コード例 #1
0
 private void pack_flags()
 {
     data_flags = 0;
     if (Interior)
     {
         data_flags = BinaryFlag.set((ushort)data_flags, (ushort)FLAGS_CELL.Interior);
     }
     if (HasWater)
     {
         data_flags = BinaryFlag.set((ushort)data_flags, (ushort)FLAGS_CELL.HasWater);
     }
 }
コード例 #2
0
ファイル: FACT.cs プロジェクト: Hashmi1/IndorilConverter
        public static TES5.Group convert(string file)
        {
            TES5.Group fact = new TES5.Group("FACT");

            TES3.ESM.open(file);

            while (TES3.ESM.find("FACT"))
            {
                TES3.Record f3 = new TES3.Record();
                f3.read();

                string editor_id = f3.find_first("NAME").readString();
                string full_name = f3.find_first("NAME") != null?f3.find_first("NAME").readString() : null;

                TES5.Record f5 = new TES5.Record("FACT", editor_id);

                if (full_name != null)
                {
                    f5.addField(new TES5.Field("FULL", Text.zstring(full_name)));
                }

                List <TES3.SubRecord> ANAMs = f3.find_all("ANAM", true);
                List <TES3.SubRecord> INTVs = f3.find_all("INTV", true);

                foreach (TES3.SubRecord intv in INTVs)
                {
                    int reaction = intv.getData().ReadInt32();
                    if (reaction <= -3) // make hostile
                    {
                        reaction = 1;
                    }
                    else if (reaction > -3 && reaction <= 1)
                    {
                        reaction = 0;
                    }
                    else if (reaction >= 2)
                    {
                        reaction = 2;
                    }
                }

                uint flags = 0;
                flags = BinaryFlag.set(flags, 0x8000);
                f5.addField(new TES5.Field("DATA", Binary.toBin(flags)));
                fact.addRecord(f5);
            }


            TES3.ESM.close();

            return(fact);
        }
コード例 #3
0
        static TES5.Record make_txst(string editor_id, string texture)
        {
            texture = texture.Replace(".tga", ".dds");

            string path = "morrowind\\";

            TES5.Record txset = new TES5.Record("TXST");
            txset.addField(new TES5.Field("EDID", Text.editor_id(editor_id)));
            txset.addField(new TES5.Field("OBND", new byte[12]));
            txset.addField(new TES5.Field("TX00", Text.zstring(path + texture)));
            txset.addField(new TES5.Field("TX01", Text.zstring(path + texture.Replace(".dds", "_n.dds"))));

            ushort flag = (ushort)BinaryFlag.set(0, 0x01);

            txset.addField(new TES5.Field("DNAM", Binary.toBin(flag)));

            return(txset);
        }
コード例 #4
0
ファイル: Record.cs プロジェクト: Hashmi1/IndorilConverter
        public Record(string type, bool compressed = false)
        {
            if (type == null)
            {
                return;
            }

            this.type = type.ToCharArray(0, 4);
            //this.flags = flags;
            if (compressed)
            {
                this.compressed = compressed;
                this.flags      = BinaryFlag.set((uint)0, (uint)FLAGS.compressed);
            }
            this.id       = FormID.getNew();
            this.revision = 5906;
            this.version  = 43;
            this.unknown  = 0;
        }
コード例 #5
0
            public XCLL()
            {
                Ambient       = new byte[4];
                Directional   = new byte[4];
                FogNear       = new byte[4];
                AmbientX_plus = new byte[4] {
                    255, 255, 255, 0
                };
                AmbientX_minus = new byte[4] {
                    255, 255, 255, 0
                };
                AmbientY_plus = new byte[4] {
                    255, 255, 255, 0
                };
                AmbientY_minus = new byte[4] {
                    255, 255, 255, 0
                };
                AmbientZ_plus = new byte[4] {
                    255, 255, 255, 0
                };
                AmbientZ_minus = new byte[4] {
                    255, 255, 255, 0
                };
                SpecularColor = new byte[4];
                FogFar2       = new byte[4];

                Inheritflags_minuscontrols = (uint)BinaryFlag.set(0, 0x0001);
                Inheritflags_minuscontrols = (uint)BinaryFlag.set(Inheritflags_minuscontrols, 0x0002);
                Inheritflags_minuscontrols = (uint)BinaryFlag.set(Inheritflags_minuscontrols, 0x0004);
                Inheritflags_minuscontrols = (uint)BinaryFlag.set(Inheritflags_minuscontrols, 0x0008);
                Inheritflags_minuscontrols = (uint)BinaryFlag.set(Inheritflags_minuscontrols, 0x0010);
                Inheritflags_minuscontrols = (uint)BinaryFlag.set(Inheritflags_minuscontrols, 0x0020);
                Inheritflags_minuscontrols = (uint)BinaryFlag.set(Inheritflags_minuscontrols, 0x0040);
                Inheritflags_minuscontrols = (uint)BinaryFlag.set(Inheritflags_minuscontrols, 0x0080);
                Inheritflags_minuscontrols = (uint)BinaryFlag.set(Inheritflags_minuscontrols, 0x0100);
                Inheritflags_minuscontrols = (uint)BinaryFlag.set(Inheritflags_minuscontrols, 0x0200);
                Inheritflags_minuscontrols = (uint)BinaryFlag.set(Inheritflags_minuscontrols, 0x0400);

                FogPow       = 1.0f;
                FresnelPower = 1.0f;
                FogMax       = 1.0f;
            }
コード例 #6
0
 public void make_persistent()
 {
     this.flags = BinaryFlag.set(this.flags, 0x400);
 }
コード例 #7
0
ファイル: Record.cs プロジェクト: Hashmi1/IndorilConverter
        //byte[] compressed_data;
        // END Data



        public void setFlag(uint option)
        {
            flags = BinaryFlag.set(flags, option);
        }
コード例 #8
0
ファイル: LIGH.cs プロジェクト: Hashmi1/IndorilConverter
        public void pack()
        {
            addField(new Field("EDID", Text.editor_id(editor_id)));

            if (full_name != null)
            {
                addField(new Field("FULL", Text.zstring(full_name)));
            }

            if (model != null)
            {
                addField(new Field("MODL", Text.model_path(model)));
            }

            if (icon != null)
            {
                addField(new Field("ICON", Text.zstring(icon)));
            }

            // FIELD -> DATA
            {
                MemoryStream ms = new MemoryStream();
                BinaryWriter bw = new BinaryWriter(ms);

                bw.Write((UInt32)Time);
                bw.Write((UInt32)Radius);

                bw.Write((byte)r);
                bw.Write((byte)g);
                bw.Write((byte)b);
                bw.Write((byte)0);

                UInt32 flags = 0;

                if (Dynamic)
                {
                    flags = BinaryFlag.set(flags, (UInt32)0x0001);
                }
                if (carried)
                {
                    flags = BinaryFlag.set(flags, (UInt32)0x0002);
                }
                if (Flicker)
                {
                    flags = BinaryFlag.set(flags, (UInt32)0x0008);
                }
                if (Off)
                {
                    flags = BinaryFlag.set(flags, (UInt32)0x0020);
                }
                if (FlickerSlow)
                {
                    flags = BinaryFlag.set(flags, (UInt32)0x0040);
                }
                if (Pulse)
                {
                    flags = BinaryFlag.set(flags, (UInt32)0x0080);
                }
                if (Spotlight)
                {
                    flags = BinaryFlag.set(flags, (UInt32)0x0400);
                }
                if (Hemisphere)
                {
                    flags = BinaryFlag.set(flags, (UInt32)0x0800);
                }
                if (Omnidirectional)
                {
                    flags = BinaryFlag.set(flags, (UInt32)0x1000);
                }

                bw.Write((UInt32)flags);
                bw.Write((float)Falloff_Exponent);
                bw.Write((float)FOV);
                bw.Write((float)Near_Clip);
                bw.Write((float)Period);
                bw.Write((float)Intensity_Amplitude);
                bw.Write((float)Movement_Amplitude);
                bw.Write((UInt32)Value);
                bw.Write((float)Weight);

                if (ms.Length != 48)
                {
                    Log.error("LIGH:DATA must be 48 bytes");
                }

                addField(new Field("DATA", ms.ToArray()));
            }
        }