/// <summary> /// Loads integer mapping of NodeIDs. /// </summary> /// <returns></returns> public static Dictionary <int, long> LoadMappedDict() { var fileName = $"{Parameters.DictFolder}mapped.dict.bin"; var reverseMappedDict = BinaryIO.ReadFromBinaryFile <Dictionary <int, long> >(fileName); return(reverseMappedDict); }
private void LoadDialogues() { string filePath = Application.dataPath + editorDialogueSavePath + "dialogueeditor.data"; DialogueEditorSaveData dialogueEditorSaveData = BinaryIO.ReadFromBinaryFile <DialogueEditorSaveData>(filePath); if (dialogueEditorSaveData == null) { return; } dialogues = dialogueEditorSaveData.Deserialize(NodeConnectionPointClicked, RemoveNode, NodeActorIDChanged, RemoveNodeConnection); ChangeCurrentDialogue(dialogues.Count - 1); }
public void OpenDialogue(int id, Type dialogueUIHandlerType, bool poolDialogue, Action onDialogueClosed, params DialogueActor[] actors) { if (!(dialogueUIHandlerType.IsSubclassOf(typeof(DialogueUIHandler)))) { return; } DialogueUIHandler dialogueUIHandler = null; // Find the object of the right type in "dialogueUIPrefabs" array. foreach (DialogueUIHandler dialogueUI in dialogueUIHanlders) { if (dialogueUI.GetType() == dialogueUIHandlerType) { dialogueUIHandler = dialogueUI; } } if (dialogueUIHandler == null) { return; } Dialogue dialogue = GetPooledDialogue(id); // If Dialogue is not pooled, then load from file. if (dialogue == null) { string filePath = GetDialogueFilePath(id); dialogue = BinaryIO.ReadFromBinaryFile <Dialogue>(filePath); if (dialogue == null) { return; } } // Pool dialogue if "poolDialogue" is marked true. if (poolDialogue) { AddPooledDialogue(dialogue); } // Open dialogue in DialogueUIHandler. dialogueUIHandler.OpenDialogue(dialogue, onDialogueClosed, actors); }