public override void Encode(BinaryOutput stream) { stream.Write(Directories.Count); Directories.ForEach(d => d.Encode(stream)); stream.Write(Sprites.Count); Sprites.ForEach(s => s.Encode(stream)); }
public void Serialize(BinaryOutput output) { output.Write(TilesetID); output.Write(Row); output.Write(Col); output.Write(X); output.Write(Y); }
public void Encode(BinaryOutput stream) { stream.Write(Name); stream.Write(Tiles.Count); foreach (Tile tile in Tiles) { stream.Write(tile); } stream.Write(Texture); }
public void Encode(BinaryOutput stream) { stream.Write((byte) Pattern); stream.Write((byte) Speed); stream.Write(Count); stream.Write(CurrentIndex); stream.Write(Inverted); stream.Write(Movements.Count); Movements.ForEach(m => m.Encode(stream)); }
public void Encode(BinaryOutput stream) { stream.Write(this.Name); stream.Write(this.TimePerFrame); stream.Write((byte) this.Flags); stream.Write(this.Indices.Count); foreach (int value in this.Indices) { stream.Write(value); } }
public void Encode(BinaryOutput stream, World world) { stream.Write(world.Name); stream.Write(world.Author ?? ""); world.TilesetFactory.Encode(stream); world.EntityTemplateFactory.Encode(stream); world.TilesetContainer.Encode(stream); world.EntityContainer.Encode(stream); world.UIContainer.Encode(stream); world.SpriteLibrary.Encode(stream); }
public void Encode(BinaryOutput stream) { stream.Write(Name); stream.Write(Tokens.Count); NamedVariableIO io = new NamedVariableIO(stream); foreach (IEncodable token in Tokens) { if (token is NamedVariable) { io.Write(token as NamedVariable); } else { stream.Write(-1); stream.Write(token); } } }
public void Serialize(BinaryOutput output) { output.Write(Rows); output.Write(Cols); for (var i = 0; i < Rows; i++) { for (var j = 0; j < Cols; j++) { output.Write(Tiles[i, j]); } } }
public void Serialize(BinaryOutput output) { output.Write(Texture); output.Write(Position); int size = animations.Count; output.Write(size); for (var i = 0; i < size; i++) { KeyValuePair<string, Animation> element = animations.ElementAt(i); output.Write(element.Key); output.Write(element.Value); } }
public void Serialize(BinaryOutput output) { output.Write(Name); output.Write(Tilesets.Count); for (var i = 0; i < Tilesets.Count; i++) { KeyValuePair<int, Tileset> element = Tilesets.ElementAt(i); output.Write(element.Key); output.Write(element.Value); } output.Write(Layers); }
public void BuildGame(Project project, string loc) { FileStream stream = File.OpenWrite(loc); BinaryOutput output = new BinaryOutput(stream); output.Write(project.World.TilesetContainer.Count); foreach (Tileset t in project.World.TilesetContainer) { output.Write(t); } output.Write(project.World.EntityContainer.All().Count); foreach (EntityTemplate e in project.World.EntityContainer.All()) { output.Write(e); } }
public static void DumpGame(World world, BinaryOutput output) { new RegionData().Encode(output, world); output.Write(world.Maps.Count); foreach (Map map in world.Maps) { new MapData().Encode(output, map); } }
public void Encode(BinaryOutput stream) { stream.Write(spriteindex); stream.Write(collidable); stream.Write(reflecting); stream.Write(animated); stream.Write(frames); stream.Write(timeperframe); stream.Write(DefaultBehavior); }
public void Copy() { if (this.Initialized) { if (EditorEngine.Instance.StateMachine.State == EntityEditorState.Instance) { //DataObject obj = new DataObject("aeon_entities", null); DataFormats.Format f = DataFormats.GetFormat("aeon_entities"); IDataObject obj = new DataObject(); MemoryStream stream = new MemoryStream(); BinaryOutput bin = new BinaryOutput(stream); bin.Write(EntitySelectionTool.Instance.SelectedEntities.Count); //write Template index and positions, no actual Entities :> EntitySelectionTool.Instance.SelectedEntities.ForEach(e => { bin.Write(e.TemplateID); bin.Write(e.Position.X); bin.Write(e.Position.Y); }); obj.SetData(f.Name, false, stream); Clipboard.SetDataObject(obj); } } }
public void Serialize(BinaryOutput output) { output.Write(Name); output.Write(TimePerFrame); output.Write(Frames); output.Write((byte) AnimationFlag); output.Write((byte) FlipEffect); output.Write(Rotation); }
public byte[] DecompileMethod(MethodDefinition method) { var binout = new BinaryOutput(this); try { DecompileMethod(method, binout); } catch (Exception ex) { binout.Write("Error Decompiling: " + ex.Message); } return binout.GetOutput(); }
public void Encode(BinaryOutput stream, Map map) { stream.Write(map.Name); stream.Write(map.Author); stream.Write(map.Width); stream.Write(map.Height); stream.Write(map.Tilesets); for (int i = 0; i < map.Width; i++) { for (int j = 0; j < map.Height; j++) { for (int k = 0; k < Map.LayerCount; k++) { map.Tiles[i][j][k].Encode(stream); } } } stream.Write(map.Entities.Count); foreach (MapEntity e in map.Entities) { stream.Write(e.TemplateID); stream.Write(e.Position); } }
public void Encode(BinaryOutput stream) { stream.Write(Name); stream.Write(ID); stream.Write((byte) EntityType); stream.Write((byte) ShadowType); stream.Write(isSubEntity); stream.Write(ShadowOffset); stream.Write(0); stream.Write(CollisionMap as IEncodable); stream.Write(Texture); stream.Write(Animations.Count); foreach (Animation animation in Animations) { stream.Write(animation); } }
public virtual void Encode(BinaryOutput stream) { stream.Write(this.Name); stream.Write(this.Deletable); stream.Write(Directories.Count); foreach (SpriteLibraryDirectory pair in Directories) { stream.Write(pair); } stream.Write(Sprites.Count); foreach (SpriteLibrarySprite pair in Sprites) { stream.Write(pair); } }
public void Encode(BinaryOutput stream) { stream.Write(Name); stream.Write(ID); stream.Write((byte)EntityType); stream.Write((byte)ShadowType); stream.Write(isSubEntity); stream.Write(ShadowOffset); stream.Write(0); stream.Write(CollisionMap as IEncodable); stream.Write(Texture); stream.Write(Animations.Count); foreach (Animation animation in Animations) { stream.Write(animation); } }
public void Encode(BinaryOutput stream) { stream.Write(Uid); stream.Write(Elapsed); stream.Write(Duration); }
public void Serialize(BinaryOutput output) { output.Write(Texture); }
public void Encode(BinaryOutput stream) { stream.Write(Name); stream.Write(Code); }
public void Encode(BinaryOutput stream) { stream.Write((byte) Facing); stream.Write((byte) Speed); }
public void Serialize(BinaryOutput output) { output.Write(Source); }
public void Encode(BinaryOutput stream) { stream.Write(Name); stream.Write(Unchangeable); stream.Write(Deletable); stream.Write(Texture); }
public void Encode(BinaryOutput stream) { stream.Write(World.Name); stream.Write(World.Author ?? ""); World.TilesetContainer.Encode(stream); World.EntityContainer.Encode(stream); World.EntityTemplateFactory.Encode(stream); World.TilesetFactory.Encode(stream); World.UIContainer.Encode(stream); World.SpriteLibrary.Encode(stream); //DFS Stack <TreeNode> stack = new Stack <TreeNode>(); List <TreeNode> visited = new List <TreeNode>(); List <TreeNode> _reversed = lMaps.Nodes[0].Nodes.Cast <TreeNode>().ToList(); _reversed.Reverse(); foreach (TreeNode child in _reversed) { stack.Push(child); } //OPCODES: //0x01 : FOLDER //0x02 : FALL-IN //0x03 : FALL-BACK //0x04 : MAP int writeCount = 0; Stack <TreeNode> _stack = new Stack <TreeNode>(); _reversed.Clear(); _reversed = lMaps.Nodes[0].Nodes.Cast <TreeNode>().ToList(); _reversed.Reverse(); foreach (TreeNode child in _reversed) { _stack.Push(child); } while (_stack.Count > 0) { TreeNode node = _stack.Pop(); writeCount++; List <TreeNode> reversed = node.Nodes.Cast <TreeNode>().ToList(); reversed.Reverse(); if (reversed.Count > 0) { writeCount += 2; } foreach (TreeNode child in reversed) { _stack.Push(child); } } stream.Write(writeCount); while (stack.Count > 0) { TreeNode node = stack.Pop(); Map m = node.Tag as Map; visited.Add(node); if (m == null) { stream.Write(0x01); stream.Write(node.Text); List <TreeNode> reversedChilds = node.Nodes.Cast <TreeNode>().ToList(); reversedChilds.Reverse(); if (reversedChilds.Count > 0) { stream.Write(0x02); } foreach (TreeNode child in reversedChilds) { stack.Push(child); } } else { stream.Write(0x04); stream.Write(m.Name); stream.Write(m.Author); stream.Write(m.Width); stream.Write(m.Height); /* ENCODE ALL MOCKUP TILESETS */ stream.Write(m.Tilesets.Count); foreach (MockupTileset tref in m.Tilesets) { stream.Write(tref.Tileset.Name); } /* ENCODE ALL MOCKUP BEHAVIORS */ for (int i = 0; i < m.Width * m.Height; i++) { int x = i % m.Width; int y = i / m.Width; m.Behaviors[x, y].Encode(stream); } /* ENCODE ALL ACTIONS */ ActionManager actionmanager = EditorEngine.Instance.GetActionManager(m); ActionIO writer = new ActionIO(stream); stream.Write(actionmanager.Actions.Count); foreach (IAction act in actionmanager.Actions) { writer.Write(act); } } if (node.Parent != null && lMaps.Nodes[0].Nodes[lMaps.Nodes[0].Nodes.Cast <TreeNode>().Count() - 1] != node) { bool allDone = true; foreach (TreeNode child in node.Parent.Nodes) { bool done = false; foreach (TreeNode visitedNode in visited.Where(visitedNode => child.Equals(visitedNode))) { done = true; } if (!done) { allDone = false; break; } } if (allDone) { stream.Write(0x03); } } } }
public virtual void Encode(BinaryOutput stream) { stream.Write(name); }
public override void Encode(BinaryOutput stream) { base.Encode(stream); stream.Write(TemplateID); stream.Write(Collidable); stream.Write(Shadow); stream.Write(Rotation); stream.Write(Scale); stream.Write(Opacity); stream.Write(TopMost); stream.Write(Color.ToVector4()); }
public void Serialize(BinaryOutput output) { output.Write(ConquerDirectory); output.Write(Effects); }
public void Encode(BinaryOutput stream) { stream.Write(BehaviorId); }
public void Encode(BinaryOutput stream) { stream.Write(BehaviorId); }
public void Encode(BinaryOutput stream) { stream.Write(this.currentId); }
public void Encode(BinaryOutput stream) { stream.Write(this.currentId); }
public void Encode(BinaryOutput stream) { stream.Write(Uid); stream.Write(Elapsed); stream.Write(Duration); }
public override void Encode(BinaryOutput stream) { base.Encode(stream); stream.Write((byte) this.Facing); stream.Write(Effects.Count); EffectIO io = new EffectIO(stream); Effects.ForEach(io.Write); }
public void Serialize(BinaryOutput output) { output.Write(ConquerDirectory); output.Write(Effects); }
public void Execute(WriteBinaryStateMode mode) { BinaryOutput?.Write(State, mode); }
public void Encode(BinaryOutput stream) { stream.Write((byte)Facing); stream.Write((byte)Speed); }
public void Encode(BinaryOutput stream) { stream.Write(this.Rows); stream.Write(this.Columns); stream.Write(this.Texture); }
public void Write(NamedVariable t) { BinaryOutput stream = _stream as BinaryOutput; int type = 0; if (t is NamedBoolean) { type = 1; } else if (t is NamedByte) { type = 2; } else if (t is NamedChar) { type = 3; } else if (t is NamedDecimal) { type = 4; } else if (t is NamedDouble) { type = 5; } else if (t is NamedInt16) { type = 6; } else if (t is NamedInt32) { type = 7; } else if (t is NamedInt64) { type = 8; } else if (t is NamedSByte) { type = 9; } else if (t is NamedSingle) { type = 10; } else if (t is NamedString) { type = 11; } else if (t is NamedUInt16) { type = 12; } else if (t is NamedUInt32) { type = 13; } else if (t is NamedUInt64) { type = 14; } stream.Write(type); stream.Write(t); }
public override void Encode(BinaryOutput stream) { base.Encode(stream); stream.Write(value); }
public void Encode(BinaryOutput stream) { stream.Write(Name); stream.Write(Code); }