void Start() { if (!line && !(line = gameObject.GetComponent<LineRenderer> ())) { line = gameObject.AddComponent<LineRenderer> (); } line.SetWidth (0.04f, 0.04f); if (!label) label = (new GameObject ()).AddComponent<BillboardLabel> (); if (!cam) { cam = Camera.main; } label.cam = cam; label.viewportSize.x = 0.08f; // A good length for 3 characters }
void Start() { if (!line && !(line = gameObject.GetComponent <LineRenderer> ())) { line = gameObject.AddComponent <LineRenderer> (); } line.SetWidth(0.04f, 0.04f); if (!label) { label = (new GameObject()).AddComponent <BillboardLabel> (); } if (!cam) { cam = Camera.main; } label.cam = cam; label.viewportSize.x = 0.08f; // A good length for 3 characters }
// Use this for initialization void Start() { label = gameObject.GetComponent<BillboardLabel> (); }