コード例 #1
0
 /// <summary>
 /// Write the makefile to the given archive
 /// </summary>
 /// <param name="Writer">The archive to write to</param>
 public void Write(BinaryArchiveWriter Writer)
 {
     Writer.WriteLong(CreateTimeUtc.Ticks);
     Writer.WriteString(ToolchainInfo);
     Writer.WriteString(ExternalMetadata);
     Writer.WriteFileReference(ReceiptFile);
     Writer.WriteDirectoryReference(ProjectIntermediateDirectory);
     Writer.WriteInt((int)TargetType);
     Writer.WriteBool(bDeployAfterCompile);
     Writer.WriteBool(bHasProjectScriptPlugin);
     Writer.WriteArray(AdditionalArguments, Item => Writer.WriteString(Item));
     Writer.WriteArray(PreBuildScripts, Item => Writer.WriteFileReference(Item));
     Writer.WriteList(Actions, Action => Action.Write(Writer));
     Writer.WriteList(EnvironmentVariables, x => { Writer.WriteString(x.Item1); Writer.WriteString(x.Item2); });
     Writer.WriteList(OutputItems, Item => Writer.WriteFileItem(Item));
     Writer.WriteDictionary(ModuleNameToOutputItems, k => Writer.WriteString(k), v => Writer.WriteArray(v, e => Writer.WriteFileItem(e)));
     Writer.WriteHashSet(HotReloadModuleNames, x => Writer.WriteString(x));
     Writer.WriteDictionary(DirectoryToSourceFiles, k => Writer.WriteDirectoryItem(k), v => Writer.WriteArray(v, e => Writer.WriteFileItem(e)));
     Writer.WriteHashSet(WorkingSet, x => Writer.WriteFileItem(x));
     Writer.WriteHashSet(CandidatesForWorkingSet, x => Writer.WriteFileItem(x));
     Writer.WriteList(UObjectModules, e => e.Write(Writer));
     Writer.WriteList(UObjectModuleHeaders, x => x.Write(Writer));
     Writer.WriteHashSet(PluginFiles, x => Writer.WriteFileItem(x));
     Writer.WriteHashSet(AdditionalDependencies, x => Writer.WriteFileItem(x));
 }
コード例 #2
0
ファイル: Action.cs プロジェクト: MORTAL2000/UnrealEngine4.26
 /// <summary>
 /// ISerializable: Called when serialized to report additional properties that should be saved
 /// </summary>
 public void Write(BinaryArchiveWriter Writer)
 {
     Writer.WriteByte((byte)ActionType);
     Writer.WriteDirectoryReference(WorkingDirectory);
     Writer.WriteBool(bPrintDebugInfo);
     Writer.WriteFileReference(CommandPath);
     Writer.WriteString(CommandArguments);
     Writer.WriteString(CommandDescription);
     Writer.WriteString(StatusDescription);
     Writer.WriteBool(bCanExecuteRemotely);
     Writer.WriteBool(bCanExecuteRemotelyWithSNDBS);
     Writer.WriteBool(bIsGCCCompiler);
     Writer.WriteBool(bShouldOutputStatusDescription);
     Writer.WriteBool(bProducesImportLibrary);
     Writer.WriteList(PrerequisiteItems, Item => Writer.WriteFileItem(Item));
     Writer.WriteList(ProducedItems, Item => Writer.WriteFileItem(Item));
     Writer.WriteList(DeleteItems, Item => Writer.WriteFileItem(Item));
     Writer.WriteFileItem(DependencyListFile);
 }
コード例 #3
0
 public void Write(BinaryArchiveWriter Writer)
 {
     Writer.WriteLong(LastWriteTimeUtc);
     Writer.WriteList <FileItem>(Files, File => Writer.WriteCompactFileItem(File));
 }
コード例 #4
0
 /// <summary>
 /// Write the dependencies object to disk
 /// </summary>
 /// <param name="Writer">Archive to write to</param>
 public void Write(BinaryArchiveWriter Writer)
 {
     Writer.WriteDictionary(Dependencies, Key => Key.Write(Writer), Value => Writer.WriteList(Value, x => Writer.WriteString(x)));
 }