private void ParseModelBlockGLUVs(BinaryParser parser, Model model, uint name, uint size, uint numItems, ushort flags) { var streamMesh = (model.Meshes[0]); int num = (int)numItems; streamMesh.UV0.Clear(); streamMesh.UV0.Capacity = num; for (int i = 0; i < num; ++i) { streamMesh.UV0.Add(parser.ConsumeVector2()); } }