コード例 #1
0
            public void Move_Initial()
            {
                BinaryTrack sut = BinaryTrack.StartEmptyTrack(_gameProps);

                Assert.AreEqual((0, 0), sut.Head);
                var map = sut.ToCartesian();

                MapAssert.AllCoordinatesAreZeroExcept(map, (0, 0));
            }
コード例 #2
0
            public void Move_East()
            {
                _sut.OnMove(Direction.East);

                BinaryTrack result = _sut.FirstPossibleTrack();
                var         map    = result.ToCartesian();

                Assert.AreEqual((1, 0), result.Head);
                MapAssert.AllCoordinatesAreZeroExcept(map, (0, 0), (1, 0));
            }
コード例 #3
0
        public void CanRepresentAllEmptyCells()
        {
            var gameProps = new GameProps {
                Width = 4, Height = 4, MyId = 0
            };

            string[] shape =
            {
                "....",
                "....",
                "....",
                "...."
            };

            BinaryTrack sut = BinaryTrack.FromString(gameProps, shape);

            int[,] map = sut.ToCartesian();
            MapAssert.AllCoordinatesAreZero(map);
        }
コード例 #4
0
        public void CanRepresentMixedFreeAndIslandCells()
        {
            var gameProps = new GameProps {
                Width = 4, Height = 4, MyId = 0
            };

            string[] shape =
            {
                "x..x",
                ".xx.",
                "....",
                "...."
            };

            BinaryTrack sut = BinaryTrack.FromString(gameProps, shape);

            int[,] map = sut.ToCartesian();
            Assert.AreEqual(gameProps.Width, map.GetLength(0));
            Assert.AreEqual(gameProps.Height, map.GetLength(1));

            MapAssert.AllCoordinatesAreZeroExcept(map, (0, 0), (3, 0), (1, 1), (2, 1));
        }
コード例 #5
0
ファイル: GameAnalysis.cs プロジェクト: payman81/OceanOfCode
        public void Setup()
        {
            _console   = new ConsoleMock();
            _gameProps = new GameProps {
                Width = 15, Height = 15, MyId = 0
            };

            var mapData = new short[]
            { 0, 3867, 3867, 7680, 7168, 7168, 30720, 30720, 28672, 25008, 25008, 1, 1, 24576, 24576, };
            BinaryTrack binaryMap = BinaryTrack.FromDebug(_gameProps, mapData, null);

            var         currentData  = new short[] { 16384, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, };
            BinaryTrack currentTrack = BinaryTrack.FromDebug(_gameProps, currentData, (0, 0));

            var filterData = new short[]
            { 32767, 32767, 32767, 32767, 32767, 31775, 31775, 31775, 31775, 32191, 32767, 32767, 32767, 32767, 32767, };
            BinaryTrack filterTrack         = BinaryTrack.FromDebug(_gameProps, filterData, null);
            var         headPositionReducer = new HeadPositionReducer(_gameProps, binaryMap.ToCartesian(), filterTrack);

            _sut = EnemyTracker.FromDebug(_gameProps, binaryMap, currentTrack, null, _console, headPositionReducer, Direction.South);

            var moveProps = new MoveProps {
                OpponentOrders = "SILENCE|SURFACE 5", OpponentLife = 5, MyPosition = (2, 11), TorpedoCooldown = 0, MineCooldown = 3, SilenceCooldown = 5
            };

            _sut.Next(moveProps);



            var nextMoveProps = new MoveProps {
                OpponentOrders = "MOVE S", OpponentLife = 5, MyPosition = (2, 11), TorpedoCooldown = 0, SilenceCooldown = 2, MineCooldown = 1
            };

            _sut.Next(nextMoveProps);
        }
    }
}
コード例 #6
0
            public void Move_SeveralDirection()
            {
                _sut.OnMove(Direction.East);
                _sut.OnMove(Direction.South);
                _sut.OnMove(Direction.East);
                _sut.OnMove(Direction.North);
                _sut.OnMove(Direction.East);
                _sut.OnMove(Direction.East);
                _sut.OnMove(Direction.East);
                _sut.OnMove(Direction.East);
                _sut.OnMove(Direction.East);
                _sut.OnMove(Direction.East);
                _sut.OnMove(Direction.East);
                _sut.OnMove(Direction.South);


                BinaryTrack result = _sut.FirstPossibleTrack();
                var         map    = result.ToCartesian();

                Assert.AreEqual((9, 1), result.Head);
                MapAssert.AllCoordinatesAreZeroExcept(map, (0, 0), (1, 0), (1, 1), (2, 1), (2, 0), (3, 0), (4, 0), (5, 0), (6, 0), (7, 0), (8, 0), (9, 0), (9, 1));

                Console.WriteLine(_sut.Debug());
            }