コード例 #1
0
 protected virtual void ExcuteScanlineFill(BitMap3d data, Int16Triple seed)
 {
     this.bmp = data;
     data.ResetVisitCount();
     flagsMap = new FlagMap3d(data.width, data.height, data.depth);
     flagsMap.SetFlagOn(seed.X, seed.Y, seed.Z, true);
     container.Push(seed);
     Process(seed);
     while (!container.Empty())
     {
         Int16Triple p      = container.Pop();
         int         xleft  = FindXLeft(p);
         int         xright = FindXRight(p);
         if (p.Y - 1 >= 0)
         {
             CheckRange(xleft, xright, p.Y - 1, p.Z);
         }
         if (p.Y + 1 < data.height)
         {
             CheckRange(xleft, xright, p.Y + 1, p.Z);
         }
         if (p.Z - 1 >= 0)
         {
             CheckRange(xleft, xright, p.Y, p.Z - 1);
         }
         if (p.Z + 1 < data.depth)
         {
             CheckRange(xleft, xright, p.Y, p.Z + 1);
         }
     }
 }//该函数为扫描线法主体
コード例 #2
0
ファイル: FloodFill3d.cs プロジェクト: zhy890524/SeededGrow2d
 protected virtual void ExcuteFloodFill(BitMap3d data, Int16Triple seed)
 {
     this.bmp = data;
     data.ResetVisitCount();
     flagsMap = new FlagMap3d(data.width, data.height, data.depth);
     Int16Triple[] adjPoints6 = new Int16Triple[6];
     flagsMap.SetFlagOn(seed.X, seed.Y, seed.Z, true);
     container.Push(seed);
     Process(seed);
     while (!container.Empty())
     {
         Int16Triple p = container.Pop();
         InitAdj6(ref adjPoints6, ref p);
         for (int adjIndex = 0; adjIndex < 6; adjIndex++)
         {
             Int16Triple t = adjPoints6[adjIndex];
             if (t.X < data.width && t.X >= 0 && t.Y < data.height && t.Y >= 0 && t.Z < data.depth && t.Z >= 0)
             {
                 if (!flagsMap.GetFlagOn(t.X, t.Y, t.Z) && IncludePredicate(t))
                 {
                     flagsMap.SetFlagOn(t.X, t.Y, t.Z, true);
                     container.Push(t);
                     Process(t);
                 }
             }
         }
     }
     return;
 }
コード例 #3
0
        protected Container <Span> container;//以Span为单位的Queue或Stack容器
        protected virtual void ExcuteSpanFill(BitMap3d data, Int16Triple seed)
        {
            this.bmp = data;
            data.ResetVisitCount();
            flagsMap = new FlagMap3d(data.width, data.height, data.depth);
            Process(seed);
            flagsMap.SetFlagOn(seed.X, seed.Y, seed.Z, true);
            Span seedspan = new Span();

            seedspan.XLeft           = seed.X;
            seedspan.XRight          = seed.X;
            seedspan.Y               = seed.Y;
            seedspan.Z               = seed.Z;
            seedspan.ParentDirection = ParentDirections.Non;
            seedspan.Extended        = ExtendTypes.UnRez;
            container.Push(seedspan);

            while (!container.Empty())
            {
                Span span = container.Pop();
                #region AllRez
                if (span.Extended == ExtendTypes.AllRez)
                {
                    if (span.ParentDirection == ParentDirections.Y2)
                    {
                        if (span.Y - 1 >= 0)//[spx-spy,y-1,z]
                        {
                            CheckRange(span.XLeft, span.XRight, span.Y - 1, span.Z, ParentDirections.Y2);
                        }
                        if (span.Z - 1 >= 0)//[spx-spy,y,z-1]
                        {
                            CheckRange(span.XLeft, span.XRight, span.Y, span.Z - 1, ParentDirections.Z2);
                        }
                        if (span.Z + 1 < data.depth)//[spx-spy,y,z+1]
                        {
                            CheckRange(span.XLeft, span.XRight, span.Y, span.Z + 1, ParentDirections.Z0);
                        }
                        continue;
                    }
                    if (span.ParentDirection == ParentDirections.Y0)
                    {
                        if (span.Y + 1 < bmp.height)//[spx-spy,y+1,z]
                        {
                            CheckRange(span.XLeft, span.XRight, span.Y + 1, span.Z, ParentDirections.Y0);
                        }
                        if (span.Z - 1 >= 0)//[spx-spy,y,z-1]
                        {
                            CheckRange(span.XLeft, span.XRight, span.Y, span.Z - 1, ParentDirections.Z2);
                        }
                        if (span.Z + 1 < data.depth)//[spx-spy,y,z+1]
                        {
                            CheckRange(span.XLeft, span.XRight, span.Y, span.Z + 1, ParentDirections.Z0);
                        }
                        continue;
                    }
                    if (span.ParentDirection == ParentDirections.Z2)
                    {
                        if (span.Y - 1 >= 0)//[spx-spy,y-1,z]
                        {
                            CheckRange(span.XLeft, span.XRight, span.Y - 1, span.Z, ParentDirections.Y2);
                        }
                        if (span.Y + 1 < bmp.height)//[spx-spy,y+1,z]
                        {
                            CheckRange(span.XLeft, span.XRight, span.Y + 1, span.Z, ParentDirections.Y0);
                        }
                        if (span.Z - 1 >= 0)//[spx-spy,y,z-1]
                        {
                            CheckRange(span.XLeft, span.XRight, span.Y, span.Z - 1, ParentDirections.Z2);
                        }
                        continue;
                    }
                    if (span.ParentDirection == ParentDirections.Z0)
                    {
                        if (span.Y - 1 >= 0)
                        {
                            CheckRange(span.XLeft, span.XRight, span.Y - 1, span.Z, ParentDirections.Y2);
                        }
                        if (span.Y + 1 < bmp.height)
                        {
                            CheckRange(span.XLeft, span.XRight, span.Y + 1, span.Z, ParentDirections.Y0);
                        }
                        if (span.Z + 1 < data.depth)
                        {
                            CheckRange(span.XLeft, span.XRight, span.Y, span.Z + 1, ParentDirections.Z0);
                        }
                        continue;
                    }
                    throw new Exception();
                }
                #endregion
                #region UnRez
                if (span.Extended == ExtendTypes.UnRez)
                {
                    int xl = FindXLeft(span.XLeft, span.Y, span.Z);
                    int xr = FindXRight(span.XRight, span.Y, span.Z);
                    if (span.ParentDirection == ParentDirections.Y2)
                    {
                        if (span.Y - 1 >= 0)
                        {
                            CheckRange(xl, xr, span.Y - 1, span.Z, ParentDirections.Y2);
                        }
                        if (span.Y + 1 < bmp.height)
                        {
                            if (xl != span.XLeft)
                            {
                                CheckRange(xl, span.XLeft, span.Y + 1, span.Z, ParentDirections.Y0);
                            }
                            if (span.XRight != xr)
                            {
                                CheckRange(span.XRight, xr, span.Y + 1, span.Z, ParentDirections.Y0);
                            }
                        }
                        if (span.Z - 1 >= 0)
                        {
                            CheckRange(xl, xr, span.Y, span.Z - 1, ParentDirections.Z2);
                        }
                        if (span.Z + 1 < bmp.depth)
                        {
                            CheckRange(xl, xr, span.Y, span.Z + 1, ParentDirections.Z0);
                        }
                        continue;
                    }
                    if (span.ParentDirection == ParentDirections.Y0)
                    {
                        if (span.Y + 1 < bmp.height)
                        {
                            CheckRange(xl, xr, span.Y + 1, span.Z, ParentDirections.Y0);
                        }
                        if (span.Y - 1 >= 0)
                        {
                            if (xl != span.XLeft)
                            {
                                CheckRange(xl, span.XLeft, span.Y - 1, span.Z, ParentDirections.Y2);
                            }
                            if (span.XRight != xr)
                            {
                                CheckRange(span.XRight, xr, span.Y - 1, span.Z, ParentDirections.Y2);
                            }
                        }
                        if (span.Z - 1 >= 0)
                        {
                            CheckRange(xl, xr, span.Y, span.Z - 1, ParentDirections.Z2);
                        }
                        if (span.Z + 1 < bmp.depth)
                        {
                            CheckRange(xl, xr, span.Y, span.Z + 1, ParentDirections.Z0);
                        }
                        continue;
                    }
                    if (span.ParentDirection == ParentDirections.Z2)
                    {
                        if (span.Y - 1 >= 0)
                        {
                            CheckRange(xl, xr, span.Y - 1, span.Z, ParentDirections.Y2);
                        }
                        if (span.Y + 1 < bmp.height)
                        {
                            CheckRange(xl, xr, span.Y + 1, span.Z, ParentDirections.Y0);
                        }
                        if (span.Z - 1 >= 0)
                        {
                            CheckRange(xl, xr, span.Y, span.Z - 1, ParentDirections.Z2);
                        }
                        if (span.Z + 1 < bmp.depth)
                        {
                            if (xl != span.XLeft)
                            {
                                CheckRange(xl, span.XLeft, span.Y, span.Z + 1, ParentDirections.Z0);
                            }
                            if (span.XRight != xr)
                            {
                                CheckRange(span.XRight, xr, span.Y, span.Z + 1, ParentDirections.Z0);
                            }
                        }
                        continue;
                    }
                    if (span.ParentDirection == ParentDirections.Z0)
                    {
                        if (span.Y - 1 >= 0)
                        {
                            CheckRange(xl, xr, span.Y - 1, span.Z, ParentDirections.Y2);
                        }
                        if (span.Y + 1 < bmp.height)
                        {
                            CheckRange(xl, xr, span.Y + 1, span.Z, ParentDirections.Y0);
                        }
                        if (span.Z - 1 >= 0)
                        {
                            if (xl != span.XLeft)
                            {
                                CheckRange(xl, span.XLeft, span.Y, span.Z - 1, ParentDirections.Z2);
                            }
                            if (span.XRight != xr)
                            {
                                CheckRange(span.XRight, xr, span.Y, span.Z - 1, ParentDirections.Z2);
                            }
                        }
                        if (span.Z + 1 < bmp.depth)
                        {
                            CheckRange(xl, xr, span.Y, span.Z + 1, ParentDirections.Z0);
                        }
                        continue;
                    }
                    if (span.ParentDirection == ParentDirections.Non)
                    {
                        if (span.Y + 1 < bmp.height)
                        {
                            CheckRange(xl, xr, span.Y + 1, span.Z, ParentDirections.Y0);
                        }
                        if (span.Y - 1 >= 0)
                        {
                            CheckRange(xl, xr, span.Y - 1, span.Z, ParentDirections.Y2);
                        }
                        if (span.Z - 1 >= 0)
                        {
                            CheckRange(xl, xr, span.Y, span.Z - 1, ParentDirections.Z2);
                        }
                        if (span.Z + 1 < bmp.depth)
                        {
                            CheckRange(xl, xr, span.Y, span.Z + 1, ParentDirections.Z0);
                        }
                        continue;
                    }
                    throw new Exception();
                }
                #endregion
                #region LeftRequired
                if (span.Extended == ExtendTypes.LeftRequired)
                {
                    int xl = FindXLeft(span.XLeft, span.Y, span.Z);
                    if (span.ParentDirection == ParentDirections.Y2)
                    {
                        if (span.Y - 1 >= 0)
                        {
                            CheckRange(xl, span.XRight, span.Y - 1, span.Z, ParentDirections.Y2);
                        }
                        if (span.Y + 1 < bmp.height && xl != span.XLeft)
                        {
                            CheckRange(xl, span.XLeft, span.Y + 1, span.Z, ParentDirections.Y0);
                        }
                        if (span.Z - 1 >= 0)
                        {
                            CheckRange(xl, span.XRight, span.Y, span.Z - 1, ParentDirections.Z2);
                        }
                        if (span.Z + 1 < bmp.depth)
                        {
                            CheckRange(xl, span.XRight, span.Y, span.Z + 1, ParentDirections.Z0);
                        }
                        continue;
                    }
                    if (span.ParentDirection == ParentDirections.Y0)
                    {
                        if (span.Y - 1 >= 0 && xl != span.XLeft)
                        {
                            CheckRange(xl, span.XLeft, span.Y - 1, span.Z, ParentDirections.Y2);
                        }
                        if (span.Y + 1 < bmp.height)
                        {
                            CheckRange(xl, span.XRight, span.Y + 1, span.Z, ParentDirections.Y0);
                        }
                        if (span.Z - 1 >= 0)
                        {
                            CheckRange(xl, span.XRight, span.Y, span.Z - 1, ParentDirections.Z2);
                        }
                        if (span.Z + 1 < bmp.depth)
                        {
                            CheckRange(xl, span.XRight, span.Y, span.Z + 1, ParentDirections.Z0);
                        }
                        continue;
                    }
                    if (span.ParentDirection == ParentDirections.Z2)
                    {
                        if (span.Y - 1 >= 0)
                        {
                            CheckRange(xl, span.XRight, span.Y - 1, span.Z, ParentDirections.Y2);
                        }
                        if (span.Y + 1 < bmp.height)
                        {
                            CheckRange(xl, span.XRight, span.Y + 1, span.Z, ParentDirections.Y0);
                        }
                        if (span.Z - 1 >= 0)
                        {
                            CheckRange(xl, span.XRight, span.Y, span.Z - 1, ParentDirections.Z2);
                        }
                        if (span.Z + 1 < bmp.depth && xl != span.XLeft)
                        {
                            CheckRange(xl, span.XLeft, span.Y, span.Z + 1, ParentDirections.Z0);
                        }
                        continue;
                    }
                    if (span.ParentDirection == ParentDirections.Z0)
                    {
                        if (span.Y - 1 >= 0)
                        {
                            CheckRange(xl, span.XRight, span.Y - 1, span.Z, ParentDirections.Y2);
                        }
                        if (span.Y + 1 < bmp.height)
                        {
                            CheckRange(xl, span.XRight, span.Y + 1, span.Z, ParentDirections.Y0);
                        }
                        if (span.Z - 1 >= 0 && xl != span.XLeft)
                        {
                            CheckRange(xl, span.XLeft, span.Y, span.Z - 1, ParentDirections.Z2);
                        }
                        if (span.Z + 1 < bmp.depth)
                        {
                            CheckRange(xl, span.XRight, span.Y, span.Z + 1, ParentDirections.Z0);
                        }
                        continue;
                    }
                    throw new Exception();
                }
                #endregion
                #region RightRequired
                if (span.Extended == ExtendTypes.RightRequired)
                {
                    int xr = FindXRight(span.XRight, span.Y, span.Z);

                    if (span.ParentDirection == ParentDirections.Y2)
                    {
                        if (span.Y - 1 >= 0)
                        {
                            CheckRange(span.XLeft, xr, span.Y - 1, span.Z, ParentDirections.Y2);
                        }
                        if (span.Y + 1 < bmp.height && span.XRight != xr)
                        {
                            CheckRange(span.XRight, xr, span.Y + 1, span.Z, ParentDirections.Y0);
                        }
                        if (span.Z - 1 >= 0)
                        {
                            CheckRange(span.XLeft, xr, span.Y, span.Z - 1, ParentDirections.Z2);
                        }
                        if (span.Z + 1 < bmp.depth)
                        {
                            CheckRange(span.XLeft, xr, span.Y, span.Z + 1, ParentDirections.Z0);
                        }
                        continue;
                    }

                    if (span.ParentDirection == ParentDirections.Y0)
                    {
                        if (span.Y + 1 < bmp.height)
                        {
                            CheckRange(span.XLeft, xr, span.Y + 1, span.Z, ParentDirections.Y0);
                        }
                        if (span.Y - 1 >= 0 && span.XRight != xr)
                        {
                            CheckRange(span.XRight, xr, span.Y - 1, span.Z, ParentDirections.Y2);
                        }
                        if (span.Z - 1 >= 0)
                        {
                            CheckRange(span.XLeft, xr, span.Y, span.Z - 1, ParentDirections.Z2);
                        }
                        if (span.Z + 1 < bmp.depth)
                        {
                            CheckRange(span.XLeft, xr, span.Y, span.Z + 1, ParentDirections.Z0);
                        }
                        continue;
                    }
                    if (span.ParentDirection == ParentDirections.Z2)
                    {
                        if (span.Y - 1 >= 0)
                        {
                            CheckRange(span.XLeft, xr, span.Y - 1, span.Z, ParentDirections.Y2);
                        }
                        if (span.Y + 1 < bmp.height)
                        {
                            CheckRange(span.XLeft, xr, span.Y + 1, span.Z, ParentDirections.Y0);
                        }
                        if (span.Z - 1 >= 0)
                        {
                            CheckRange(span.XLeft, xr, span.Y, span.Z - 1, ParentDirections.Z2);
                        }
                        if (span.Z + 1 < bmp.depth && span.XRight != xr)
                        {
                            CheckRange(span.XRight, xr, span.Y, span.Z + 1, ParentDirections.Z0);
                        }
                        continue;
                    }
                    if (span.ParentDirection == ParentDirections.Z0)
                    {
                        if (span.Y - 1 >= 0)
                        {
                            CheckRange(span.XLeft, xr, span.Y - 1, span.Z, ParentDirections.Y2);
                        }
                        if (span.Y + 1 < bmp.height)
                        {
                            CheckRange(span.XLeft, xr, span.Y + 1, span.Z, ParentDirections.Y0);
                        }
                        if (span.Z - 1 >= 0 && span.XRight != xr)
                        {
                            CheckRange(span.XRight, xr, span.Y, span.Z - 1, ParentDirections.Z2);
                        }
                        if (span.Z + 1 < bmp.depth)
                        {
                            CheckRange(span.XLeft, xr, span.Y, span.Z + 1, ParentDirections.Z0);
                        }
                        continue;
                    }
                    throw new Exception();
                }
                #endregion
            }
        }