public void BlackBishopMoved2SW_Undo_Test() { ChessBoard testBoard = new ChessBoard(); testBoard.InitializeGame(); PawnBitBoard movePawn = new PawnBitBoard(ChessPieceColors.Black); PawnBitBoard moveWhitePawn = new PawnBitBoard(ChessPieceColors.White); movePawn.Bits = (testBoard.BlackPawn.Bits ^ BoardSquare.B7) | BoardSquare.B6; ulong expectedHash = testBoard.BoardHash.Key; testBoard.Update(movePawn); testBoard.Undo(); ulong actualHash = testBoard.BoardHash.Key; Assert.Equal(expectedHash, actualHash); testBoard.Update(movePawn); moveWhitePawn.Bits = (testBoard.WhitePawn.Bits ^ BoardSquare.H2) | BoardSquare.H3; expectedHash = testBoard.BoardHash.Key; testBoard.Update(moveWhitePawn); testBoard.Undo(); actualHash = testBoard.BoardHash.Key; Assert.Equal(expectedHash, actualHash); testBoard.Update(moveWhitePawn); BishopBitBoard moveBishop = new BishopBitBoard(ChessPieceColors.Black); moveBishop.Bits = (testBoard.BlackBishop.Bits ^ BoardSquare.C8) | BoardSquare.A6; expectedHash = testBoard.BoardHash.Key; testBoard.Update(moveBishop); testBoard.Undo(); actualHash = testBoard.BoardHash.Key; Assert.Equal(expectedHash, actualHash); }
private static BishopBitBoard ComputeBlackBishop(BishopBitBoard inputBishopBB, BitBoard blackPieces, BitBoard allPieces) { BishopBitBoard result = new BishopBitBoard(ChessPieceColors.Black); result.Bits = Magic.getMagicMoves(inputBishopBB.Bits, allPieces.Bits, false); result.Bits &= ~blackPieces.Bits; return(result); }
public void Initialize_IsBlackCorrectPlaced_Equal() { ulong correctPlacement = 0x2400000000000000; BishopBitBoard board = new BishopBitBoard(ChessPieceColors.Black); board.Initialize(null); Assert.Equal(correctPlacement, (ulong)board.Bits); }
public void WhiteBishopMoved2SE_Undo_Test() { ChessBoard testBoard = new ChessBoard(); testBoard.InitializeGame(); PawnBitBoard movePawn = new PawnBitBoard(ChessPieceColors.White); movePawn.Bits = (testBoard.WhitePawn.Bits ^ BoardSquare.B2) | BoardSquare.B3; PawnBitBoard moveBlackPawn1 = new PawnBitBoard(ChessPieceColors.Black); ulong expectedHash = testBoard.BoardHash.Key; testBoard.Update(movePawn); testBoard.Undo(); ulong actualHash = testBoard.BoardHash.Key; Assert.Equal(expectedHash, actualHash); testBoard.Update(movePawn); moveBlackPawn1.Bits = (testBoard.BlackPawn.Bits ^ BoardSquare.H7) | BoardSquare.H6; expectedHash = testBoard.BoardHash.Key; testBoard.Update(moveBlackPawn1); testBoard.Undo(); actualHash = testBoard.BoardHash.Key; Assert.Equal(expectedHash, actualHash); testBoard.Update(moveBlackPawn1); BishopBitBoard moveBishop1 = new BishopBitBoard(ChessPieceColors.White); moveBishop1.Bits = (testBoard.WhiteBishop.Bits ^ BoardSquare.C1) | BoardSquare.A3; expectedHash = testBoard.BoardHash.Key; testBoard.Update(moveBishop1); testBoard.Undo(); actualHash = testBoard.BoardHash.Key; Assert.Equal(expectedHash, actualHash); testBoard.Update(moveBishop1); moveBlackPawn1.Bits = (testBoard.BlackPawn.Bits ^ BoardSquare.H6) | BoardSquare.H5; expectedHash = testBoard.BoardHash.Key; testBoard.Update(moveBlackPawn1); testBoard.Undo(); actualHash = testBoard.BoardHash.Key; Assert.Equal(expectedHash, actualHash); testBoard.Update(moveBlackPawn1); BishopBitBoard moveBishop2 = new BishopBitBoard(ChessPieceColors.White); moveBishop2.Bits = (moveBishop1.Bits ^ BoardSquare.A3) | BoardSquare.C1; expectedHash = testBoard.BoardHash.Key; testBoard.Update(moveBishop2); testBoard.Undo(); actualHash = testBoard.BoardHash.Key; Assert.Equal(expectedHash, actualHash); }
public static List <BishopBitBoard> BishopBitBoardResults(ChessBoard inputChessBoard, ChessPieceColors color, BitBoard blackPieces, BitBoard whitePieces, BitBoard allPieces) { List <BishopBitBoard> result = new List <BishopBitBoard>(); List <Tuple <BishopBitBoard, BishopBitBoard> > legalBishopMoves = new List <Tuple <BishopBitBoard, BishopBitBoard> >(); List <BishopBitBoard> sepBishopsInput = new List <BishopBitBoard>(); List <BishopBitBoard> sepBishopsOutput = new List <BishopBitBoard>(); if (color == ChessPieceColors.White) { sepBishopsInput = ColoredBitBoard.SplitBitBoard(inputChessBoard.WhiteBishop).ToList(); foreach (BishopBitBoard sepBishopBB in sepBishopsInput) { legalBishopMoves.Add(new Tuple <BishopBitBoard, BishopBitBoard>(sepBishopBB, ComputeWhiteBishop(sepBishopBB, whitePieces, allPieces))); } for (int i = 0; i < legalBishopMoves.Count; i++) { sepBishopsOutput = ColoredBitBoard.SplitBitBoard(legalBishopMoves[i].Item2).ToList(); foreach (BishopBitBoard sepBishopOutBB in sepBishopsOutput) { BishopBitBoard boardResult = new BishopBitBoard(color); boardResult.Bits = (inputChessBoard.WhiteBishop.Bits ^ legalBishopMoves[i].Item1.Bits) | sepBishopOutBB.Bits; result.Add(boardResult); } } } else { sepBishopsInput = ColoredBitBoard.SplitBitBoard(inputChessBoard.BlackBishop).ToList(); foreach (BishopBitBoard sepBishopBB in sepBishopsInput) { legalBishopMoves.Add(new Tuple <BishopBitBoard, BishopBitBoard>(sepBishopBB, ComputeBlackBishop(sepBishopBB, blackPieces, allPieces))); } for (int i = 0; i < legalBishopMoves.Count; i++) { sepBishopsOutput = ColoredBitBoard.SplitBitBoard(legalBishopMoves[i].Item2).ToList(); foreach (BishopBitBoard sepBishopOutBB in sepBishopsOutput) { BishopBitBoard boardResult = new BishopBitBoard(color); boardResult.Bits = (inputChessBoard.BlackBishop.Bits ^ legalBishopMoves[i].Item1.Bits) | sepBishopOutBB.Bits; result.Add(boardResult); } } } return(result); }
private static void anotherIllegalMoveFromMovegen() { //Winboard winboard = new Winboard(); ChessBoard lolBoard = new ChessBoard(); lolBoard.InitializeGame(); //White PawnBitBoard pawnWhite = new PawnBitBoard(ChessPieceColors.White); pawnWhite.Bits = BoardSquare.A3 | BoardSquare.C3 | BoardSquare.C4 | BoardSquare.F4 | BoardSquare.G4 | BoardSquare.H3; BishopBitBoard bishopWhite = new BishopBitBoard(ChessPieceColors.White); bishopWhite.Bits = 0; KingBitBoard kingWhite = new KingBitBoard(ChessPieceColors.White); kingWhite.Bits = BoardSquare.C2; RookBitBoard rookWhite = new RookBitBoard(ChessPieceColors.White); rookWhite.Bits = BoardSquare.A1 | BoardSquare.E2; KnightBitBoard knightWhite = new KnightBitBoard(ChessPieceColors.White); knightWhite.Bits = BoardSquare.B1; QueenBitBoard queenWhite = new QueenBitBoard(ChessPieceColors.White); queenWhite.Bits = 0; //Black PawnBitBoard pawnBlack = new PawnBitBoard(ChessPieceColors.Black); pawnBlack.Bits = BoardSquare.A7 | BoardSquare.B7 | BoardSquare.C6 | BoardSquare.E7 | BoardSquare.F7 | BoardSquare.G7 | BoardSquare.H7; RookBitBoard rookBlack = new RookBitBoard(ChessPieceColors.Black); rookBlack.Bits = BoardSquare.D8 | BoardSquare.H8; BishopBitBoard bishopBlack = new BishopBitBoard(ChessPieceColors.Black); bishopBlack.Bits = BoardSquare.F8; QueenBitBoard queenBlack = new QueenBitBoard(ChessPieceColors.Black); queenBlack.Bits = BoardSquare.D1; KingBitBoard kingBlack = new KingBitBoard(ChessPieceColors.Black); kingBlack.Bits = BoardSquare.C8; KnightBitBoard knightBlack = new KnightBitBoard(ChessPieceColors.Black); knightBlack.Bits = 0; //RookBitBoard badMove = new RookBitBoard( ChessPieceColors.Black ); //badMove.Bits = BoardSquare.B8; lolBoard.Update(pawnWhite); lolBoard.Update(knightWhite); lolBoard.Update(queenWhite); lolBoard.Update(rookWhite); lolBoard.Update(bishopWhite); lolBoard.Update(kingWhite); lolBoard.Update(pawnBlack); lolBoard.Update(rookBlack); lolBoard.Update(bishopBlack); lolBoard.Update(queenBlack); lolBoard.Update(kingBlack); lolBoard.Update(knightBlack); ColoredBitBoard bestMove = NegaMax.GetBestMove(lolBoard, 3, ChessPieceColors.White, MoveGen.GenerateLegalMoves, Eval.EvaluateState); }
public void Undo_WhiteKingQueenSideCastling_Equal() { ChessBoard testBoard = new ChessBoard(); testBoard.InitializeGame(); KnightBitBoard move1 = new KnightBitBoard(ChessPieceColors.White); move1.Bits = (testBoard.WhiteKnight.Bits ^ BoardSquare.B1) | BoardSquare.C3; PawnBitBoard move2 = new PawnBitBoard(ChessPieceColors.Black); move2.Bits = (testBoard.BlackPawn.Bits ^ BoardSquare.H7) | BoardSquare.H6; PawnBitBoard move3 = new PawnBitBoard(ChessPieceColors.White); move3.Bits = (testBoard.WhitePawn.Bits ^ BoardSquare.B2) | BoardSquare.B3; PawnBitBoard move4 = new PawnBitBoard(ChessPieceColors.Black); move4.Bits = (move2.Bits ^ BoardSquare.H6) | BoardSquare.H5; BishopBitBoard move5 = new BishopBitBoard(ChessPieceColors.White); move5.Bits = (testBoard.WhiteBishop.Bits ^ BoardSquare.C1) | BoardSquare.A3; PawnBitBoard move6 = new PawnBitBoard(ChessPieceColors.Black); move6.Bits = (move4.Bits ^ BoardSquare.H5) | BoardSquare.H4; QueenBitBoard move7 = new QueenBitBoard(ChessPieceColors.White); move7.Bits = (testBoard.WhiteQueen.Bits ^ BoardSquare.D1) | BoardSquare.B1; PawnBitBoard move8 = new PawnBitBoard(ChessPieceColors.Black); move8.Bits = (move6.Bits ^ BoardSquare.H4) | BoardSquare.H3; QueenBitBoard move9 = new QueenBitBoard(ChessPieceColors.White); move9.Bits = (move7.Bits ^ BoardSquare.B1) | BoardSquare.B2; PawnBitBoard move10 = new PawnBitBoard(ChessPieceColors.Black); move10.Bits = (move8.Bits ^ BoardSquare.G7) | BoardSquare.G5; KingBitBoard move11 = new KingBitBoard(ChessPieceColors.White); move11.Bits = (testBoard.WhiteKing.Bits ^ BoardSquare.E1) | BoardSquare.C1; ulong expectedHash = testBoard.BoardHash.Key; testBoard.Update(move1); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move1); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move2); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move2); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move3); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move3); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move4); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move4); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move5); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move5); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move6); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move6); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move7); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move7); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move8); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move8); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move9); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move9); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move10); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move10); expectedHash = testBoard.BoardHash.Key; expectedHash = testBoard.BoardHash.Key; testBoard.Update(move11); testBoard.Undo(); ulong testHash = testBoard.BoardHash.Key; Assert.Equal(expectedHash, testHash); }
public void Undo_BlackKingLeft_Equal() { ChessBoard testBoard = new ChessBoard(); testBoard.InitializeGame(); PawnBitBoard move1 = new PawnBitBoard(ChessPieceColors.White); move1.Bits = (testBoard.WhitePawn.Bits ^ BoardSquare.H2) | BoardSquare.H3; PawnBitBoard move2 = new PawnBitBoard(ChessPieceColors.Black); move2.Bits = (testBoard.BlackPawn.Bits ^ BoardSquare.C7) | BoardSquare.C6; PawnBitBoard move3 = new PawnBitBoard(ChessPieceColors.White); move3.Bits = (move1.Bits ^ BoardSquare.H3) | BoardSquare.H4; QueenBitBoard move4 = new QueenBitBoard(ChessPieceColors.Black); move4.Bits = (testBoard.BlackQueen.Bits ^ BoardSquare.D8) | BoardSquare.C7; PawnBitBoard move5 = new PawnBitBoard(ChessPieceColors.White); move5.Bits = (move3.Bits ^ BoardSquare.H4) | BoardSquare.H5; KingBitBoard move6 = new KingBitBoard(ChessPieceColors.Black); move6.Bits = (testBoard.BlackKing.Bits ^ BoardSquare.E8) | BoardSquare.D8; PawnBitBoard move7 = new PawnBitBoard(ChessPieceColors.White); move7.Bits = (move5.Bits ^ BoardSquare.H5) | BoardSquare.H6; PawnBitBoard move8 = new PawnBitBoard(ChessPieceColors.Black); move8.Bits = (move2.Bits ^ BoardSquare.B7) | BoardSquare.B6; PawnBitBoard move9 = new PawnBitBoard(ChessPieceColors.White); move9.Bits = (move7.Bits ^ BoardSquare.G2) | BoardSquare.G3; BishopBitBoard move10 = new BishopBitBoard(ChessPieceColors.Black); move10.Bits = (testBoard.BlackBishop.Bits ^ BoardSquare.C8) | BoardSquare.B7; PawnBitBoard move11 = new PawnBitBoard(ChessPieceColors.White); move11.Bits = (move9.Bits ^ BoardSquare.G3) | BoardSquare.G4; KingBitBoard move12 = new KingBitBoard(ChessPieceColors.Black); move12.Bits = (move6.Bits ^ BoardSquare.D8) | BoardSquare.C8; ulong expectedHash = testBoard.BoardHash.Key; testBoard.Update(move1); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move1); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move2); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move2); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move3); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move3); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move4); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move4); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move5); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move5); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move6); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move6); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move7); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move7); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move8); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move8); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move9); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move9); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move10); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move10); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move11); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move11); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move12); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); }
private static void sacrificeQueenDebugStuffSomethingTestMethod() { //Winboard winboard = new Winboard(); ChessBoard lolBoard = new ChessBoard(); lolBoard.InitializeGame(); //White PawnBitBoard pawnWhite = new PawnBitBoard(ChessPieceColors.White); pawnWhite.Bits = BoardSquare.A4 | BoardSquare.C2 | BoardSquare.D3 | BoardSquare.E4 | BoardSquare.F2 | BoardSquare.G2; BishopBitBoard bishopWhite = new BishopBitBoard(ChessPieceColors.White); bishopWhite.Bits = BoardSquare.E2 | BoardSquare.H4; KingBitBoard kingWhite = new KingBitBoard(ChessPieceColors.White); kingWhite.Bits = BoardSquare.E1; RookBitBoard rookWhite = new RookBitBoard(ChessPieceColors.White); rookWhite.Bits = BoardSquare.B1 | BoardSquare.H1; KnightBitBoard knightWhite = new KnightBitBoard(ChessPieceColors.White); knightWhite.Bits = BoardSquare.D2; QueenBitBoard queenWhite = new QueenBitBoard(ChessPieceColors.White); queenWhite.Bits = BoardSquare.D1; //Black PawnBitBoard pawnBlack = new PawnBitBoard(ChessPieceColors.Black); pawnBlack.Bits = BoardSquare.A7 | BoardSquare.B7 | BoardSquare.C5 | BoardSquare.E5 | BoardSquare.H5; RookBitBoard rookBlack = new RookBitBoard(ChessPieceColors.Black); rookBlack.Bits = BoardSquare.A8 | BoardSquare.H7; BishopBitBoard bishopBlack = new BishopBitBoard(ChessPieceColors.Black); bishopBlack.Bits = BoardSquare.C8 | BoardSquare.F8; QueenBitBoard queenBlack = new QueenBitBoard(ChessPieceColors.Black); queenBlack.Bits = BoardSquare.B4; KingBitBoard kingBlack = new KingBitBoard(ChessPieceColors.Black); kingBlack.Bits = BoardSquare.F7; KnightBitBoard knightBlack = new KnightBitBoard(ChessPieceColors.Black); knightBlack.Bits = BoardSquare.B8; //RookBitBoard badMove = new RookBitBoard( ChessPieceColors.Black ); //badMove.Bits = BoardSquare.B8; lolBoard.Update(pawnWhite); lolBoard.Update(knightWhite); lolBoard.Update(queenWhite); lolBoard.Update(rookWhite); lolBoard.Update(bishopWhite); lolBoard.Update(kingWhite); lolBoard.Update(pawnBlack); lolBoard.Update(rookBlack); lolBoard.Update(bishopBlack); lolBoard.Update(queenBlack); lolBoard.Update(kingBlack); lolBoard.Update(knightBlack); List <ColoredBitBoard> legalMoves = new List <ColoredBitBoard>(); legalMoves = MoveGen.GenerateLegalMoves(lolBoard, ChessPieceColors.Black); ColoredBitBoard bestMove = NegaMax.GetBestMove(lolBoard, 3, ChessPieceColors.Black, MoveGen.GenerateLegalMoves, Eval.EvaluateState); Console.Write(legalMoves.ToString() + bestMove.ToString()); }
public static BishopBitBoard ComputeBlackBishop_Test(BishopBitBoard inputBishopBB, ChessBoard inputChessBoard, BitBoard blackPieces, BitBoard whitePieces, BitBoard allPieces) { return(ComputeBlackBishop(inputBishopBB, blackPieces, allPieces)); }
/* private static void WinBoardCastlingFAIL( ChessBoard chessBoard, ChessPieceColors winboardColor ) { * _winboardConverter = new StringBitboardConverter( chessBoard, winboardColor ); * ColoredBitBoard bitBoardMoveRecived = _winboardConverter.ConvertStringMoveToBitBoard( "E8G8" ); * chessBoard.Update( bitBoardMoveRecived ); * }*/ private static void FAILFAILtest() { ChessBoard lolboard = new ChessBoard(); lolboard.InitializeGame(); PawnBitBoard pawnWhite = new PawnBitBoard(ChessPieceColors.White); pawnWhite.Bits = BoardSquare.E4 | BoardSquare.B2 | BoardSquare.C2 | BoardSquare.D2 | BoardSquare.H2 | BoardSquare.G2 | BoardSquare.F2 | BoardSquare.A2; lolboard.Update(pawnWhite); PawnBitBoard pawnBlack = new PawnBitBoard(ChessPieceColors.Black); pawnBlack.Bits = BoardSquare.A7 | BoardSquare.B7 | BoardSquare.C7 | BoardSquare.D7 | BoardSquare.E5 | BoardSquare.F7 | BoardSquare.G7 | BoardSquare.H7; lolboard.Update(pawnBlack); KnightBitBoard lilleKnejtWhite = new KnightBitBoard(ChessPieceColors.White); lilleKnejtWhite.Bits = BoardSquare.C3 | BoardSquare.G1; lolboard.Update(lilleKnejtWhite); KnightBitBoard lilleKnejtBlack = new KnightBitBoard(ChessPieceColors.Black); lilleKnejtBlack.Bits = BoardSquare.C6 | BoardSquare.G8; lolboard.Update(lilleKnejtBlack); KnightBitBoard lilleKnejtWhitenummer2 = new KnightBitBoard(ChessPieceColors.White); lilleKnejtWhitenummer2.Bits = BoardSquare.C3 | BoardSquare.F3; lolboard.Update(lilleKnejtWhitenummer2); PawnBitBoard pawnBlacknummerto = new PawnBitBoard(ChessPieceColors.Black); pawnBlacknummerto.Bits = BoardSquare.A7 | BoardSquare.B7 | BoardSquare.C7 | BoardSquare.D5 | BoardSquare.E5 | BoardSquare.F7 | BoardSquare.G7 | BoardSquare.H7; lolboard.Update(pawnBlacknummerto); //INGEN FEJL! PawnBitBoard pawnWhitenummerto = new PawnBitBoard(ChessPieceColors.White); pawnWhitenummerto.Bits = BoardSquare.A2 | BoardSquare.B2 | BoardSquare.C2 | BoardSquare.D2 | BoardSquare.D5 | BoardSquare.G2 | BoardSquare.F2 | BoardSquare.H2; lolboard.Update(pawnWhitenummerto); //Måske fejl? KnightBitBoard lilleKnejtBlacknummerto = new KnightBitBoard(ChessPieceColors.Black); lilleKnejtBlacknummerto.Bits = BoardSquare.B4 | BoardSquare.G8; lolboard.Update(lilleKnejtBlacknummerto); KnightBitBoard lilleKnejtWhitenummer3 = new KnightBitBoard(ChessPieceColors.White); lilleKnejtWhitenummer3.Bits = BoardSquare.C3 | BoardSquare.E5; lolboard.Update(lilleKnejtWhitenummer3); KnightBitBoard lilleKnejtBlacknummertre = new KnightBitBoard(ChessPieceColors.Black); lilleKnejtBlacknummertre.Bits = BoardSquare.B4 | BoardSquare.F6; lolboard.Update(lilleKnejtBlacknummertre); BishopBitBoard lillebishopruner = new BishopBitBoard(ChessPieceColors.White); lillebishopruner.Bits = BoardSquare.C1 | BoardSquare.B5; lolboard.Update(lillebishopruner); ColoredBitBoard bestMove = NegaMax.GetBestMove(lolboard, 2, ChessPieceColors.Black, MoveGen.GenerateLegalMoves, Eval.EvaluateState); }
private static void blackqueensidecastle() { //Winboard winboard = new Winboard(); ChessBoard lolBoard = new ChessBoard(); lolBoard.InitializeGame(); //White PawnBitBoard pawnWhite = new PawnBitBoard(ChessPieceColors.White); pawnWhite.Bits = BoardSquare.A2 | BoardSquare.B2 | BoardSquare.C2 | BoardSquare.D2 | BoardSquare.E4 | BoardSquare.H3; BishopBitBoard bishopWhite = new BishopBitBoard(ChessPieceColors.White); bishopWhite.Bits = BoardSquare.C1; KingBitBoard kingWhite = new KingBitBoard(ChessPieceColors.White); kingWhite.Bits = BoardSquare.D3; RookBitBoard rookWhite = new RookBitBoard(ChessPieceColors.White); rookWhite.Bits = BoardSquare.A1 | BoardSquare.H1; KnightBitBoard knightWhite = new KnightBitBoard(ChessPieceColors.White); knightWhite.Bits = BoardSquare.D2; QueenBitBoard queenWhite = new QueenBitBoard(ChessPieceColors.White); queenWhite.Bits = BoardSquare.D1; //Black PawnBitBoard pawnBlack = new PawnBitBoard(ChessPieceColors.Black); pawnBlack.Bits = BoardSquare.A7 | BoardSquare.B7 | BoardSquare.C7 | BoardSquare.C6 | BoardSquare.F7 | BoardSquare.G7 | BoardSquare.H7; RookBitBoard rookBlack = new RookBitBoard(ChessPieceColors.Black); rookBlack.Bits = BoardSquare.A8 | BoardSquare.H8; BishopBitBoard bishopBlack = new BishopBitBoard(ChessPieceColors.Black); bishopBlack.Bits = BoardSquare.F5 | BoardSquare.H4; QueenBitBoard queenBlack = new QueenBitBoard(ChessPieceColors.Black); queenBlack.Bits = BoardSquare.F2; KingBitBoard kingBlack = new KingBitBoard(ChessPieceColors.Black); kingBlack.Bits = BoardSquare.E8; KnightBitBoard knightBlack = new KnightBitBoard(ChessPieceColors.Black); knightBlack.Bits = BoardSquare.H6; //RookBitBoard badMove = new RookBitBoard( ChessPieceColors.Black ); //badMove.Bits = BoardSquare.B8; lolBoard.Update(pawnWhite); lolBoard.Update(knightWhite); lolBoard.Update(queenWhite); lolBoard.Update(rookWhite); lolBoard.Update(bishopWhite); lolBoard.Update(kingWhite); lolBoard.Update(pawnBlack); lolBoard.Update(rookBlack); lolBoard.Update(bishopBlack); lolBoard.Update(queenBlack); lolBoard.Update(kingBlack); lolBoard.Update(knightBlack); KingBitBoard test = new KingBitBoard(ChessPieceColors.Black); test.Bits = BoardSquare.C8; lolBoard.Update(test); List <ColoredBitBoard> legalMoves = new List <ColoredBitBoard>(); legalMoves = MoveGen.GenerateLegalMoves(lolBoard, ChessPieceColors.Black); ColoredBitBoard bestMove = NegaMax.GetBestMove(lolBoard, 3, ChessPieceColors.White, MoveGen.GenerateLegalMoves, Eval.EvaluateState); Console.Write(legalMoves.ToString() + bestMove.ToString()); }
public void Undo_WhiteKingKingSideCastling_Equal() { ChessBoard testBoard = new ChessBoard(); testBoard.InitializeGame(); KnightBitBoard move1 = new KnightBitBoard(ChessPieceColors.White); move1.Bits = (testBoard.WhiteKnight.Bits ^ BoardSquare.G1) | BoardSquare.F3; PawnBitBoard move2 = new PawnBitBoard(ChessPieceColors.Black); move2.Bits = (testBoard.BlackPawn.Bits ^ BoardSquare.A7) | BoardSquare.A6; PawnBitBoard move3 = new PawnBitBoard(ChessPieceColors.White); move3.Bits = (testBoard.WhitePawn.Bits ^ BoardSquare.G2) | BoardSquare.G3; PawnBitBoard move4 = new PawnBitBoard(ChessPieceColors.Black); move4.Bits = (move2.Bits ^ BoardSquare.A6) | BoardSquare.A5; BishopBitBoard move5 = new BishopBitBoard(ChessPieceColors.White); move5.Bits = (testBoard.WhiteBishop.Bits ^ BoardSquare.F1) | BoardSquare.G2; PawnBitBoard move6 = new PawnBitBoard(ChessPieceColors.Black); move6.Bits = (move4.Bits ^ BoardSquare.A5) | BoardSquare.A4; KingBitBoard move7 = new KingBitBoard(ChessPieceColors.White); move7.Bits = (testBoard.WhiteKing.Bits ^ BoardSquare.E1) | BoardSquare.G1; ulong expectedHash = testBoard.BoardHash.Key; testBoard.Update(move1); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move1); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move2); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move2); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move3); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move3); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move4); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move4); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move5); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move5); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move6); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move6); expectedHash = testBoard.BoardHash.Key; expectedHash = testBoard.BoardHash.Key; testBoard.Update(move7); testBoard.Undo(); ulong testHash = testBoard.BoardHash.Key; Assert.Equal(expectedHash, testHash); }
private static void f3d5failmove() { //Winboard winboard = new Winboard(); ChessBoard lolBoard = new ChessBoard(); lolBoard.InitializeGame(); //White PawnBitBoard pawnWhite = new PawnBitBoard(ChessPieceColors.White); pawnWhite.Bits = BoardSquare.A3 | BoardSquare.B3 | BoardSquare.C3 | BoardSquare.D3 | BoardSquare.H4; BishopBitBoard bishopWhite = new BishopBitBoard(ChessPieceColors.White); bishopWhite.Bits = BoardSquare.C1; KingBitBoard kingWhite = new KingBitBoard(ChessPieceColors.White); kingWhite.Bits = BoardSquare.F2; RookBitBoard rookWhite = new RookBitBoard(ChessPieceColors.White); rookWhite.Bits = BoardSquare.A1 | BoardSquare.H1; KnightBitBoard knightWhite = new KnightBitBoard(ChessPieceColors.White); knightWhite.Bits = BoardSquare.B1 | BoardSquare.G1; QueenBitBoard queenWhite = new QueenBitBoard(ChessPieceColors.White); queenWhite.Bits = BoardSquare.F3; //Black PawnBitBoard pawnBlack = new PawnBitBoard(ChessPieceColors.Black); pawnBlack.Bits = BoardSquare.A7 | BoardSquare.B7 | BoardSquare.C5 | BoardSquare.D7 | BoardSquare.G7 | BoardSquare.G4 | BoardSquare.H7; RookBitBoard rookBlack = new RookBitBoard(ChessPieceColors.Black); rookBlack.Bits = BoardSquare.A8 | BoardSquare.F8; BishopBitBoard bishopBlack = new BishopBitBoard(ChessPieceColors.Black); bishopBlack.Bits = BoardSquare.C8 | BoardSquare.D6; QueenBitBoard queenBlack = new QueenBitBoard(ChessPieceColors.Black); queenBlack.Bits = BoardSquare.G6; KingBitBoard kingBlack = new KingBitBoard(ChessPieceColors.Black); kingBlack.Bits = BoardSquare.G8; KnightBitBoard knightBlack = new KnightBitBoard(ChessPieceColors.Black); knightBlack.Bits = BoardSquare.D5; //RookBitBoard badMove = new RookBitBoard( ChessPieceColors.Black ); //badMove.Bits = BoardSquare.B8; lolBoard.Update(pawnWhite); lolBoard.Update(knightWhite); lolBoard.Update(queenWhite); lolBoard.Update(rookWhite); lolBoard.Update(bishopWhite); lolBoard.Update(kingWhite); lolBoard.Update(pawnBlack); lolBoard.Update(rookBlack); lolBoard.Update(bishopBlack); lolBoard.Update(queenBlack); lolBoard.Update(kingBlack); lolBoard.Update(knightBlack); ColoredBitBoard bestMove = NegaMax.GetBestMove(lolBoard, 3, ChessPieceColors.White, MoveGen.GenerateLegalMoves, Eval.EvaluateState); }
private static void anotherBlackQueenSideCastleFail() { ChessBoard lolBoard = new ChessBoard(); lolBoard.InitializeGame(); //White PawnBitBoard pawnWhite = new PawnBitBoard(ChessPieceColors.White); pawnWhite.Bits = BoardSquare.A2 | BoardSquare.C3 | BoardSquare.E3 | BoardSquare.H3; BishopBitBoard bishopWhite = new BishopBitBoard(ChessPieceColors.White); bishopWhite.Bits = 0; RookBitBoard rookWhite = new RookBitBoard(ChessPieceColors.White); rookWhite.Bits = BoardSquare.A1; KnightBitBoard knightWhite = new KnightBitBoard(ChessPieceColors.White); knightWhite.Bits = BoardSquare.B1; QueenBitBoard queenWhite = new QueenBitBoard(ChessPieceColors.White); queenWhite.Bits = BoardSquare.E2; KingBitBoard kingWhite = new KingBitBoard(ChessPieceColors.White); kingWhite.Bits = BoardSquare.D2; //black PawnBitBoard pawnBlack = new PawnBitBoard(ChessPieceColors.Black); pawnBlack.Bits = BoardSquare.A7 | BoardSquare.B7 | BoardSquare.C5 | BoardSquare.F7 | BoardSquare.G7 | BoardSquare.H5; BishopBitBoard bishopBlack = new BishopBitBoard(ChessPieceColors.Black); bishopBlack.Bits = BoardSquare.E4 | BoardSquare.F8; RookBitBoard rookBlack = new RookBitBoard(ChessPieceColors.Black); rookBlack.Bits = BoardSquare.A8 | BoardSquare.H8; KnightBitBoard knightBlack = new KnightBitBoard(ChessPieceColors.Black); knightBlack.Bits = BoardSquare.F4; QueenBitBoard queenBlack = new QueenBitBoard(ChessPieceColors.Black); queenBlack.Bits = BoardSquare.H3; KingBitBoard kingBlack = new KingBitBoard(ChessPieceColors.Black); kingBlack.Bits = BoardSquare.C8; //Update lolBoard.Update(pawnWhite); lolBoard.Update(knightWhite); lolBoard.Update(queenWhite); lolBoard.Update(rookWhite); lolBoard.Update(bishopWhite); lolBoard.Update(kingWhite); lolBoard.Update(pawnBlack); lolBoard.Update(rookBlack); lolBoard.Update(bishopBlack); lolBoard.Update(queenBlack); lolBoard.Update(kingBlack); lolBoard.Update(knightBlack); ColoredBitBoard bestMove = NegaMax.GetBestMove(lolBoard, 3, ChessPieceColors.White, MoveGen.GenerateLegalMoves, Eval.EvaluateState); }
private static void KingSideCastlingFAIL() { ChessBoard lolBoard = new ChessBoard(); lolBoard.InitializeGame(); //White PawnBitBoard pawnWhite = new PawnBitBoard(ChessPieceColors.White); pawnWhite.Bits = BoardSquare.A4 | BoardSquare.B4 | BoardSquare.C2 | BoardSquare.F4 | BoardSquare.H5; BishopBitBoard bishopWhite = new BishopBitBoard(ChessPieceColors.White); bishopWhite.Bits = BoardSquare.E3; RookBitBoard rookWhite = new RookBitBoard(ChessPieceColors.White); rookWhite.Bits = BoardSquare.C1 | BoardSquare.H1; KnightBitBoard knightWhite = new KnightBitBoard(ChessPieceColors.White); knightWhite.Bits = BoardSquare.G1; QueenBitBoard queenWhite = new QueenBitBoard(ChessPieceColors.White); queenWhite.Bits = 0; KingBitBoard kingWhite = new KingBitBoard(ChessPieceColors.White); kingWhite.Bits = BoardSquare.F2; //black PawnBitBoard pawnBlack = new PawnBitBoard(ChessPieceColors.Black); pawnBlack.Bits = BoardSquare.A7 | BoardSquare.B7 | BoardSquare.E7 | BoardSquare.E4 | BoardSquare.G4 | BoardSquare.G5 | BoardSquare.H7; BishopBitBoard bishopBlack = new BishopBitBoard(ChessPieceColors.Black); bishopBlack.Bits = BoardSquare.C3 | BoardSquare.C4; RookBitBoard rookBlack = new RookBitBoard(ChessPieceColors.Black); rookBlack.Bits = BoardSquare.A8 | BoardSquare.H8; KnightBitBoard knightBlack = new KnightBitBoard(ChessPieceColors.Black); knightBlack.Bits = BoardSquare.D4; QueenBitBoard queenBlack = new QueenBitBoard(ChessPieceColors.Black); queenBlack.Bits = 0; KingBitBoard kingBlack = new KingBitBoard(ChessPieceColors.Black); kingBlack.Bits = BoardSquare.G8; //Update lolBoard.Update(pawnWhite); lolBoard.Update(knightWhite); lolBoard.Update(queenWhite); lolBoard.Update(rookWhite); lolBoard.Update(bishopWhite); lolBoard.Update(kingWhite); lolBoard.Update(pawnBlack); lolBoard.Update(bishopBlack); lolBoard.Update(queenBlack); lolBoard.Update(knightBlack); lolBoard.Update(kingBlack); List <ColoredBitBoard> legalMoves = new List <ColoredBitBoard>(); legalMoves = MoveGen.GenerateLegalMoves(lolBoard, ChessPieceColors.White); ColoredBitBoard bestMove = NegaMax.GetBestMove(lolBoard, 3, ChessPieceColors.White, MoveGen.GenerateLegalMoves, Eval.EvaluateState); }
public void Undo_BlackKingKingSideCastling_Equal() { ChessBoard testBoard = new ChessBoard(); testBoard.InitializeGame(); PawnBitBoard move1 = new PawnBitBoard(ChessPieceColors.White); move1.Bits = (testBoard.WhitePawn.Bits ^ BoardSquare.A2) | BoardSquare.A3; KnightBitBoard move2 = new KnightBitBoard(ChessPieceColors.Black); move2.Bits = (testBoard.BlackKnight.Bits ^ BoardSquare.G8) | BoardSquare.F6; PawnBitBoard move3 = new PawnBitBoard(ChessPieceColors.White); move3.Bits = (move1.Bits ^ BoardSquare.A3) | BoardSquare.A4; PawnBitBoard move4 = new PawnBitBoard(ChessPieceColors.Black); move4.Bits = (testBoard.BlackPawn.Bits ^ BoardSquare.G7) | BoardSquare.G6; PawnBitBoard move5 = new PawnBitBoard(ChessPieceColors.White); move5.Bits = (move3.Bits ^ BoardSquare.A4) | BoardSquare.A5; BishopBitBoard move6 = new BishopBitBoard(ChessPieceColors.Black); move6.Bits = (testBoard.BlackBishop.Bits ^ BoardSquare.F8) | BoardSquare.G7; PawnBitBoard move7 = new PawnBitBoard(ChessPieceColors.White); move7.Bits = (move5.Bits ^ BoardSquare.A5) | BoardSquare.A6; KingBitBoard move8 = new KingBitBoard(ChessPieceColors.Black); move8.Bits = (testBoard.BlackKing.Bits ^ BoardSquare.E8) | BoardSquare.G8; ulong expectedHash = testBoard.BoardHash.Key; testBoard.Update(move1); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move1); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move2); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move2); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move3); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move3); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move4); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move4); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move5); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move5); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move6); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move6); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move7); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move7); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move8); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); }