// Use this for initialization void Start() { character = GetComponent<BirdCharacter2D> (); move = 1; }
// Use this for initialization void Start() { character = GetComponent <BirdCharacter2D> (); move = 1; }
// Use this for initialization void Start() { character = GetComponent<BirdCharacter2D> (); move = 1; }
// Use this for initialization void Start() { character = GetComponent <BirdCharacter2D> (); move = 1; }