コード例 #1
0
 public void BigAnimationInfoSave(BigAniBar _info)
 {
     _info._animationName = this.gameObject.name;
 }
コード例 #2
0
    public void DeleteClick()
    {
        if (_smallAniBar.GetComponent <SmallAniBar>()._voice)
        {
            foreach (BigAniBar A in _itemListControl._dataBaseBigVoice)
            {
                Debug.Log("a = " + A);
                if (A == _bigAniBar.GetComponent <BigAniBar>())
                {
                    _itemListControl._dataBaseBigVoice.Remove(A);
                    break;
                }
            }
            foreach (SmallAniBar A in _itemListControl._dataBaseSmallVoice)
            {
                if (A == _smallAniBar.GetComponent <SmallAniBar>())
                {
                    _itemListControl._dataBaseSmallVoice.Remove(A);
                    break;
                }
            }
        }
        else
        {
            foreach (BigAniBar A in _itemListControl._dataBaseBigAnimation)
            {
                if (A == _bigAniBar.GetComponent <BigAniBar>())
                {
                    Debug.Log(1);
                    _itemListControl._dataBaseBigAnimation.Remove(A);
                    break;
                }
            }
            foreach (SmallAniBar A in _itemListControl._dataBaseSmallAnimation)
            {
                if (A == _smallAniBar.GetComponent <SmallAniBar>())
                {
                    Debug.Log(2);
                    _itemListControl._dataBaseSmallAnimation.Remove(A);
                    break;
                }
            }
        }
        if (_smallAniBar.GetComponent <SmallAniBar>()._voice)
        {
            BigAniBar   _tmp          = _bigAniBar.GetComponent <BigAniBar>();
            SmallAniBar _tmp1         = _smallAniBar.GetComponent <SmallAniBar>();
            float       _barX         = _tmp.gameObject.transform.localPosition.x;
            float       _barWidth     = _tmp1._aniBarWidth;
            string      _voiceName    = Static.STATIC._clickAniBar.transform.GetChild(0).GetComponent <Text>().text;
            int         _dir_key      = _tmp1._dir_key;
            int         _originNumber = _tmp1._item._originNumber;
            string      _parentName   = "";
            if (_originNumber == 2000)
            {
                _parentName = _tmp.transform.parent.transform.parent.name.Substring(0, 8);
            }
            if (_originNumber == 2001)
            {
                _parentName = _tmp.transform.parent.transform.parent.name.Substring(0, 3);
            }
            if (_originNumber == 2002)
            {
                _parentName = _tmp.transform.parent.transform.parent.name.Substring(0, 5);
            }

            HistoryController.pushAniBarVoiceDeleteHist(_barX, _barWidth, _voiceName, _parentName, _dir_key, _originNumber);
        }
        else
        {
            BigAniBar   _tmp           = _bigAniBar.GetComponent <BigAniBar>();
            SmallAniBar _tmp1          = _smallAniBar.GetComponent <SmallAniBar>();
            float       _barX          = _tmp.gameObject.transform.localPosition.x;
            float       _barWidth      = _tmp1._aniBarWidth;
            string      _animationName = _tmp1._animationName;
            string      _animationText = _tmp.transform.GetChild(0).GetComponent <Text>().text;
            int         _moveOrState;
            int         _actionOrFace;
            int         _rotation;
            if (_tmp1._moveCheck)
            {
                _moveOrState = 1;
            }
            else
            {
                _moveOrState = 0;
            }
            if (_tmp1._actionOrFace)
            {
                _actionOrFace = 1;
            }
            else
            {
                _actionOrFace = 0;
            }
            if (_tmp1._rotation)
            {
                _rotation = 1;
            }
            else
            {
                _rotation = 0;
            }

            int   _layerNumber = _tmp1._layerNumber;
            float _arriveX     = _tmp1._arriveLocation.x;
            float _arriveY     = _tmp1._arriveLocation.y;
            float _arriveZ     = _tmp1._arriveLocation.z;

            int    _originNumber = _tmp1._item._originNumber;
            string _parentName   = "";
            if (_originNumber == 2000)
            {
                _parentName = _tmp.transform.parent.transform.parent.name.Substring(0, 8);
            }
            if (_originNumber == 2001)
            {
                _parentName = _tmp.transform.parent.transform.parent.name.Substring(0, 3);
            }
            if (_originNumber == 2002)
            {
                _parentName = _tmp.transform.parent.transform.parent.name.Substring(0, 5);
            }

            HistoryController.pushAniBarDeleteHist(_barX, _barWidth, _animationName, _parentName, _animationText, _moveOrState, _actionOrFace, _layerNumber, _arriveX, _arriveY, _arriveZ, _originNumber, _rotation);
        }
        Destroy(_smallAniBar);
        Destroy(_bigAniBar);
        Static.STATIC._clickAniBar = null;
        this.transform.parent.parent.gameObject.SetActive(false);
    }
コード例 #3
0
 public void AddVoiceDB(BigAniBar _bigAniBar, SmallAniBar _smallAniBar)
 {
     _dataBaseBigVoice.Add(_bigAniBar);
     _dataBaseSmallVoice.Add(_smallAniBar);
     _voiceDBIndex++;
 }
コード例 #4
0
    /* ClickedItemMenu의 DeleteButton 눌렀을 경우*/
    public void OnclickDeleteItem()
    {
        GameObject _schedulerController = GameObject.Find("Controllers").transform.GetChild(0).gameObject;

        if (_clickedItem._originNumber >= 2000 && _clickedItem._originNumber <= 2005) //즉 사람이면 스케줄러 삭제 실행
        {
            HumanItem _history;
            _history = _clickedItem.item3d.GetComponent <ItemObject>()._thisHuman;
            if (_history._shirt != null)
            {
                _history._shirtName = _history._shirt.name;
            }
            if (_history._pant != null)
            {
                _history._pantName = _history._pant.name;
            }
            if (_history._shoes != null)
            {
                _history._shoesName = _history._shoes.name;
            }

            _schedulerController.GetComponent <SchedulerController>()._deleteObjectName  = _clickedItem.item3d.transform.parent.gameObject.name;
            _schedulerController.GetComponent <SchedulerController>()._deleteObjectNmber = _clickedItem._objectNumber;

            Debug.Log("OnclickDeleteItem : " + _clickedItem.item3d.transform.parent.gameObject.name);
            GameObject _deleteSmallScheduler = GameObject.Find("Canvas").transform.GetChild(2).transform.GetChild(4).transform.GetChild(1).transform.GetChild(0).transform.GetChild(0).transform.GetChild(1).transform.Find(_clickedItem.item3d.transform.parent.gameObject.name).gameObject;
            GameObject _deleteBigScheduler   = _deleteSmallScheduler.GetComponent <SmallSchedulerBar>()._bigScheduler;

            List <AniBarDelete>      abd  = new List <AniBarDelete>();
            List <AniBarVoiceDelete> abvd = new List <AniBarVoiceDelete>();

            for (int i = 0; i < _itemListControl._dataBaseSmallAnimation.Count; i++)
            {
                try
                {
                    BigAniBar   _tmp  = _itemListControl._dataBaseBigAnimation[i];
                    SmallAniBar _tmp1 = _itemListControl._dataBaseSmallAnimation[i];
                    if (_tmp.transform.parent.transform.parent.name != _clickedItem.item3d.transform.parent.gameObject.name)
                    {
                        continue;
                    }
                    float  _barX          = _tmp.gameObject.transform.localPosition.x;
                    float  _barWidth      = _tmp1._aniBarWidth;
                    string _animationName = _tmp1._animationName;
                    string _animationText = _tmp.transform.GetChild(0).GetComponent <Text>().text;
                    string _parentName    = _tmp.transform.parent.transform.parent.name;
                    int    _moveOrState;
                    int    _actionOrFace;
                    int    _rotation;
                    if (_tmp1._moveCheck)
                    {
                        _moveOrState = 1;
                    }
                    else
                    {
                        _moveOrState = 0;
                    }
                    if (_tmp1._actionOrFace)
                    {
                        _actionOrFace = 1;
                    }
                    else
                    {
                        _actionOrFace = 0;
                    }
                    if (_tmp1._rotation)
                    {
                        _rotation = 1;
                    }
                    else
                    {
                        _rotation = 0;
                    }

                    int   _layerNumber = _tmp1._layerNumber;
                    float _arriveX     = _tmp1._arriveLocation.x;
                    float _arriveY     = _tmp1._arriveLocation.y;
                    float _arriveZ     = _tmp1._arriveLocation.z;

                    int _originNumber = _tmp1._item._originNumber;

                    abd.Add(new AniBarDelete(_barX, _barWidth, _animationName, _parentName, _animationText, _moveOrState, _actionOrFace, _layerNumber, _arriveX, _arriveY, _arriveZ, _originNumber, _rotation));
                }
                catch (Exception e)
                {
                    Debug.Log(e);
                }
            }

            for (int i = 0; i < _itemListControl._dataBaseBigVoice.Count; i++)
            {
                try
                {
                    BigAniBar   _tmp  = _itemListControl._dataBaseBigVoice[i];
                    SmallAniBar _tmp1 = _itemListControl._dataBaseSmallVoice[i];
                    if (_tmp.transform.parent.transform.parent.name != _clickedItem.item3d.transform.parent.gameObject.name)
                    {
                        continue;
                    }
                    float  _barX         = _tmp.gameObject.transform.localPosition.x;
                    float  _barWidth     = _tmp1._aniBarWidth;
                    string _voiceName    = _tmp.transform.GetChild(0).GetComponent <Text>().text;
                    int    _dir_key      = _tmp1._dir_key;
                    int    _originNumber = _tmp1._item._originNumber;
                    string _parentName   = "";
                    if (_originNumber == 2000)
                    {
                        _parentName = _tmp.transform.parent.transform.parent.name.Substring(0, 8);
                    }
                    if (_originNumber == 2001)
                    {
                        _parentName = _tmp.transform.parent.transform.parent.name.Substring(0, 3);
                    }
                    if (_originNumber == 2002)
                    {
                        _parentName = _tmp.transform.parent.transform.parent.name.Substring(0, 5);
                    }
                    if (_originNumber == 2003)
                    {
                        _parentName = _tmp.transform.parent.transform.parent.name.Substring(0, 7);
                    }

                    abvd.Add(new AniBarVoiceDelete(_barX, _barWidth, _voiceName, _parentName, _dir_key, _originNumber));
                }
                catch (Exception e)
                {
                    Debug.Log(e);
                }
            }
            /* DB에서 삭제해야 하는 부분 */
            Debug.Log(abvd.Count);
            HistoryController.pushHumanDeleteHist(_clickedItem._originNumber, _clickedItem._objectNumber, _clickedItem.itemName, _clickedItem.item3d.transform.parent.transform.position, _clickedItem.item3d.transform.eulerAngles, _clickedItem.item3d.transform.parent.transform.localScale, abd, abvd, _history);
            _itemListControl.DeleteDBHuman(_clickedItem._objectNumber);
            _schedulerController.GetComponent <SchedulerController>().SchedulerDelete();
            Debug.Log("사람 삭제");
        }
        else
        {
            Debug.Log(_clickedItem.item3d.transform.parent.transform.eulerAngles);
            /* DB에서 삭제해야 하는 부분 */
            HistoryController.pushObjectDeleteHist(_clickedItem._objectNumber, _clickedItem._originNumber, _clickedItem.itemName, _clickedItem.item3d.transform.parent.transform.position, _clickedItem.item3d.transform.parent.transform.eulerAngles, _clickedItem.item3d.transform.parent.transform.localScale);
            _itemListControl.DeleteDBitem(_clickedItem._objectNumber);

            Debug.Log("아이템 삭제");
        }

        /* 아이템 파괴 */
        Destroy(_clickedItem.item3d.transform.parent.gameObject);

        /* 메뉴 리셋 */
        BasePanelReset();
        ResetClickMenu();
        ResetAnimationPanel();

        ///* 카메라 제자리로 */
        //_cameraMoveAron.CameraZoomOut();

        /*
         * History
         * date   : 2018-11-26
         * author : Lugup
         * 내  용 : Item Deleted
         * 실행시 : 객체를 제거함 - 객체와 연결된 애니메이션, 스케쥴러의 내용 전부 삭제
         * 취소시 : 제거했던 객체를 다시 불러옴, 객체와 연결됬던 애니메이션, 스케쥴러의 내용 전부 복구하는 작업.
         *
         */
    }
コード例 #5
0
    /**
     * date 2018.07.23
     * author Lugub
     * desc
     *     AnimationBar를 List만들어서 DataBase저장용의 List를 만듬
     *     객체와는 다르게 선언이 "List<AnimationBar>" 이기 때문에 스크립트 단위로 저장
     *     AddActionDB()     - AnimationBar가 하나 생성되었을 때 이걸 리스트에 저장함.
     *     DeleteActionDB()  - AnimationBar를 삭제했을 경우 호출
     */


    public void AddActionDB(BigAniBar _bigAniBar, SmallAniBar _smallAniBar)
    {
        _dataBaseBigAnimation.Add(_bigAniBar);
        _dataBaseSmallAnimation.Add(_smallAniBar);
        _actionDBIndex++;
    }