コード例 #1
0
ファイル: BipedIK.cs プロジェクト: 09510/AvatarGame_Unity
        /*
         * Initiates the %IK solver
         * */
        protected override void InitiateSolver()
        {
            string message = "";

            if (BipedReferences.SetupError(references, ref message))
            {
                Warning.Log(message, references.root, false);
                return;
            }
            solvers.AssignReferences(references);

            // Initiating solvers
            if (solvers.spine.bones.Length > 1)
            {
                solvers.spine.Initiate(transform);
            }
            solvers.lookAt.Initiate(transform);
            solvers.aim.Initiate(transform);
            foreach (IKSolverLimb limb in solvers.limbs)
            {
                limb.Initiate(transform);
            }

            // Initiating constraints
            solvers.pelvis.Initiate(references.pelvis);
        }
コード例 #2
0
 public bool ReferencesError(ref string errorMessage)
 {
     if (BipedReferences.SetupError(this.references, ref errorMessage))
     {
         return(true);
     }
     if (this.references.spine.Length == 0)
     {
         errorMessage = "References has no spine bones assigned, can not initiate the solver.";
         return(true);
     }
     if (this.solver.rootNode == null)
     {
         errorMessage = "Root Node bone is null, can not initiate the solver.";
         return(true);
     }
     if (this.solver.rootNode != this.references.pelvis)
     {
         bool flag = false;
         for (int i = 0; i < this.references.spine.Length; i++)
         {
             if (this.solver.rootNode == this.references.spine[i])
             {
                 flag = true;
                 break;
             }
         }
         if (!flag)
         {
             errorMessage = "The Root Node has to be one of the bones in the Spine or the Pelvis, can not initiate the solver.";
             return(true);
         }
     }
     return(false);
 }
コード例 #3
0
        /// <summary>
        /// Checks the biped references for errors. Returns true if error found.
        /// </summary>
        public bool ReferencesError(ref string errorMessage)
        {
            // All the errors common to all bipeds
            if (BipedReferences.SetupError(references, ref errorMessage))
            {
                return(true);
            }

            // All the errors specific to FBBIK
            if (references.spine.Length == 0)
            {
                errorMessage = "References has no spine bones assigned, can not initiate the solver.";
                return(true);
            }

            if (solver.rootNode == null)
            {
                errorMessage = "Root Node bone is null, can not initiate the solver.";
                return(true);
            }

            if (solver.rootNode != references.pelvis)
            {
                bool inSpine = false;

                for (int i = 0; i < references.spine.Length; i++)
                {
                    if (solver.rootNode == references.spine[i])
                    {
                        inSpine = true;
                        break;
                    }
                }

                if (!inSpine)
                {
                    errorMessage = "The Root Node has to be one of the bones in the Spine or the Pelvis, can not initiate the solver.";
                    return(true);
                }
            }

            return(false);
        }
コード例 #4
0
        public override void OnInspectorGUI()
        {
            serializedObject.Update();

            EditorGUILayout.Space();

            Inspector.AddContent(fixTransforms);
            string message = string.Empty;

            // Editing References
            if (BipedReferencesInspector.AddModifiedInspector(references))
            {
                if (!Application.isPlaying)
                {
                    Warning.logged = false;

                    if (!BipedReferences.SetupError(script.references, ref message))
                    {
                        script.InitiateBipedIK();
                    }
                }
            }

            if (BipedReferences.SetupError(script.references, ref message))
            {
                // Warning box
                AddWarningBox(message);
                Warning.Log(message, script.transform, false);
            }
            else
            {
                // Editing Solvers
                BipedIKSolversInspector.AddInspector(solvers, solversProps);
            }

            EditorGUILayout.Space();

            serializedObject.ApplyModifiedProperties();
        }
コード例 #5
0
ファイル: BipedIK.cs プロジェクト: looki666/Green-Hell
        protected override void InitiateSolver()
        {
            string empty = string.Empty;

            if (BipedReferences.SetupError(this.references, ref empty))
            {
                Warning.Log(empty, this.references.root, false);
                return;
            }
            this.solvers.AssignReferences(this.references);
            if (this.solvers.spine.bones.Length > 1)
            {
                this.solvers.spine.Initiate(base.transform);
            }
            this.solvers.lookAt.Initiate(base.transform);
            this.solvers.aim.Initiate(base.transform);
            foreach (IKSolverLimb iksolverLimb in this.solvers.limbs)
            {
                iksolverLimb.Initiate(base.transform);
            }
            this.solvers.pelvis.Initiate(this.references.pelvis);
        }
コード例 #6
0
        protected override void InitiateSolver()
        {
            string message = "";

            if (BipedReferences.SetupError(this.references, ref message))
            {
                Warning.Log(message, this.references.root, false);
                return;
            }
            this.solvers.AssignReferences(this.references);
            if (this.solvers.spine.bones.Length > 1)
            {
                this.solvers.spine.Initiate(base.transform);
            }
            this.solvers.lookAt.Initiate(base.transform);
            this.solvers.aim.Initiate(base.transform);
            IKSolverLimb[] limbs = this.solvers.limbs;
            for (int i = 0; i < limbs.Length; i++)
            {
                limbs[i].Initiate(base.transform);
            }
            this.solvers.pelvis.Initiate(this.references.pelvis);
        }
コード例 #7
0
        public void OnEnable()
        {
            if (serializedObject == null)
            {
                return;
            }

            // Store the MonoScript for changing script execution order
            if (!Application.isPlaying)
            {
                MonoScript monoScript = MonoScript.FromMonoBehaviour(script);

                // Changing the script execution order to make sure BipedIK always executes after any other script except FullBodyBipedIK
                int executionOrder = MonoImporter.GetExecutionOrder(monoScript);
                if (executionOrder != 9998)
                {
                    MonoImporter.SetExecutionOrder(monoScript, 9998);
                }
            }

            references    = serializedObject.FindProperty("references");
            solvers       = serializedObject.FindProperty("solvers");
            solversProps  = BipedIKSolversInspector.FindProperties(solvers);
            fixTransforms = new SerializedContent(serializedObject.FindProperty("fixTransforms"), new GUIContent("Fix Transforms", "If true, will fix all the Transforms used by the solver to their initial state in each Update. This prevents potential problems with unanimated bones and animator culling with a small cost of performance."));

            // Automatically detecting references
            if (!Application.isPlaying)
            {
                if (script.references.isEmpty)
                {
                    BipedReferences.AutoDetectReferences(ref script.references, script.transform, new BipedReferences.AutoDetectParams(false, true));

                    references.isExpanded = true;
                    solvers.isExpanded    = false;
                    for (int i = 0; i < solversProps.Length; i++)
                    {
                        solversProps[i].isExpanded = false;
                    }

                    // Setting default values and initiating
                    script.InitiateBipedIK();
                    script.SetToDefaults();
                    EditorUtility.SetDirty(script);
                }
                else
                {
                    script.InitiateBipedIK();
                }

                Warning.logged = false;

                string message = string.Empty;
                if (Application.isPlaying)
                {
                    if (BipedReferences.SetupError(script.references, ref message) || BipedReferences.SetupWarning(script.references, ref message))
                    {
                        Warning.Log(message, script.references.root, false);
                    }
                }
            }
        }