Read and append to Output stream
         int k;
         while((k=fs.ReadByte()) != -1)
         {
             if(lengths[k] == 0)
             {
                 return;
             }
             else
             {
                 BOS.WriteBits(VarWidEnc[k], lengths[k]);
             }
         }
     }
 }
コード例 #13
0
    protected int CompleteSendPackage(TPackageInfo info, ref BitOutputStream output)
    {
        Profiler.BeginSample("NetworkConnection.CompleteSendPackage()");

        info.sentTime = NetworkUtils.stopwatch.ElapsedMilliseconds;
        info.content  = (NetworkMessage)m_PackageBuffer[0];
        int packageSize = output.Flush();

        GameDebug.Assert(packageSize < NetworkConfig.maxPackageSize, "packageSize < NetworkConfig.maxPackageSize");

        if (debugSendStreamWriter != null)
        {
            debugSendStreamWriter.Write(m_PackageBuffer, 0, packageSize);
            debugSendStreamWriter.Write((UInt32)0xedededed);
        }

        if (packageSize > NetworkConfig.packageFragmentSize)
        {
            // Package is too big and needs to be sent as fragments
            var numFragments = packageSize / NetworkConfig.packageFragmentSize;
            //GameDebug.Log("FRAGMENTING: " + connectionId + ": " + packageSize + " (" + numFragments + ")");
            var lastFragmentSize = packageSize % NetworkConfig.packageFragmentSize;
            if (lastFragmentSize != 0)
            {
                ++numFragments;
            }
            else
            {
                lastFragmentSize = NetworkConfig.packageFragmentSize;
            }

            for (var i = 0; i < numFragments; ++i)
            {
                var fragmentSize = i < numFragments - 1 ? NetworkConfig.packageFragmentSize : lastFragmentSize;

                var fragmentOutput = new BitOutputStream(m_FragmentBuffer);
                fragmentOutput.WriteBits((uint)NetworkMessage.FRAGMENT, 8); // Package fragment identifier
                fragmentOutput.WriteBits(Sequence.ToUInt16(outSequence), 16);
                fragmentOutput.WriteBits((uint)numFragments, 8);
                fragmentOutput.WriteBits((uint)i, 8);
                fragmentOutput.WriteBits((uint)fragmentSize, 16);
                fragmentOutput.WriteBytes(m_PackageBuffer, i * NetworkConfig.packageFragmentSize, fragmentSize);
                int fragmentPackageSize = fragmentOutput.Flush();

                transport.SendData(connectionId, m_FragmentBuffer, fragmentPackageSize);
                counters.packagesOut++;
                counters.bytesOut += fragmentPackageSize;
            }
            counters.fragmentedPackagesOut++;
        }
        else
        {
            transport.SendData(connectionId, m_PackageBuffer, packageSize);
            counters.packagesOut++;
            counters.bytesOut += packageSize;
        }

        ++outSequence;

        Profiler.EndSample();

        return(packageSize);
    }
コード例 #14
0
ファイル: UserInterface.cs プロジェクト: jdeloach/CIS300
 /// <summary>
 /// Writes the Huffman tree to the given OutputStream
 /// </summary>
 /// <param name="huff">Huffman tree to write</param>
 /// <param name="numberWritten">Amount of nodes written.</param>
 /// <param name="outputStream">BitOutputStream of file to write to.</param>
 /// <returns>An integer of the number of that node.</returns>
 private int WriteHuffmanTree(BinaryTreeNode<byte> huff, int numberWritten, BitOutputStream outputStream)
 {
     if (huff.LeftChild == null && huff.RightChild == null)
     {
         outputStream.WriteBits(1L, 1);
         outputStream.WriteBits(huff.RootValue, 8);
         return numberWritten;
     }
     else
     {
         int num1 = WriteHuffmanTree(huff.LeftChild, numberWritten++, outputStream);
         int num2 = WriteHuffmanTree(huff.RightChild, num1 + 1, outputStream);
         outputStream.WriteBits(0 << 1, 1);
         outputStream.WriteBits((byte)num1,9);
         outputStream.WriteBits((byte)num2,9);
         return num2 + 1;
     }
 }
コード例 #15
0
ファイル: UserInterface.cs プロジェクト: jdeloach/CIS300
 /// <summary>
 /// Writes the encodings generated for each byte in FileStream to a outputstream.
 /// </summary>
 /// <param name="fs">FileStream of uncompressed data</param>
 /// <param name="outputStream">BitOutputStream of file to write compressed data to</param>
 private void WriteEncodings(FileStream fs, BitOutputStream outputStream)
 {
     int b = fs.ReadByte();
     while (b != -1)
     {
         if (_encodingLength[b] > 0)
         {
             outputStream.WriteBits(_encodings[b], _encodingLength[b]);
         }
         b = fs.ReadByte();
     }
 }
コード例 #16
0
ファイル: UserInterface.cs プロジェクト: jdeloach/CIS300
        /// <summary>
        /// Takes an in and out file, and configures all other methods to build the huffman tree and write it, as well as compress data.
        /// </summary>
        /// <param name="fs">Input file</param>
        /// <param name="outputStream">Output File</param>
        private void CompressStream(FileStream fs, BitOutputStream outputStream)
        {
            _encodingLength = new int[256];
            _encodings = new long[256];
            int numberOfNodes = 0;
            int inputLength;

            long[] frequency = GetFrequency(fs, out inputLength);
            outputStream.WriteBits(inputLength, 63);
            if(inputLength != 0)
            {
                BinaryTreeNode<byte> huff = BuildHuffmanTree(frequency, out numberOfNodes);/*
                TreeForm t = new TreeForm(huff, 100);
                t.Show();*/
                ComputeEncodings(huff, 0, 0L);
                outputStream.WriteBits((2*numberOfNodes) - 1, 9);
                WriteHuffmanTree(huff, 0, outputStream);

                fs.Seek(0, SeekOrigin.Begin);
                WriteEncodings(fs, outputStream);
            }
        }