void Update() { if (!_birdBehaviour.isAlive) { return; } if (recentlyFlapped) { flapCooldown -= Time.deltaTime; if (flapCooldown <= 0) { recentlyFlapped = false; } } if (recentlyRolled) { rerollDelay -= Time.deltaTime; if (rerollDelay <= 0) { recentlyRolled = false; } } //First 2 methods return shouldFlap if (BetweenObstaclesAndFarFromTop()) { _birdBehaviour.Flap(Random.Range(1, 1.25f)); } else if (TooCloseToGround()) { _birdBehaviour.Flap(Random.Range(1.25f, 1.5f)); } else if (HasObstacleAhead()) { if (HoleAbove()) { if (!recentlyFlapped) { recentlyFlapped = true; flapCooldown = Random.Range(0.2f, .7f); _birdBehaviour.Flap(Random.Range(1.0f, 1.5f)); } } } else if (!recentlyRolled && ShouldRandomFlap()) { if (!recentlyFlapped) { recentlyFlapped = true; flapCooldown = Random.Range(0.1f, .3f); _birdBehaviour.Flap(Random.Range(1.0f, 1.5f)); } } }
void Update() { if (recentlyFlapped) { flapCooldown -= Time.deltaTime; if (flapCooldown < 0) { recentlyFlapped = false; } } if (!recentlyFlapped && _audioMeasure.GetDB() >= GameSettings.minDBToFlap) { var mapped = _audioMeasure.GetDB().Remap(GameSettings.minDBToFlap, GameSettings.maxDB, GameSettings.BaseFlapForce, GameSettings.MaxFlapForce); Debug.Log("DB: " + _audioMeasure.GetDB() + "-forcE:" + mapped); recentlyFlapped = true; flapCooldown = GameSettings.PlayerFlapCooldown; _birdBehaviour.Flap(mapped); if (!LevelManager.Instance.levelStarted) { LevelManager.Instance.LevelStarted(); } } }
void Update() { if (Input.GetKeyDown(KeyCode.Space)) { _birdBehaviour.Flap(); if (!LevelManager.Instance.levelStarted) { LevelManager.Instance.LevelStarted(); } } }