public void Func() { var bindings = new Bindings(); bindings.Bind("a0", () => { return(true); }); var a0 = bindings.CallBinding("a0"); Assert.IsTrue((bool)a0); bindings.Bind("a1", (int p1) => { return(p1); }); var a1 = bindings.CallBinding("a1", 1); Assert.AreEqual(1, a1); bindings.Bind("a2", (int p1, int p2) => { return(p1 + p2); }); var a2 = bindings.CallBinding("a2", 1, 2); Assert.AreEqual(3, a2); bindings.Bind("a3", (int p1, int p2, int p3) => { return(p1 + p2 + p3); }); var a3 = bindings.CallBinding("a3", 1, 2, 3); Assert.AreEqual(6, a3); bindings.Bind("a4", (int p1, int p2, int p3, int p4) => { return(p1 + p2 + p3 + p4); }); var a4 = bindings.CallBinding("a4", 1, 2, 3, 5); Assert.AreEqual(11, a4); }
public void BindAgain() { var bindings = new Bindings(); bindings.Bind("foo", () => { return(true); }); Assert.Throws <InvalidOperationException>( () => bindings.Bind("foo", () => { return(false); }) ); }
private void Run() { // Make bindings and bind options Bindings binds = new Bindings(); SmartMenu menu = new SmartMenu(binds); menu.lang = "en"; binds.Bind("this", This); binds.Bind("that", That); binds.Bind("something", Something); binds.Bind("another", Another); binds.Bind("lang", changeLang); menu.LoadMenu("MenuSpec.txt"); menu.Activate(); void changeLang() { if (menu.lang == "en") { Console.Write("Danish or English? (EN for English and DA for Danish): "); } else { Console.Write("Dansk eller Engelsk ? (EN for Engelsk and DA for Dansk): "); } string answer = Console.ReadLine(); if (answer.ToLower().Trim() == "en") { menu.LoadMenu("MenuSpec.txt"); menu.lang = "en"; } else if (answer.ToLower().Trim() == "da") { menu.LoadMenu("DAMenuSpec.txt"); menu.lang = "da"; } } void Something() { if (menu.lang == "en") { Console.WriteLine("What do you want to do?"); } else { Console.WriteLine("Hvad vil du gøre?"); } Console.WriteLine(Functions.DoSomething(Console.ReadLine())); } }
public static void SetupDefaults() { API.FpsMax(200); API.ChunkRenderDistance(10); Bindings.Bind("W", "Game.PossessedPlayer.ForwardMove"); Bindings.Bind("LeftStickUp", "Game.PossessedPlayer.ForwardMove"); Bindings.Bind("S", "Game.PossessedPlayer.BackwardMove"); Bindings.Bind("LeftStickDown", "Game.PossessedPlayer.BackwardMove"); Bindings.Bind("D", "Game.PossessedPlayer.RightMove"); Bindings.Bind("LeftStickRight", "Game.PossessedPlayer.RightMove"); Bindings.Bind("A", "Game.PossessedPlayer.LeftMove"); Bindings.Bind("LeftStickLeft", "Game.PossessedPlayer.LeftMove"); Bindings.Bind("Shift", "Game.PossessedPlayer.Sprint"); Bindings.Bind("LeftStickClick", "Game.PossessedPlayer.Sprint"); Bindings.Bind("Space", "Game.PossessedPlayer.Jump"); Bindings.Bind("XboxA", "Game.PossessedPlayer.Jump"); Bindings.Bind("Control", "Game.PossessedPlayer.Crouch"); Bindings.Bind("XboxB", "Game.PossessedPlayer.Crouch"); Bindings.Bind("WheelUp", "Game.PossessedPlayer.InventoryUp"); Bindings.Bind("XboxLB", "Game.PossessedPlayer.InventoryUp"); Bindings.Bind("WheelDown", "Game.PossessedPlayer.InventoryDown"); Bindings.Bind("XboxRB", "Game.PossessedPlayer.InventoryDown"); Bindings.Bind("1", "Game.PossessedPlayer.InventorySlot0"); Bindings.Bind("2", "Game.PossessedPlayer.InventorySlot1"); Bindings.Bind("3", "Game.PossessedPlayer.InventorySlot2"); Bindings.Bind("4", "Game.PossessedPlayer.InventorySlot3"); Bindings.Bind("5", "Game.PossessedPlayer.InventorySlot4"); Bindings.Bind("6", "Game.PossessedPlayer.InventorySlot5"); Bindings.Bind("7", "Game.PossessedPlayer.InventorySlot6"); Bindings.Bind("8", "Game.PossessedPlayer.InventorySlot7"); Bindings.Bind("9", "Game.PossessedPlayer.InventorySlot8"); Bindings.Bind("0", "Game.PossessedPlayer.InventorySlot9"); Bindings.Bind("MouseUp", "Game.PossessedPlayer.LookUp"); Bindings.Bind("RightStickUp", "Game.PossessedPlayer.LookUp"); Bindings.Bind("MouseDown", "Game.PossessedPlayer.LookDown"); Bindings.Bind("RightStickDown", "Game.PossessedPlayer.LookDown"); Bindings.Bind("MouseRight", "Game.PossessedPlayer.LookRight"); Bindings.Bind("RightStickRight", "Game.PossessedPlayer.LookRight"); Bindings.Bind("MouseLeft", "Game.PossessedPlayer.LookLeft"); Bindings.Bind("RightStickLeft", "Game.PossessedPlayer.LookLeft"); Bindings.Bind("R", "Game.PossessedPlayer.BuildRotate"); Bindings.Bind("XboxX", "Game.PossessedPlayer.BuildRotate"); Bindings.Bind("Q", "Game.PossessedPlayer.ThrowCurrentItem"); Bindings.Bind("RightStickClick", "Game.PossessedPlayer.ThrowCurrentItem"); Bindings.Bind("K", "Game.PossessedPlayer.Respawn"); Bindings.Bind("XboxSelect", "Game.PossessedPlayer.Respawn"); Bindings.Bind("T", "Game.PossessedPlayer.ToggleFly"); Bindings.Bind("XboxY", "Game.PossessedPlayer.ToggleFly"); Bindings.Bind("MouseOne", "Game.PossessedPlayer.PrimaryFire"); Bindings.Bind("XboxRT", "Game.PossessedPlayer.PrimaryFire"); Bindings.Bind("MouseTwo", "Game.PossessedPlayer.SecondaryFire"); Bindings.Bind("XboxLT", "Game.PossessedPlayer.SecondaryFire"); }
public override void ViewWillAppear(bool animated) { //TODO implement logging and return it //LOG.Info("View will appear"); base.ViewWillAppear(animated); Bindings.Bind(); Bindings.UpdateTarget(); }
public void UpdateSource() { Bindings.Property(Model, x => x.Name) .To(Control.TextProperty()) .UpdateSource((_, s) => Model.Name = _.Target.Value + " HAHA"); Bindings.Bind(); Control.Text = "Hello World"; Assert.Equal(Model.Name, "Hello World HAHA"); }
public void Action() { var bindings = new Bindings(); bool a0 = false; bindings.Bind("a0", () => a0 = true); bindings.CallBinding("a0"); Assert.IsTrue(a0); int a1 = 0; bindings.Bind("a1", (int p1) => a1 = p1); bindings.CallBinding("a1", 1); Assert.AreEqual(1, a1); int a2 = 0; bindings.Bind("a2", (int p1, int p2) => { a1 = p1; a2 = p2; }); bindings.CallBinding("a2", 2, 3); Assert.AreEqual(2, a1); Assert.AreEqual(3, a2); int a3 = 0; bindings.Bind("a3", (int p1, int p2, int p3) => { a1 = p1; a2 = p2; a3 = p3; }); bindings.CallBinding("a3", 3, 4, 5); Assert.AreEqual(3, a1); Assert.AreEqual(4, a2); Assert.AreEqual(5, a3); int a4 = 0; bindings.Bind("a4", (int p1, int p2, int p3, int p4) => { a1 = p1; a2 = p2; a3 = p3; a4 = p4; }); bindings.CallBinding("a4", 4, 5, 6, 7); Assert.AreEqual(4, a1); Assert.AreEqual(5, a2); Assert.AreEqual(6, a3); Assert.AreEqual(7, a4); }
public void CallUnmappedBinding() { var bindings = new Bindings(); bindings.Bind("foo", () => { return(true); }); Assert.Throws <InvalidOperationException>( () => bindings.CallBinding("bar") ); }
public void ControlTriggersCommand() { Bindings.Command(Model.LoadCommand) .To(Control.ButtonClickTrigger()); Bindings.Bind(); Control.TriggerClick(); Assert.True(Model.LoadCommand.IsRunning); Model.LoadCommand.Task.Wait(); Assert.Equal("Name From Server", Model.Name); }
public void UpdateTarget() { Bindings.Property(Model, x => x.Name) .UpdateTarget((_, s) => Control.Text = Control.Text + "1"); Bindings.Bind(); Bindings.UpdateTarget(); Assert.Equal("1", Control.Text); Model.Name = "New Name"; Assert.Equal("11", Control.Text); }
public override void ViewWillAppear(bool animated) { if (Logger != null && Logger.IsEnabled(LogLevel.Information)) { Logger.LogInformation("View will appear"); } base.ViewWillAppear(animated); Bindings.Bind(); Bindings.UpdateTarget(); ViewWillAppear(); }
public void ConvertBackAndForth() { Bindings.Property(Model, x => x.Age) .Convert(x => x.ToString(), Int32.Parse) .To(Control.TextProperty()); Bindings.Bind(); Model.Age = 20; Assert.Equal("20", Control.Text); Control.Text = "25"; Assert.Equal(25, Model.Age); }
private void _on_Save_pressed() { Settings.Sensitivity = float.Parse(_mSensitivity.Text); Settings.InvertedMouse = _mInvert.Pressed; foreach (LineEdit le in _playerControls) { Bindings.Bind(le.Name, le.Text); } Commands.SaveConfig(); }
public void EvaluateReturnsVariableNodeBinding() { Variable var = new Variable("scooby"); VariableExpression constraint = new VariableExpression(var); Bindings bindings = new Bindings(); bindings.Bind(new Variable("scooby"), new Resource()); bindings.BindNode(new Variable("scooby"), new UriRef("http://example.com/scooby")); Assert.AreEqual(new UriRef("http://example.com/scooby"), constraint.Evaluate(bindings)); }
public void SatisfiedBy() { Bound expression1 = new Bound(new Variable("scooby")); Bound expression2 = new Bound(new Variable("velma")); Bindings bindings = new Bindings(); bindings.Bind(new Variable("scooby"), new Resource()); Assert.AreEqual(true, expression1.Evaluate(bindings), "expression1 should be satisfied by solution"); Assert.AreEqual(false, expression2.Evaluate(bindings), "expression2 should not be satisfied by solution"); }
public void Convert() { Bindings.Property(Model, x => x.Name) .Convert(x => x + " ABC") .To(Control.TextProperty()); Bindings.Bind(); Model.Name = "Hello"; Assert.Equal("Hello ABC", Control.Text); //Since there is no back conversion specified binding became OneWay automatically. Control.Text = "Change"; Assert.Equal("Hello", Model.Name); }
public void EqualsComparesBindingVariableNames() { Bindings bindings1 = new Bindings(); Bindings bindings2 = new Bindings(); Bindings bindings3 = new Bindings(); bindings1.Bind(new Variable("foo"), new UriRef("foo:foo")); bindings2.Bind(new Variable("foo"), new UriRef("foo:foo")); bindings3.Bind(new Variable("foo"), new UriRef("foo:bar")); Assert.IsTrue(bindings1.Equals(bindings2), "bindings1 should equal bindings2"); Assert.IsTrue(!bindings1.Equals(bindings3), "bindings1 should not equal bindings3"); }
public void WhenStartedAndFinished() { bool finished = false; bool started = false; Bindings.Command(Model.LoadCommand) .WhenStarted(_ => started = true) .WhenFinished(_ => finished = true); Bindings.Bind(); Model.LoadCommand.Execute(); Assert.True(started); Assert.False(finished); Model.LoadCommand.Task.Wait(); Assert.True(finished); }
public void AfterSourceUpdate() { Bindings.Property(Model, x => x.Name).To(Control.TextProperty()) .AfterSourceUpdate((binding, s) => { Target = (IProperty <string>)binding.Target; Source = (IProperty <string>)binding.Source; }); Bindings.Bind(); Control.Text = "Hello World"; Assert.NotNull(Target); Assert.NotNull(Source); }
public void Bind_Test1() { var c1 = new Counter(); var c2 = new Counter(); var d = Bindings.Bind(() => c1.Count, () => c2.Count); c1.Count = 5; Assert.AreEqual(c1.Count, c2.Count); c2.Count = 4; Assert.AreEqual(c1.Count, c2.Count); }
public void CompileFalseBoolInFunction() { var scope = new Scope(); var binds = new Bindings(); binds.Bind <object, object>("id", x => x); var nodes = Compiler.Compile("$ id(false)"); Assert.AreEqual(1, nodes.Count); Assert.IsAssignableFrom <Statement>(nodes[0]); var exp = (nodes[0] as Statement).expression; Assert.AreEqual(false, exp.Evaluate(scope, binds).AsObject()); }
public override void WillMoveToSuperview(UIView newsuper) { base.WillMoveToSuperview(newsuper); if (bindings != null) { if (newsuper != null) { Bindings.Bind(); Bindings.UpdateTarget(); } else { Bindings.Unbind(); } } }
public void CompileVariableKeywordInFunction() { var scope = new Scope(); scope.SetVar("truest", 5); var binds = new Bindings(); binds.Bind <object, object>("id", x => x); var nodes = Compiler.Compile("$ id(truest)"); Assert.AreEqual(1, nodes.Count); Assert.IsAssignableFrom <Statement>(nodes[0]); var exp = (nodes[0] as Statement).expression; Assert.AreEqual(5, exp.Evaluate(scope, binds).AsObject()); }
public void BeforeAndAfterExecute() { bool beforeExecute = true, afterExecute = false; Bindings.Command(Model.LoadCommand) .BeforeExecute(_ => beforeExecute = Model.LoadCommand.IsRunning) .AfterExecute(_ => afterExecute = Model.LoadCommand.IsRunning) .To(Control.ButtonClickTrigger()); Bindings.Bind(); //Before and After execute does NOT execute when command launched from code. Model.LoadCommand.ExecuteAsync().Wait(); Assert.True(beforeExecute); Assert.False(afterExecute); //Before and After execute are triggered when command initiated from UI. Control.TriggerClick(); Assert.False(beforeExecute); Assert.True(afterExecute); }
public static void LoadDefaultConfig() { // kb move Bindings.Bind("move_forward", "W"); Bindings.Bind("move_left", "A"); Bindings.Bind("move_backward", "S"); Bindings.Bind("move_right", "D"); Bindings.Bind("jump", "Space"); // mouse Bindings.Bind("attack", "MouseOne"); Bindings.Bind("look_up", "MouseUp"); Bindings.Bind("look_down", "MouseDown"); Bindings.Bind("look_right", "MouseRight"); Bindings.Bind("look_left", "MouseLeft"); // other Bindings.Bind("mousemode_toggle", "M"); Bindings.Bind("mainmenu_toggle", "Escape"); Bindings.Bind("console_toggle", "`"); }
public void Bind_Test2() { var c1 = new Counter(); var c2 = new Counter(); var d = Bindings.Bind(() => c1.Count, () => c2.Count); c1.Count = 5; Assert.AreEqual(c1.Count, c2.Count); c2.Count = 4; Assert.AreEqual(c1.Count, c2.Count); d.Dispose(); c1.Count++; // 5 Assert.AreEqual(c1.Count, c2.Count + 1); }
public override void ViewDidLoad() { base.ViewDidLoad(); if (NavigationController != null) { NavigationController.NavigationBarHidden = true; } Waiting.Color = UIColor.Yellow; Bindings.Bind(Waiting).For(x => x.Hidden).To(x => x.InFlight); Bindings.Apply(); ViewModel.AuthenticateEvent += (object sender, SdkEventArgs e) => { if (!e.Successful) { this.Alert("Error", "cannot contact server, please check your internet connection"); } }; Task.Delay(1000); ViewModel.AuthenticateCommand.Execute(); }
static List <object> GetDelCall(string Name) { switch (Name) { case "print": return(new List <object> { Name, new Action <string>(delegate(string ToPrint){ Console.Print(ToPrint); }) }); case "log": return(new List <object> { Name, new Action <string>(delegate(string ToLog){ Console.Log(ToLog); }) }); case "host": return(new List <object> { Name, new Action(delegate(){ Net.Host(); }) }); case "connect": return(new List <object> { Name, new Action <string>(delegate(string Ip){ if (Ip == "" || Ip == "localhost" || Ip == "undefined") { Ip = "127.0.0.1"; } Net.ConnectTo(Ip); }) }); case "disconnect": return(new List <object> { Name, new Action(delegate(){ Net.Disconnect(); }) }); case "ms_get": return(new List <object> { Name, new Func <int>(() => { return OS.GetTicksMsec(); }) }); case "peerlist_get": return(new List <object> { Name, new Func <Jurassic.Library.ArrayInstance>(() => { Jurassic.Library.ArrayInstance Out = Scripting.ConsoleEngine.Array.Construct(); foreach (int Id in Net.PeerList) { Out.Push(Id); } return Out; }) }); case "bind": return(new List <object> { Name, new Action <string, string>(delegate(string FunctionName, string InputString){ Bindings.Bind(FunctionName, InputString); }) }); case "unbind": return(new List <object> { Name, new Action <string>(delegate(string FunctionName){ Bindings.UnBind(FunctionName); }) }); case "player_input_forward_set": return(new List <object> { Name, new Action <double>(delegate(double Sens){ Game.PossessedPlayer.ForwardMove(Sens); }) }); case "player_input_forward_get": return(new List <object> { Name, new Func <double>(() => { return Game.PossessedPlayer.ForwardSens; }) }); case "player_input_backward_set": return(new List <object> { Name, new Action <double>(delegate(double Sens){ Game.PossessedPlayer.BackwardMove(Sens); }) }); case "player_input_backward_get": return(new List <object> { Name, new Func <double>(() => { return Game.PossessedPlayer.BackwardSens; }) }); case "player_input_right_set": return(new List <object> { Name, new Action <double>(delegate(double Sens){ Game.PossessedPlayer.RightMove(Sens); }) }); case "player_input_right_get": return(new List <object> { Name, new Func <double>(() => { return Game.PossessedPlayer.RightSens; }) }); case "player_input_left_set": return(new List <object> { Name, new Action <double>(delegate(double Sens){ Game.PossessedPlayer.LeftMove(Sens); }) }); case "player_input_left_get": return(new List <object> { Name, new Func <double>(() => { return Game.PossessedPlayer.LeftSens; }) }); case "player_input_sprint_set": return(new List <object> { Name, new Action <double>(delegate(double Sens){ Game.PossessedPlayer.Sprint(Sens); }) }); case "player_input_sprint_get": return(new List <object> { Name, new Func <double>(() => { return Game.PossessedPlayer.IsSprinting ? 1d : 0d; }) }); case "player_input_jump_set": return(new List <object> { Name, new Action <double>(delegate(double Sens){ Game.PossessedPlayer.Jump(Sens); }) }); case "player_input_jump_get": return(new List <object> { Name, new Func <double>(() => { return Game.PossessedPlayer.IsJumping ? 1d : 0d; }) }); case "player_input_inventory_up": return(new List <object> { Name, new Action(delegate(){ Game.PossessedPlayer.InventoryUp(); }) }); case "player_input_inventory_down": return(new List <object> { Name, new Action(delegate(){ Game.PossessedPlayer.InventoryDown(); }) }); case "player_input_look_up": return(new List <object> { Name, new Action <double>(delegate(double Sens){ Game.PossessedPlayer.LookUp(Sens); }) }); case "player_input_look_down": return(new List <object> { Name, new Action <double>(delegate(double Sens){ Game.PossessedPlayer.LookDown(Sens); }) }); case "player_input_look_right": return(new List <object> { Name, new Action <double>(delegate(double Sens){ Game.PossessedPlayer.LookRight(Sens); }) }); case "player_input_look_left": return(new List <object> { Name, new Action <double>(delegate(double Sens){ Game.PossessedPlayer.LookLeft(Sens); }) }); case "player_input_build_rotate": return(new List <object> { Name, new Action <double>(delegate(double Sens){ Game.PossessedPlayer.BuildRotate(Sens); }) }); case "player_input_primary_fire": return(new List <object> { Name, new Action <double>(delegate(double Sens){ Game.PossessedPlayer.PrimaryFire(Sens); }) }); case "player_input_secondary_fire": return(new List <object> { Name, new Action <double>(delegate(double Sens){ Game.PossessedPlayer.SecondaryFire(Sens); }) }); case "gamemode_set": return(new List <object> { Name, new Action <string>(delegate(string GameModeName){ if (Game.Self.GetTree().GetNetworkPeer() != null && Game.Self.GetTree().GetNetworkUniqueId() == 1) { Scripting.LoadGameMode(GameModeName); } else { Console.Print("Error: Cannot set gamemode as client"); } }) }); case "gamemode_get": return(new List <object> { Name, new Func <string>(() => { return Scripting.GamemodeName; }) }); case "chunk_render_distance_set": return(new List <object> { Name, new Action <double>(delegate(double Distance){ if (Distance < 2d) { Console.Print("Cannot set render distance value lower than two chunks"); return; } Game.ChunkRenderDistance = (int)Distance; Game.PossessedPlayer.UnloadAndRequestChunks(); }) }); case "chunk_render_distance_get": return(new List <object> { Name, new Func <double>(() => { return Convert.ToDouble(Game.ChunkRenderDistance); }) }); case "save": return(new List <object> { Name, new Action(delegate(){ Building.SaveWorld("TestSave"); }) }); case "load": return(new List <object> { Name, new Action(delegate(){ Building.LoadWorld("TestSave"); }) }); default: throw new System.ArgumentException("Invalid GetDelCall name arg '" + Name + "'"); } }
static List <object> GetDelCall(string Name) { switch (Name) { case "print": return(new List <object> { Name, new Action <string>(delegate(string ToPrint){ Console.Print(ToPrint); }) }); case "log": return(new List <object> { Name, new Action <string>(delegate(string ToLog){ Console.Log(ToLog); }) }); case "host": return(new List <object> { Name, new Action(delegate(){ Net.Host(); }) }); case "connect": return(new List <object> { Name, new Action <string>(delegate(string Ip){ if (Ip == "" || Ip == "localhost" || Ip == "undefined") { Ip = "127.0.0.1"; } Net.ConnectTo(Ip); }) }); case "ms_get": return(new List <object> { Name, new Func <int>(() => { return OS.GetTicksMsec(); }) }); case "peerlist_get": return(new List <object> { Name, new Func <Jurassic.Library.ArrayInstance>(() => { Jurassic.Library.ArrayInstance Out = Scripting.ConsoleEngine.Array.Construct(); foreach (int Id in Net.PeerList) { Out.Push(Id); } return Out; }) }); case "bind": return(new List <object> { Name, new Action <string, string>(delegate(string FunctionName, string InputString){ Bindings.Bind(FunctionName, InputString); }) }); case "unbind": return(new List <object> { Name, new Action <string>(delegate(string FunctionName){ Bindings.UnBind(FunctionName); }) }); case "player_input_forward_set": return(new List <object> { Name, new Action <double>(delegate(double Sens){ Game.PossessedPlayer.ForwardMove(Sens); }) }); case "player_input_forward_get": return(new List <object> { Name, new Func <double>(() => { return Game.PossessedPlayer.ForwardSens; }) }); case "player_input_backward_set": return(new List <object> { Name, new Action <double>(delegate(double Sens){ Game.PossessedPlayer.BackwardMove(Sens); }) }); case "player_input_backward_get": return(new List <object> { Name, new Func <double>(() => { return Game.PossessedPlayer.BackwardSens; }) }); case "player_input_right_set": return(new List <object> { Name, new Action <double>(delegate(double Sens){ Game.PossessedPlayer.RightMove(Sens); }) }); case "player_input_right_get": return(new List <object> { Name, new Func <double>(() => { return Game.PossessedPlayer.RightSens; }) }); case "player_input_left_set": return(new List <object> { Name, new Action <double>(delegate(double Sens){ Game.PossessedPlayer.LeftMove(Sens); }) }); case "player_input_left_get": return(new List <object> { Name, new Func <double>(() => { return Game.PossessedPlayer.LeftSens; }) }); case "player_input_sprint_set": return(new List <object> { Name, new Action <double>(delegate(double Sens){ Game.PossessedPlayer.Sprint(Sens); }) }); case "player_input_sprint_get": return(new List <object> { Name, new Func <double>(() => { return Game.PossessedPlayer.IsSprinting ? 1d : 0d; }) }); case "player_input_jump_set": return(new List <object> { Name, new Action <double>(delegate(double Sens){ Game.PossessedPlayer.Jump(Sens); }) }); case "player_input_jump_get": return(new List <object> { Name, new Func <double>(() => { return Game.PossessedPlayer.IsJumping ? 1d : 0d; }) }); case "player_input_inventory_up": return(new List <object> { Name, new Action(delegate(){ Game.PossessedPlayer.InventoryUp(); }) }); case "player_input_inventory_down": return(new List <object> { Name, new Action(delegate(){ Game.PossessedPlayer.InventoryDown(); }) }); case "player_input_look_up": return(new List <object> { Name, new Action <double>(delegate(double Sens){ Game.PossessedPlayer.LookUp(Sens); }) }); case "player_input_look_down": return(new List <object> { Name, new Action <double>(delegate(double Sens){ Game.PossessedPlayer.LookDown(Sens); }) }); case "player_input_look_right": return(new List <object> { Name, new Action <double>(delegate(double Sens){ Game.PossessedPlayer.LookRight(Sens); }) }); case "player_input_look_left": return(new List <object> { Name, new Action <double>(delegate(double Sens){ Game.PossessedPlayer.LookLeft(Sens); }) }); case "player_input_primary_fire": return(new List <object> { Name, new Action <double>(delegate(double Sens){ Game.PossessedPlayer.PrimaryFire(Sens); }) }); default: throw new System.ArgumentException("Invalid GetDelCall name arg '" + Name + "'"); } }
public static bool Bind(string InputString, string FunctionName) { return(Bindings.Bind(InputString, FunctionName)); }