コード例 #1
0
 void Start()
 {
     birdGenerator = GameObject.Find("egg2").GetComponent <BirdGenerator>();
     birdGenerator.automaticBirdSetting(false);
     GameController.inPlay = true;
     otterSpawned          = false;
 }
コード例 #2
0
    // Use this for initialization
    void Start()
    {
        GameController.isTutorial = true;
        print("LTIH_Tut Tutorial Set");
        GameController.missionDiff     = "Tutorial";
        GameController.missionInitials = "LITH";
        tutorialState = 0;
        spawningBirds = false;
        lastSpawn     = 0f;

        GameObject.Find("UAVs Needed").GetComponent <Text>().text = Difficulty.objectiveNeeded.ToString();
        birdGenerator = GameObject.Find("Bird Generator").GetComponent <BirdGenerator>();
        birdGenerator.automaticBirdSetting(false);

        Instantiate(Resources.Load <GameObject>("UIPrefabs/LITHTutorial"));
        GameController.challenge = "Learn how to catch!";
        tutorialScript           = GameObject.Find("LITHTutorial(Clone)").GetComponent <TutorialController>();
        tutorialScript.automaticTutorialSetting(false);

        batteryPanel = GameController.buildGameObject("UIPrefabs/BatteryPanel", new Vector2(-25f, -35f), new Vector2(25f, 35f));
        batteryPanel.GetComponent <RectTransform>().anchoredPosition = new Vector2(-25f, -35f);
        batteryPanel.transform.SetAsFirstSibling();

        landingCircle = new GameObject();
        SpriteRenderer renderer = landingCircle.AddComponent <SpriteRenderer>();

        renderer.sprite                       = Resources.Load <Sprite>("Sprites/white-dotted-circle");
        renderer.sortingLayerName             = "Foreground";
        renderer.sortingOrder                 = 10;
        renderer.color                        = new Vector4(0f / 255f, 197f / 255f, 58f / 255f, 1f);
        renderer.transform.parent             = GameObject.Find("Hand").transform;
        landingCircle.transform.localPosition = new Vector2(0f, 0f);
        landingCircle.transform.localScale    = new Vector2(2f, 2f);
        landingCircle.name                    = "landingCircle";
    }