public void CanSolveForRandomMatrix(int order) { var matrixA = Matrix<double>.Build.Random(order, order, 1); var matrixB = Matrix<double>.Build.Random(order, order, 1); var monitor = new Iterator<double>( new IterationCountStopCriterium<double>(1000), new ResidualStopCriterium<double>(1e-10)); var solver = new BiCgStab(); var matrixX = matrixA.SolveIterative(matrixB, solver, monitor); // The solution X row dimension is equal to the column dimension of A Assert.AreEqual(matrixA.ColumnCount, matrixX.RowCount); // The solution X has the same number of columns as B Assert.AreEqual(matrixB.ColumnCount, matrixX.ColumnCount); var matrixBReconstruct = matrixA*matrixX; // Check the reconstruction. for (var i = 0; i < matrixB.RowCount; i++) { for (var j = 0; j < matrixB.ColumnCount; j++) { Assert.AreEqual(matrixB[i, j], matrixBReconstruct[i, j], 1.0e-7); } } }
public void CanSolveForRandomVector(int order) { var matrixA = MatrixLoader.GenerateRandomDenseMatrix(order, order); var vectorb = MatrixLoader.GenerateRandomDenseVector(order); var monitor = new Iterator(new IIterationStopCriterium[] { new IterationCountStopCriterium(1000), new ResidualStopCriterium(1e-10), }); var solver = new BiCgStab(monitor); var resultx = solver.Solve(matrixA, vectorb); Assert.AreEqual(matrixA.ColumnCount, resultx.Count); var matrixBReconstruct = matrixA * resultx; // Check the reconstruction. for (var i = 0; i < order; i++) { Assert.AreEqual(vectorb[i].Real, matrixBReconstruct[i].Real, 1e-5); Assert.AreEqual(vectorb[i].Imaginary, matrixBReconstruct[i].Imaginary, 1e-5); } }
public void CanSolveForRandomMatrix(int order) { var matrixA = MatrixLoader.GenerateRandomDenseMatrix(order, order); var matrixB = MatrixLoader.GenerateRandomDenseMatrix(order, order); var monitor = new Iterator(new IIterationStopCriterium[] { new IterationCountStopCriterium(1000), new ResidualStopCriterium(1e-10) }); var solver = new BiCgStab(monitor); var matrixX = solver.Solve(matrixA, matrixB); // The solution X row dimension is equal to the column dimension of A Assert.AreEqual(matrixA.ColumnCount, matrixX.RowCount); // The solution X has the same number of columns as B Assert.AreEqual(matrixB.ColumnCount, matrixX.ColumnCount); var matrixBReconstruct = matrixA * matrixX; // Check the reconstruction. for (var i = 0; i < matrixB.RowCount; i++) { for (var j = 0; j < matrixB.ColumnCount; j++) { Assert.AreEqual(matrixB[i, j], matrixBReconstruct[i, j], 1.0e-7); } } }
public void CanSolveForRandomVector(int order) { // Due to datatype "float" it can happen that solution will not converge for specific random matrix // That's why we will do 3 tries and downgrade stop criterion each time for (var iteration = 6; iteration > 3; iteration--) { var matrixA = Matrix <float> .Build.Random(order, order, 1); var vectorb = Vector <float> .Build.Random(order, 1); var monitor = new Iterator <float>( new IterationCountStopCriterion <float>(MaximumIterations), new ResidualStopCriterion <float>(Math.Pow(1.0 / 10.0, iteration))); var solver = new BiCgStab(); var resultx = matrixA.SolveIterative(vectorb, solver, monitor); if (monitor.Status != IterationStatus.Converged) { // Solution was not found, try again downgrading convergence boundary continue; } Assert.AreEqual(matrixA.ColumnCount, resultx.Count); var matrixBReconstruct = matrixA * resultx; // Check the reconstruction. for (var i = 0; i < order; i++) { Assert.AreEqual(vectorb[i], matrixBReconstruct[i], (float)Math.Pow(1.0 / 10.0, iteration - 3)); } return; } }
public void CanSolveForRandomMatrix(int order) { var matrixA = Matrix <double> .Build.Random(order, order, 100); var matrixB = Matrix <double> .Build.Random(order, order, 200); var monitor = new Iterator <double>( new IterationCountStopCriterion <double>(1000), new ResidualStopCriterion <double>(1e-10)); var solver = new BiCgStab(); var matrixX = matrixA.SolveIterative(matrixB, solver, monitor); // The solution X row dimension is equal to the column dimension of A Assert.AreEqual(matrixA.ColumnCount, matrixX.RowCount); // The solution X has the same number of columns as B Assert.AreEqual(matrixB.ColumnCount, matrixX.ColumnCount); var matrixBReconstruct = matrixA * matrixX; // Check the reconstruction. for (var i = 0; i < matrixB.RowCount; i++) { for (var j = 0; j < matrixB.ColumnCount; j++) { Assert.AreEqual(matrixB[i, j], matrixBReconstruct[i, j], 1.0e-7); } } }
public void SolveLongMatrixThrowsArgumentException() { var matrix = new SparseMatrix(3, 2); var input = new DenseVector(3); var solver = new BiCgStab(); Assert.Throws<ArgumentException>(() => matrix.SolveIterative(input, solver)); }
public void SolveWideMatrixThrowsArgumentException() { var matrix = new SparseMatrix(2, 3); var input = new DenseVector(2); var solver = new BiCgStab(); Assert.That(() => matrix.SolveIterative(input, solver), Throws.ArgumentException); }
public void SolveLongMatrixThrowsArgumentException() { var matrix = new SparseMatrix(3, 2); Vector input = new DenseVector(3); var solver = new BiCgStab(); Assert.Throws<ArgumentException>(() => solver.Solve(matrix, input)); }
public void SolveLongMatrixThrowsArgumentException() { var matrix = new SparseMatrix(3, 2); var input = new DenseVector(3); var solver = new BiCgStab(); Assert.Throws <ArgumentException>(() => solver.Solve(matrix, input)); }
public void SolveLongMatrix() { var matrix = new SparseMatrix(3, 2); Vector <double> input = new DenseVector(3); var solver = new BiCgStab(); solver.Solve(matrix, input); }
public void SolveWideMatrix() { var matrix = new SparseMatrix(2, 3); Vector <Complex32> input = new DenseVector(2); var solver = new BiCgStab(); solver.Solve(matrix, input); }
public void SolveLongMatrixThrowsArgumentException() { var matrix = new SparseMatrix(3, 2); var input = new DenseVector(3); var solver = new BiCgStab(); Assert.That(() => matrix.SolveIterative(input, solver), Throws.ArgumentException); }
public void SolveWideMatrixThrowsArgumentException() { var matrix = new SparseMatrix(2, 3); var input = new DenseVector(2); var solver = new BiCgStab(); Assert.Throws <ArgumentException>(() => matrix.SolveIterative(input, solver)); }
/// <summary> /// The main method that runs the BiCGStab iterative solver. /// </summary> public void UseSolver() { // Create a sparse matrix. For now the size will be 10 x 10 elements Matrix matrix = CreateMatrix(10); // Create the right hand side vector. The size is the same as the matrix // and all values will be 2.0. Vector rightHandSideVector = new DenseVector(10, 2.0); // Create a preconditioner. The possibilities are: // 1) No preconditioner - Simply do not provide the solver with a preconditioner. // 2) A simple diagonal preconditioner - Create an instance of the Diagonal class. // 3) A ILU preconditioner - Create an instance of the IncompleteLu class. // 4) A ILU preconditioner with pivoting and drop tolerances - Create an instance of the Ilutp class. // Here we'll use the simple diagonal preconditioner. // We need a link to the matrix so the pre-conditioner can do it's work. IPreConditioner preconditioner = new Diagonal(); // Create a new iterator. This checks for convergence of the results of the // iterative matrix solver. // In this case we'll create the default iterator IIterator iterator = Iterator.CreateDefault(); // Create the solver BiCgStab solver = new BiCgStab(preconditioner, iterator); // Now that all is set we can solve the matrix equation. Vector solutionVector = solver.Solve(matrix, rightHandSideVector); // Another way to get the values is by using the overloaded solve method // In this case the solution vector needs to be of the correct size. solver.Solve(matrix, rightHandSideVector, solutionVector); // Finally you can check the reason the solver finished the iterative process // by calling the SolutionStatus property on the iterator ICalculationStatus status = iterator.Status; if (status is CalculationCancelled) Console.WriteLine("The user cancelled the calculation."); if (status is CalculationIndetermined) Console.WriteLine("Oh oh, something went wrong. The iterative process was never started."); if (status is CalculationConverged) Console.WriteLine("Yippee, the iterative process converged."); if (status is CalculationDiverged) Console.WriteLine("I'm sorry the iterative process diverged."); if (status is CalculationFailure) Console.WriteLine("Oh dear, the iterative process failed."); if (status is CalculationStoppedWithoutConvergence) Console.WriteLine("Oh dear, the iterative process did not converge."); }
private Complex[] CalculateSystemOfLinearEquations(Complex[,] matrixSystem, Complex[] matrixRightSide) { var matrixA = DenseMatrix.OfArray(matrixSystem); var vectorB = new DenseVector(matrixRightSide); var iterationCountStopCriterion = new IterationCountStopCriterion <Complex>(1000); var residualStopCriterion = new ResidualStopCriterion <Complex>(1e-10); var monitor = new Iterator <Complex>(iterationCountStopCriterion, residualStopCriterion); var solver = new BiCgStab(); return(matrixA.SolveIterative(vectorB, solver, monitor).ToArray()); }
// Method to set up parameters for iterative solver // Code for this method taken from the lecture slides (Lectures 5 and 6, solving 1D Heat Equation) private void SetUpSolver() { // Stop after 1000 iterations IterationCountStopCriterion <double> iterationCountStopCriterion = new IterationCountStopCriterion <double>(1000); // Stop after the error is less than 1e-8 ResidualStopCriterion <double> residualStopCriterion = new ResidualStopCriterion <double>(1e-8); monitor = new Iterator <double>(iterationCountStopCriterion, residualStopCriterion); solver = new BiCgStab(); }
//Method to set up parameters for iterative solver private void SetUpSolver() { // Stop calculation if 1000 iterations reached during calculation IterationCountStopCriterion <double> iterationCountStopCriterion = new IterationCountStopCriterion <double>(1000); // Stop calculation if residuals are below 1e-8 // i.e. the calculation is considered converged ResidualStopCriterion <double> residualStopCriterion = new ResidualStopCriterion <double>(1e-8); // Create monitor with defined stop criteria monitor = new Iterator <double>(iterationCountStopCriterion, residualStopCriterion); solver = new BiCgStab(); }
private void SetUpSolver() { // Stop calculation if 1000 iterations reached during calculation IterationCountStopCriterion <double> iterationCountStopCriterion = new IterationCountStopCriterion <double>(100); // Stop calculation if residuals are below 1E-10 --> the calculation is considered converged ResidualStopCriterion <double> residualStopCriterion = new ResidualStopCriterion <double>(1e-8); // Create monitor with defined stop criteria monitor = new Iterator <double>(iterationCountStopCriterion, residualStopCriterion); // Load all suitable solvers from current assembly. Below in this example, there is user-defined solver // "class UserBiCgStab : IIterativeSolverSetup<double>" which uses regular BiCgStab solver. But user may create any other solver // and solver setup classes which implement IIterativeSolverSetup<T> and pass assembly to next function: solver = new BiCgStab(); }
public void solve() { Matrix <float> A = null; Vector <float> b = null; Vector <float> x = null; IIterationStopCriterion <float> count_stop_criterion = new IterationCountStopCriterion <float>(5000); IIterationStopCriterion <float> residual_stop_criterion = new ResidualStopCriterion <float>(1e-10f); Iterator <float> iterator = new Iterator <float>(count_stop_criterion, residual_stop_criterion); IPreconditioner <float> preconditioner = null; BiCgStab solver = new BiCgStab(); solver.Solve(A, b, x, iterator, preconditioner); }
public void CanSolveForRandomMatrix(int order) { // Due to datatype "float" it can happen that solution will not converge for specific random matrix // That's why we will do 3 tries and downgrade stop criterium each time for (var iteration = 6; iteration > 3; iteration--) { var matrixA = MatrixLoader.GenerateRandomDenseMatrix(order, order); var matrixB = MatrixLoader.GenerateRandomDenseMatrix(order, order); var monitor = new Iterator(new IIterationStopCriterium <float>[] { new IterationCountStopCriterium(MaximumIterations), new ResidualStopCriterium((float)Math.Pow(1.0 / 10.0, iteration)) }); var solver = new BiCgStab(monitor); var matrixX = solver.Solve(matrixA, matrixB); if (!(monitor.Status is CalculationConverged)) { // Solution was not found, try again downgrading convergence boundary continue; } // The solution X row dimension is equal to the column dimension of A Assert.AreEqual(matrixA.ColumnCount, matrixX.RowCount); // The solution X has the same number of columns as B Assert.AreEqual(matrixB.ColumnCount, matrixX.ColumnCount); var matrixBReconstruct = matrixA * matrixX; // Check the reconstruction. for (var i = 0; i < matrixB.RowCount; i++) { for (var j = 0; j < matrixB.ColumnCount; j++) { Assert.AreApproximatelyEqual(matrixB[i, j], matrixBReconstruct[i, j], (float)Math.Pow(1.0 / 10.0, iteration - 3)); } } return; } Assert.Fail("Solution was not found in 3 tries"); }
public void CanSolveForRandomMatrix(int order) { for (var iteration = 5; iteration > 3; iteration--) { var matrixA = MatrixLoader.GenerateRandomDenseMatrix(order, order); var matrixB = MatrixLoader.GenerateRandomDenseMatrix(order, order); var monitor = new Iterator(new IIterationStopCriterium <Complex32>[] { new IterationCountStopCriterium <Complex32>(1000), new ResidualStopCriterium((float)Math.Pow(1.0 / 10.0, iteration)) }); var solver = new BiCgStab(monitor); var matrixX = solver.Solve(matrixA, matrixB); if (!(monitor.Status is CalculationConverged)) { // Solution was not found, try again downgrading convergence boundary continue; } // The solution X row dimension is equal to the column dimension of A Assert.AreEqual(matrixA.ColumnCount, matrixX.RowCount); // The solution X has the same number of columns as B Assert.AreEqual(matrixB.ColumnCount, matrixX.ColumnCount); var matrixBReconstruct = matrixA * matrixX; // Check the reconstruction. for (var i = 0; i < matrixB.RowCount; i++) { for (var j = 0; j < matrixB.ColumnCount; j++) { Assert.AreEqual(matrixB[i, j].Real, matrixBReconstruct[i, j].Real, (float)Math.Pow(1.0 / 10.0, iteration - 3)); Assert.AreEqual(matrixB[i, j].Imaginary, matrixBReconstruct[i, j].Imaginary, (float)Math.Pow(1.0 / 10.0, iteration - 3)); } } return; } Assert.Fail("Solution was not found in 3 tries"); }
public void CanSolveForRandomMatrix(int order) { // Due to datatype "float" it can happen that solution will not converge for specific random matrix // That's why we will do 3 tries and downgrade stop criterium each time for (var iteration = 6; iteration > 3; iteration--) { var matrixA = MatrixLoader.GenerateRandomDenseMatrix(order, order); var matrixB = MatrixLoader.GenerateRandomDenseMatrix(order, order); var monitor = new Iterator(new IIterationStopCriterium<float>[] { new IterationCountStopCriterium(MaximumIterations), new ResidualStopCriterium((float)Math.Pow(1.0/10.0, iteration)) }); var solver = new BiCgStab(monitor); var matrixX = solver.Solve(matrixA, matrixB); if (!(monitor.Status is CalculationConverged)) { // Solution was not found, try again downgrading convergence boundary continue; } // The solution X row dimension is equal to the column dimension of A Assert.AreEqual(matrixA.ColumnCount, matrixX.RowCount); // The solution X has the same number of columns as B Assert.AreEqual(matrixB.ColumnCount, matrixX.ColumnCount); var matrixBReconstruct = matrixA * matrixX; // Check the reconstruction. for (var i = 0; i < matrixB.RowCount; i++) { for (var j = 0; j < matrixB.ColumnCount; j++) { Assert.AreApproximatelyEqual(matrixB[i, j], matrixBReconstruct[i, j], (float)Math.Pow(1.0 / 10.0, iteration - 3)); } } return; } Assert.Fail("Solution was not found in 3 tries"); }
public void CanSolveForRandomMatrix([Values(4)] int order) { for (var iteration = 5; iteration > 3; iteration--) { var matrixA = MatrixLoader.GenerateRandomDenseMatrix(order, order); var matrixB = MatrixLoader.GenerateRandomDenseMatrix(order, order); var monitor = new Iterator(new IIterationStopCriterium[] { new IterationCountStopCriterium(1000), new ResidualStopCriterium((float)Math.Pow(1.0 / 10.0, iteration)) }); var solver = new BiCgStab(monitor); var matrixX = solver.Solve(matrixA, matrixB); if (!(monitor.Status is CalculationConverged)) { // Solution was not found, try again downgrading convergence boundary continue; } // The solution X row dimension is equal to the column dimension of A Assert.AreEqual(matrixA.ColumnCount, matrixX.RowCount); // The solution X has the same number of columns as B Assert.AreEqual(matrixB.ColumnCount, matrixX.ColumnCount); var matrixBReconstruct = matrixA * matrixX; // Check the reconstruction. for (var i = 0; i < matrixB.RowCount; i++) { for (var j = 0; j < matrixB.ColumnCount; j++) { Assert.AreEqual(matrixB[i, j].Real, matrixBReconstruct[i, j].Real, (float)Math.Pow(1.0 / 10.0, iteration - 3)); Assert.AreEqual(matrixB[i, j].Imaginary, matrixBReconstruct[i, j].Imaginary, (float)Math.Pow(1.0 / 10.0, iteration - 3)); } } return; } Assert.Fail("Solution was not found in 3 tries"); }
public void CanSolveForRandomMatrix(int order) { for (var iteration = 5; iteration > 3; iteration--) { var matrixA = Matrix<Complex32>.Build.Random(order, order, 1); var matrixB = Matrix<Complex32>.Build.Random(order, order, 1); var monitor = new Iterator<Complex32>( new IterationCountStopCriterion<Complex32>(1000), new ResidualStopCriterion<Complex32>(Math.Pow(1.0/10.0, iteration))); var solver = new BiCgStab(); var matrixX = matrixA.SolveIterative(matrixB, solver, monitor); if (monitor.Status != IterationStatus.Converged) { // Solution was not found, try again downgrading convergence boundary continue; } // The solution X row dimension is equal to the column dimension of A Assert.AreEqual(matrixA.ColumnCount, matrixX.RowCount); // The solution X has the same number of columns as B Assert.AreEqual(matrixB.ColumnCount, matrixX.ColumnCount); var matrixBReconstruct = matrixA*matrixX; // Check the reconstruction. for (var i = 0; i < matrixB.RowCount; i++) { for (var j = 0; j < matrixB.ColumnCount; j++) { Assert.AreEqual(matrixB[i, j].Real, matrixBReconstruct[i, j].Real, (float)Math.Pow(1.0/10.0, iteration - 3)); Assert.AreEqual(matrixB[i, j].Imaginary, matrixBReconstruct[i, j].Imaginary, (float)Math.Pow(1.0/10.0, iteration - 3)); } } return; } Assert.Fail("Solution was not found in 3 tries"); }
public void CanSolveForRandomMatrix(int order) { // Due to datatype "float" it can happen that solution will not converge for specific random matrix // That's why we will do 3 tries and downgrade stop criterion each time for (var iteration = 6; iteration > 3; iteration--) { var matrixA = Matrix <float> .Build.Random(order, order, 1); var matrixB = Matrix <float> .Build.Random(order, order, 1); var monitor = new Iterator <float>( new IterationCountStopCriterion <float>(MaximumIterations), new ResidualStopCriterion <float>(Math.Pow(1.0 / 10.0, iteration))); var solver = new BiCgStab(); var matrixX = matrixA.SolveIterative(matrixB, solver, monitor); if (monitor.Status != IterationStatus.Converged) { // Solution was not found, try again downgrading convergence boundary continue; } // The solution X row dimension is equal to the column dimension of A Assert.AreEqual(matrixA.ColumnCount, matrixX.RowCount); // The solution X has the same number of columns as B Assert.AreEqual(matrixB.ColumnCount, matrixX.ColumnCount); var matrixBReconstruct = matrixA * matrixX; // Check the reconstruction. for (var i = 0; i < matrixB.RowCount; i++) { for (var j = 0; j < matrixB.ColumnCount; j++) { Assert.AreEqual(matrixB[i, j], matrixBReconstruct[i, j], (float)Math.Pow(1.0 / 10.0, iteration - 3)); } } return; } }
public void CanSolveForRandomMatrix(int order) { // Due to datatype "float" it can happen that solution will not converge for specific random matrix // That's why we will do 3 tries and downgrade stop criterion each time for (var iteration = 6; iteration > 3; iteration--) { var matrixA = Matrix<float>.Build.Random(order, order, 1); var matrixB = Matrix<float>.Build.Random(order, order, 1); var monitor = new Iterator<float>( new IterationCountStopCriterion<float>(MaximumIterations), new ResidualStopCriterion<float>(Math.Pow(1.0/10.0, iteration))); var solver = new BiCgStab(); var matrixX = matrixA.SolveIterative(matrixB, solver, monitor); if (monitor.Status != IterationStatus.Converged) { // Solution was not found, try again downgrading convergence boundary continue; } // The solution X row dimension is equal to the column dimension of A Assert.AreEqual(matrixA.ColumnCount, matrixX.RowCount); // The solution X has the same number of columns as B Assert.AreEqual(matrixB.ColumnCount, matrixX.ColumnCount); var matrixBReconstruct = matrixA*matrixX; // Check the reconstruction. for (var i = 0; i < matrixB.RowCount; i++) { for (var j = 0; j < matrixB.ColumnCount; j++) { Assert.AreEqual(matrixB[i, j], matrixBReconstruct[i, j], (float)Math.Pow(1.0/10.0, iteration - 3)); } } return; } }
public void SolveScaledUnitMatrixAndBackMultiply() { // Create the identity matrix var matrix = SparseMatrix.Identity(100); // Scale it with a funny number matrix.Multiply((float)Math.PI, matrix); // Create the y vector var y = DenseVector.Create(matrix.RowCount, i => 1); // Create an iteration monitor which will keep track of iterative convergence var monitor = new Iterator(new IIterationStopCriterium <float>[] { new IterationCountStopCriterium <float>(MaximumIterations), new ResidualStopCriterium(ConvergenceBoundary), new DivergenceStopCriterium(), new FailureStopCriterium() }); var solver = new BiCgStab(monitor); // Solve equation Ax = y var x = solver.Solve(matrix, y); // Now compare the results Assert.IsNotNull(x, "#02"); Assert.AreEqual(y.Count, x.Count, "#03"); // Back multiply the vector var z = matrix.Multiply(x); // Check that the solution converged Assert.IsTrue(monitor.Status is CalculationConverged, "#04"); // Now compare the vectors for (var i = 0; i < y.Count; i++) { Assert.IsTrue((y[i] - z[i]).IsSmaller(ConvergenceBoundary, 1), "#05-" + i); } }
public void SolveScaledUnitMatrixAndBackMultiply() { // Create the identity matrix var matrix = Matrix <double> .Build.SparseIdentity(100); // Scale it with a funny number matrix.Multiply(Math.PI, matrix); // Create the y vector var y = Vector <double> .Build.Dense(matrix.RowCount, 1); // Create an iteration monitor which will keep track of iterative convergence var monitor = new Iterator <double>( new IterationCountStopCriterion <double>(MaximumIterations), new ResidualStopCriterion <double>(ConvergenceBoundary), new DivergenceStopCriterion <double>(), new FailureStopCriterion <double>()); var solver = new BiCgStab(); // Solve equation Ax = y var x = matrix.SolveIterative(y, solver, monitor); // Now compare the results Assert.IsNotNull(x, "#02"); Assert.AreEqual(y.Count, x.Count, "#03"); // Back multiply the vector var z = matrix.Multiply(x); // Check that the solution converged Assert.IsTrue(monitor.Status == IterationStatus.Converged, "#04"); // Now compare the vectors for (var i = 0; i < y.Count; i++) { Assert.GreaterOrEqual(ConvergenceBoundary, Math.Abs(y[i] - z[i]), "#05-" + i); } }
public static double CalculateSsu() { // Stopwatch start Timer.Restart(); var evector = new DenseVector(Length); for (var i = 0; i < Length; i++) { QMatrix[i, 0] = 1; evector[i] = 0; } evector[0] = 1.0; var qtilde = new SparseMatrix(QMatrix.Transpose().ToArray()); var v = new BiCgStab().Solve(qtilde, evector); var result = v.Sum() - UpStates.Sum(i => v[i]); // Stopwatch stop and store statistic _timeToSSU = (ulong)Timer.ElapsedTicks; Timer.Stop(); return(result); }
public void CanSolveForRandomVector(int order) { var matrixA = MatrixLoader.GenerateRandomDenseMatrix(order, order); var vectorb = MatrixLoader.GenerateRandomDenseVector(order); var monitor = new Iterator <double>( new IterationCountStopCriterium <double>(1000), new ResidualStopCriterium <double>(1e-10)); var solver = new BiCgStab(); var resultx = matrixA.SolveIterative(vectorb, solver, monitor); Assert.AreEqual(matrixA.ColumnCount, resultx.Count); var matrixBReconstruct = matrixA * resultx; // Check the reconstruction. for (var i = 0; i < order; i++) { Assert.AreEqual(vectorb[i], matrixBReconstruct[i], 1e-7); } }
public void CanSolveForRandomVector(int order) { var matrixA = MatrixLoader.GenerateRandomDenseMatrix(order, order); var vectorb = MatrixLoader.GenerateRandomDenseVector(order); var monitor = new Iterator(new IIterationStopCriterium<double>[] { new IterationCountStopCriterium(1000), new ResidualStopCriterium(1e-10), }); var solver = new BiCgStab(monitor); var resultx = solver.Solve(matrixA, vectorb); Assert.AreEqual(matrixA.ColumnCount, resultx.Count); var bReconstruct = matrixA * resultx; // Check the reconstruction. for (var i = 0; i < order; i++) { Assert.AreApproximatelyEqual(vectorb[i], bReconstruct[i], 1e-7); } }
public void CanSolveForRandomVector(int order) { // Due to datatype "float" it can happen that solution will not converge for specific random matrix // That's why we will do 3 tries and downgrade stop criterium each time for (var iteration = 6; iteration > 3; iteration--) { var matrixA = MatrixLoader.GenerateRandomDenseMatrix(order, order); var vectorb = MatrixLoader.GenerateRandomDenseVector(order); var monitor = new Iterator(new IIterationStopCriterium <float>[] { new IterationCountStopCriterium(MaximumIterations), new ResidualStopCriterium((float)Math.Pow(1.0 / 10.0, iteration)), }); var solver = new BiCgStab(monitor); var resultx = solver.Solve(matrixA, vectorb); if (!(monitor.Status is CalculationConverged)) { // Solution was not found, try again downgrading convergence boundary continue; } Assert.AreEqual(matrixA.ColumnCount, resultx.Count); var bReconstruct = matrixA * resultx; // Check the reconstruction. for (var i = 0; i < order; i++) { Assert.AreApproximatelyEqual(vectorb[i], bReconstruct[i], (float)Math.Pow(1.0 / 10.0, iteration - 3)); } return; } Assert.Fail("Solution was not found in 3 tries"); }
public void CanSolveForRandomVector(int order) { for (var iteration = 5; iteration > 3; iteration--) { var matrixA = Matrix <Complex32> .Build.Random(order, order, 1); var vectorb = Vector <Complex32> .Build.Random(order, 1); var monitor = new Iterator <Complex32>( new IterationCountStopCriterion <Complex32>(1000), new ResidualStopCriterion <Complex32>(Math.Pow(1.0 / 10.0, iteration))); var solver = new BiCgStab(); var resultx = matrixA.SolveIterative(vectorb, solver, monitor); if (monitor.Status != IterationStatus.Converged) { // Solution was not found, try again downgrading convergence boundary continue; } Assert.AreEqual(matrixA.ColumnCount, resultx.Count); var matrixBReconstruct = matrixA * resultx; // Check the reconstruction. for (var i = 0; i < order; i++) { Assert.AreEqual(vectorb[i].Real, matrixBReconstruct[i].Real, (float)Math.Pow(1.0 / 10.0, iteration - 3)); Assert.AreEqual(vectorb[i].Imaginary, matrixBReconstruct[i].Imaginary, (float)Math.Pow(1.0 / 10.0, iteration - 3)); } return; } Assert.Fail("Solution was not found in 3 tries"); }
public void CanSolveForRandomVector(int order) { for (var iteration = 5; iteration > 3; iteration--) { var matrixA = MatrixLoader.GenerateRandomDenseMatrix(order, order); var vectorb = MatrixLoader.GenerateRandomDenseVector(order); var monitor = new Iterator(new IIterationStopCriterium <Complex32>[] { new IterationCountStopCriterium <Complex32>(1000), new ResidualStopCriterium((float)Math.Pow(1.0 / 10.0, iteration)), }); var solver = new BiCgStab(monitor); var resultx = solver.Solve(matrixA, vectorb); if (!(monitor.Status is CalculationConverged)) { // Solution was not found, try again downgrading convergence boundary continue; } Assert.AreEqual(matrixA.ColumnCount, resultx.Count); var matrixBReconstruct = matrixA * resultx; // Check the reconstruction. for (var i = 0; i < order; i++) { Assert.AreEqual(vectorb[i].Real, matrixBReconstruct[i].Real, (float)Math.Pow(1.0 / 10.0, iteration - 3)); Assert.AreEqual(vectorb[i].Imaginary, matrixBReconstruct[i].Imaginary, (float)Math.Pow(1.0 / 10.0, iteration - 3)); } return; } Assert.Fail("Solution was not found in 3 tries"); }
public void SolveUnitMatrixAndBackMultiply() { // Create the identity matrix var matrix = SparseMatrix.CreateIdentity(100); // Create the y vector var y = DenseVector.Create(matrix.RowCount, Complex.One); // Create an iteration monitor which will keep track of iterative convergence var monitor = new Iterator <Complex>( new IterationCountStopCriterion <Complex>(MaximumIterations), new ResidualStopCriterion <Complex>(ConvergenceBoundary), new DivergenceStopCriterion <Complex>(), new FailureStopCriterion <Complex>()); var solver = new BiCgStab(); // Solve equation Ax = y var x = matrix.SolveIterative(y, solver, monitor); // Now compare the results Assert.IsNotNull(x, "#02"); Assert.AreEqual(y.Count, x.Count, "#03"); // Back multiply the vector var z = matrix.Multiply(x); // Check that the solution converged Assert.IsTrue(monitor.Status == IterationStatus.Converged, "#04"); // Now compare the vectors for (var i = 0; i < y.Count; i++) { Assert.GreaterOrEqual(ConvergenceBoundary, (y[i] - z[i]).Magnitude, "#05-" + i); } }
public void SolvePoissonMatrixAndBackMultiply() { // Create the matrix var matrix = new SparseMatrix(100); // Assemble the matrix. We assume we're solving the Poisson equation // on a rectangular 10 x 10 grid const int GridSize = 10; // The pattern is: // 0 .... 0 -1 0 0 0 0 0 0 0 0 -1 4 -1 0 0 0 0 0 0 0 0 -1 0 0 ... 0 for (var i = 0; i < matrix.RowCount; i++) { // Insert the first set of -1's if (i > (GridSize - 1)) { matrix[i, i - GridSize] = -1; } // Insert the second set of -1's if (i > 0) { matrix[i, i - 1] = -1; } // Insert the centerline values matrix[i, i] = 4; // Insert the first trailing set of -1's if (i < matrix.RowCount - 1) { matrix[i, i + 1] = -1; } // Insert the second trailing set of -1's if (i < matrix.RowCount - GridSize) { matrix[i, i + GridSize] = -1; } } // Create the y vector var y = DenseVector.Create(matrix.RowCount, Complex.One); // Create an iteration monitor which will keep track of iterative convergence var monitor = new Iterator <Complex>(new IterationCountStopCriterion <Complex>(MaximumIterations), new ResidualStopCriterion <Complex>(ConvergenceBoundary), new DivergenceStopCriterion <Complex>(), new FailureStopCriterion <Complex>()); var solver = new BiCgStab(); // Solve equation Ax = y var x = matrix.SolveIterative(y, solver, monitor); // Now compare the results Assert.IsNotNull(x, "#02"); Assert.AreEqual(y.Count, x.Count, "#03"); // Back multiply the vector var z = matrix.Multiply(x); // Check that the solution converged Assert.IsTrue(monitor.Status == IterationStatus.Converged, "#04"); // Now compare the vectors for (var i = 0; i < y.Count; i++) { Assert.GreaterOrEqual(ConvergenceBoundary, (y[i] - z[i]).Magnitude, "#05-" + i); } }
/// <summary> /// Run example /// </summary> /// <seealso cref="http://en.wikipedia.org/wiki/Biconjugate_gradient_stabilized_method">Biconjugate gradient stabilized method</seealso> public void Run() { // Format matrix output to console var formatProvider = (CultureInfo)CultureInfo.InvariantCulture.Clone(); formatProvider.TextInfo.ListSeparator = " "; // Solve next system of linear equations (Ax=b): // 5*x + 2*y - 4*z = -7 // 3*x - 7*y + 6*z = 38 // 4*x + 1*y + 5*z = 43 // Create matrix "A" with coefficients var matrixA = DenseMatrix.OfArray(new[,] { { 5.00, 2.00, -4.00 }, { 3.00, -7.00, 6.00 }, { 4.00, 1.00, 5.00 } }); Console.WriteLine(@"Matrix 'A' with coefficients"); Console.WriteLine(matrixA.ToString("#0.00\t", formatProvider)); Console.WriteLine(); // Create vector "b" with the constant terms. var vectorB = new DenseVector(new[] { -7.0, 38.0, 43.0 }); Console.WriteLine(@"Vector 'b' with the constant terms"); Console.WriteLine(vectorB.ToString("#0.00\t", formatProvider)); Console.WriteLine(); // Create stop criteriums to monitor an iterative calculation. There are next available stop criteriums: // - DivergenceStopCriterium: monitors an iterative calculation for signs of divergence; // - FailureStopCriterium: monitors residuals for NaN's; // - IterationCountStopCriterium: monitors the numbers of iteration steps; // - ResidualStopCriterium: monitors residuals if calculation is considered converged; // Stop calculation if 1000 iterations reached during calculation var iterationCountStopCriterium = new IterationCountStopCriterium<double>(1000); // Stop calculation if residuals are below 1E-10 --> the calculation is considered converged var residualStopCriterium = new ResidualStopCriterium<double>(1e-10); // Create monitor with defined stop criteriums var monitor = new Iterator<double>(iterationCountStopCriterium, residualStopCriterium); // Create Bi-Conjugate Gradient Stabilized solver var solver = new BiCgStab(); // 1. Solve the matrix equation var resultX = matrixA.SolveIterative(vectorB, solver, monitor); Console.WriteLine(@"1. Solve the matrix equation"); Console.WriteLine(); // 2. Check solver status of the iterations. // Solver has property IterationResult which contains the status of the iteration once the calculation is finished. // Possible values are: // - CalculationCancelled: calculation was cancelled by the user; // - CalculationConverged: calculation has converged to the desired convergence levels; // - CalculationDiverged: calculation diverged; // - CalculationFailure: calculation has failed for some reason; // - CalculationIndetermined: calculation is indetermined, not started or stopped; // - CalculationRunning: calculation is running and no results are yet known; // - CalculationStoppedWithoutConvergence: calculation has been stopped due to reaching the stopping limits, but that convergence was not achieved; Console.WriteLine(@"2. Solver status of the iterations"); Console.WriteLine(monitor.Status); Console.WriteLine(); // 3. Solution result vector of the matrix equation Console.WriteLine(@"3. Solution result vector of the matrix equation"); Console.WriteLine(resultX.ToString("#0.00\t", formatProvider)); Console.WriteLine(); // 4. Verify result. Multiply coefficient matrix "A" by result vector "x" var reconstructVecorB = matrixA * resultX; Console.WriteLine(@"4. Multiply coefficient matrix 'A' by result vector 'x'"); Console.WriteLine(reconstructVecorB.ToString("#0.00\t", formatProvider)); Console.WriteLine(); }
public void CanSolveForRandomVector([Values(4)] int order) { for (var iteration = 5; iteration > 3; iteration--) { var matrixA = MatrixLoader.GenerateRandomDenseMatrix(order, order); var vectorb = MatrixLoader.GenerateRandomDenseVector(order); var monitor = new Iterator(new IIterationStopCriterium[] { new IterationCountStopCriterium(1000), new ResidualStopCriterium((float)Math.Pow(1.0 / 10.0, iteration)), }); var solver = new BiCgStab(monitor); var resultx = solver.Solve(matrixA, vectorb); if (!(monitor.Status is CalculationConverged)) { // Solution was not found, try again downgrading convergence boundary continue; } Assert.AreEqual(matrixA.ColumnCount, resultx.Count); var matrixBReconstruct = matrixA * resultx; // Check the reconstruction. for (var i = 0; i < order; i++) { Assert.AreEqual(vectorb[i].Real, matrixBReconstruct[i].Real, (float)Math.Pow(1.0 / 10.0, iteration - 3)); Assert.AreEqual(vectorb[i].Imaginary, matrixBReconstruct[i].Imaginary, (float)Math.Pow(1.0 / 10.0, iteration - 3)); } return; } Assert.Fail("Solution was not found in 3 tries"); }
public void CanSolveForRandomVector(int order) { // Due to datatype "float" it can happen that solution will not converge for specific random matrix // That's why we will do 3 tries and downgrade stop criterium each time for (var iteration = 6; iteration > 3; iteration--) { var matrixA = MatrixLoader.GenerateRandomDenseMatrix(order, order); var vectorb = MatrixLoader.GenerateRandomDenseVector(order); var monitor = new Iterator(new IIterationStopCriterium[] { new IterationCountStopCriterium(MaximumIterations), new ResidualStopCriterium((float) Math.Pow(1.0/10.0, iteration)), }); var solver = new BiCgStab(monitor); var resultx = solver.Solve(matrixA, vectorb); if (!(monitor.Status is CalculationConverged)) { // Solution was not found, try again downgrading convergence boundary continue; } Assert.AreEqual(matrixA.ColumnCount, resultx.Count); var matrixBReconstruct = matrixA*resultx; // Check the reconstruction. for (var i = 0; i < order; i++) { Assert.AreEqual(vectorb[i], matrixBReconstruct[i], (float) Math.Pow(1.0/10.0, iteration - 3)); } return; } }
public override void ExecuteExample() { // <seealso cref="http://en.wikipedia.org/wiki/Biconjugate_gradient_stabilized_method">Biconjugate gradient stabilized method</seealso> MathDisplay.WriteLine("<b>Biconjugate gradient stabilised iterative solver</b>"); // Format matrix output to console var formatProvider = (CultureInfo)CultureInfo.InvariantCulture.Clone(); formatProvider.TextInfo.ListSeparator = " "; // Solve next system of linear equations (Ax=b): // 5*x + 2*y - 4*z = -7 // 3*x - 7*y + 6*z = 38 // 4*x + 1*y + 5*z = 43 // Create matrix "A" with coefficients var matrixA = DenseMatrix.OfArray(new[, ] { { 5.00, 2.00, -4.00 }, { 3.00, -7.00, 6.00 }, { 4.00, 1.00, 5.00 } }); MathDisplay.WriteLine(@"Matrix 'A' with coefficients"); MathDisplay.WriteLine(matrixA.ToString("#0.00\t", formatProvider)); MathDisplay.WriteLine(); // Create vector "b" with the constant terms. var vectorB = new DenseVector(new[] { -7.0, 38.0, 43.0 }); MathDisplay.WriteLine(@"Vector 'b' with the constant terms"); MathDisplay.WriteLine(vectorB.ToString("#0.00\t", formatProvider)); MathDisplay.WriteLine(); // Create stop criteria to monitor an iterative calculation. There are next available stop criteria: // - DivergenceStopCriterion: monitors an iterative calculation for signs of divergence; // - FailureStopCriterion: monitors residuals for NaN's; // - IterationCountStopCriterion: monitors the numbers of iteration steps; // - ResidualStopCriterion: monitors residuals if calculation is considered converged; // Stop calculation if 1000 iterations reached during calculation var iterationCountStopCriterion = new IterationCountStopCriterion <double>(1000); // Stop calculation if residuals are below 1E-10 --> the calculation is considered converged var residualStopCriterion = new ResidualStopCriterion <double>(1e-10); // Create monitor with defined stop criteria var monitor = new Iterator <double>(iterationCountStopCriterion, residualStopCriterion); // Create Bi-Conjugate Gradient Stabilized solver var solverBiCgStab = new BiCgStab(); // 1. Solve the matrix equation var resultX = matrixA.SolveIterative(vectorB, solverBiCgStab, monitor); MathDisplay.WriteLine(@"1. Solve the matrix equation"); MathDisplay.WriteLine(); // 2. Check solver status of the iterations. // Solver has property IterationResult which contains the status of the iteration once the calculation is finished. // Possible values are: // - CalculationCancelled: calculation was cancelled by the user; // - CalculationConverged: calculation has converged to the desired convergence levels; // - CalculationDiverged: calculation diverged; // - CalculationFailure: calculation has failed for some reason; // - CalculationIndetermined: calculation is indetermined, not started or stopped; // - CalculationRunning: calculation is running and no results are yet known; // - CalculationStoppedWithoutConvergence: calculation has been stopped due to reaching the stopping limits, but that convergence was not achieved; MathDisplay.WriteLine(@"2. Solver status of the iterations"); MathDisplay.WriteLine(monitor.Status.ToString()); MathDisplay.WriteLine(); // 3. Solution result vector of the matrix equation MathDisplay.WriteLine(@"3. Solution result vector of the matrix equation"); MathDisplay.WriteLine(resultX.ToString("#0.00\t", formatProvider)); MathDisplay.WriteLine(); // 4. Verify result. Multiply coefficient matrix "A" by result vector "x" var reconstructVecorB = matrixA * resultX; MathDisplay.WriteLine(@"4. Multiply coefficient matrix 'A' by result vector 'x'"); MathDisplay.WriteLine(reconstructVecorB.ToString("#0.00\t", formatProvider)); MathDisplay.WriteLine(); MathDisplay.WriteLine("<b>Generalized product biconjugate gradient solver</b>"); // Solve next system of linear equations (Ax=b): // 5*x + 2*y - 4*z = -7 // 3*x - 7*y + 6*z = 38 // 4*x + 1*y + 5*z = 43 // Create matrix "A" with coefficients matrixA = DenseMatrix.OfArray(new[, ] { { 5.00, 2.00, -4.00 }, { 3.00, -7.00, 6.00 }, { 4.00, 1.00, 5.00 } }); MathDisplay.WriteLine(@"Matrix 'A' with coefficients"); MathDisplay.WriteLine(matrixA.ToString("#0.00\t", formatProvider)); MathDisplay.WriteLine(); // Create vector "b" with the constant terms. vectorB = new DenseVector(new[] { -7.0, 38.0, 43.0 }); MathDisplay.WriteLine(@"Vector 'b' with the constant terms"); MathDisplay.WriteLine(vectorB.ToString("#0.00\t", formatProvider)); MathDisplay.WriteLine(); // Create stop criteria to monitor an iterative calculation. There are next available stop criteria: // - DivergenceStopCriterion: monitors an iterative calculation for signs of divergence; // - FailureStopCriterion: monitors residuals for NaN's; // - IterationCountStopCriterion: monitors the numbers of iteration steps; // - ResidualStopCriterion: monitors residuals if calculation is considered converged; // Stop calculation if 1000 iterations reached during calculation iterationCountStopCriterion = new IterationCountStopCriterion <double>(1000); // Stop calculation if residuals are below 1E-10 --> the calculation is considered converged residualStopCriterion = new ResidualStopCriterion <double>(1e-10); // Create monitor with defined stop criteria monitor = new Iterator <double>(iterationCountStopCriterion, residualStopCriterion); // Create Generalized Product Bi-Conjugate Gradient solver var solverGpBiCg = new GpBiCg(); // 1. Solve the matrix equation resultX = matrixA.SolveIterative(vectorB, solverGpBiCg, monitor); MathDisplay.WriteLine(@"1. Solve the matrix equation"); MathDisplay.WriteLine(); // 2. Check solver status of the iterations. // Solver has property IterationResult which contains the status of the iteration once the calculation is finished. // Possible values are: // - CalculationCancelled: calculation was cancelled by the user; // - CalculationConverged: calculation has converged to the desired convergence levels; // - CalculationDiverged: calculation diverged; // - CalculationFailure: calculation has failed for some reason; // - CalculationIndetermined: calculation is indetermined, not started or stopped; // - CalculationRunning: calculation is running and no results are yet known; // - CalculationStoppedWithoutConvergence: calculation has been stopped due to reaching the stopping limits, but that convergence was not achieved; MathDisplay.WriteLine(@"2. Solver status of the iterations"); MathDisplay.WriteLine(monitor.Status.ToString()); MathDisplay.WriteLine(); // 3. Solution result vector of the matrix equation MathDisplay.WriteLine(@"3. Solution result vector of the matrix equation"); MathDisplay.WriteLine(resultX.ToString("#0.00\t", formatProvider)); MathDisplay.WriteLine(); // 4. Verify result. Multiply coefficient matrix "A" by result vector "x" reconstructVecorB = matrixA * resultX; MathDisplay.WriteLine(@"4. Multiply coefficient matrix 'A' by result vector 'x'"); MathDisplay.WriteLine(reconstructVecorB.ToString("#0.00\t", formatProvider)); MathDisplay.WriteLine(); MathDisplay.WriteLine("<b>Composite linear equation solver</b>"); // Solve next system of linear equations (Ax=b): // 5*x + 2*y - 4*z = -7 // 3*x - 7*y + 6*z = 38 // 4*x + 1*y + 5*z = 43 // Create matrix "A" with coefficients matrixA = DenseMatrix.OfArray(new[, ] { { 5.00, 2.00, -4.00 }, { 3.00, -7.00, 6.00 }, { 4.00, 1.00, 5.00 } }); MathDisplay.WriteLine(@"Matrix 'A' with coefficients"); MathDisplay.WriteLine(matrixA.ToString("#0.00\t", formatProvider)); MathDisplay.WriteLine(); // Create vector "b" with the constant terms. vectorB = new DenseVector(new[] { -7.0, 38.0, 43.0 }); MathDisplay.WriteLine(@"Vector 'b' with the constant terms"); MathDisplay.WriteLine(vectorB.ToString("#0.00\t", formatProvider)); MathDisplay.WriteLine(); // Create stop criteria to monitor an iterative calculation. There are next available stop criteria: // - DivergenceStopCriterion: monitors an iterative calculation for signs of divergence; // - FailureStopCriterion: monitors residuals for NaN's; // - IterationCountStopCriterion: monitors the numbers of iteration steps; // - ResidualStopCriterion: monitors residuals if calculation is considered converged; // Stop calculation if 1000 iterations reached during calculation iterationCountStopCriterion = new IterationCountStopCriterion <double>(1000); // Stop calculation if residuals are below 1E-10 --> the calculation is considered converged residualStopCriterion = new ResidualStopCriterion <double>(1e-10); // Create monitor with defined stop criteria monitor = new Iterator <double>(iterationCountStopCriterion, residualStopCriterion); // Load all suitable solvers from current assembly. Below (see UserBiCgStab) there is a custom user-defined solver // "class UserBiCgStab : IIterativeSolverSetup<double>" which derives from the regular BiCgStab solver. However users can // create any other solver and solver setup classes that implement IIterativeSolverSetup<T> and load the assembly that // contains them using the following function: var solverComp = new CompositeSolver(SolverSetup <double> .LoadFromAssembly(Assembly.GetExecutingAssembly())); // 1. Solve the linear system resultX = matrixA.SolveIterative(vectorB, solverComp, monitor); MathDisplay.WriteLine(@"1. Solve the matrix equation"); MathDisplay.WriteLine(); // 2. Check solver status of the iterations. // Solver has property IterationResult which contains the status of the iteration once the calculation is finished. // Possible values are: // - CalculationCancelled: calculation was cancelled by the user; // - CalculationConverged: calculation has converged to the desired convergence levels; // - CalculationDiverged: calculation diverged; // - CalculationFailure: calculation has failed for some reason; // - CalculationIndetermined: calculation is indetermined, not started or stopped; // - CalculationRunning: calculation is running and no results are yet known; // - CalculationStoppedWithoutConvergence: calculation has been stopped due to reaching the stopping limits, but that convergence was not achieved; MathDisplay.WriteLine(@"2. Solver status of the iterations"); MathDisplay.WriteLine(monitor.Status.ToString()); MathDisplay.WriteLine(); // 3. Solution result vector of the matrix equation MathDisplay.WriteLine(@"3. Solution result vector of the matrix equation"); MathDisplay.WriteLine(resultX.ToString("#0.00\t", formatProvider)); MathDisplay.WriteLine(); // 4. Verify result. Multiply coefficient matrix "A" by result vector "x" reconstructVecorB = matrixA * resultX; MathDisplay.WriteLine(@"4. Multiply coefficient matrix 'A' by result vector 'x'"); MathDisplay.WriteLine(reconstructVecorB.ToString("#0.00\t", formatProvider)); MathDisplay.WriteLine(); MathDisplay.WriteLine("<b>Multiple-Lanczos biconjugate gradient stabilised iterative solver</b>"); // Solve next system of linear equations (Ax=b): // 5*x + 2*y - 4*z = -7 // 3*x - 7*y + 6*z = 38 // 4*x + 1*y + 5*z = 43 // Create matrix "A" with coefficients matrixA = DenseMatrix.OfArray(new[, ] { { 5.00, 2.00, -4.00 }, { 3.00, -7.00, 6.00 }, { 4.00, 1.00, 5.00 } }); MathDisplay.WriteLine(@"Matrix 'A' with coefficients"); MathDisplay.WriteLine(matrixA.ToString("#0.00\t", formatProvider)); MathDisplay.WriteLine(); // Create vector "b" with the constant terms. vectorB = new DenseVector(new[] { -7.0, 38.0, 43.0 }); MathDisplay.WriteLine(@"Vector 'b' with the constant terms"); MathDisplay.WriteLine(vectorB.ToString("#0.00\t", formatProvider)); MathDisplay.WriteLine(); // Create stop criteria to monitor an iterative calculation. There are next available stop criteria: // - DivergenceStopCriterion: monitors an iterative calculation for signs of divergence; // - FailureStopCriterion: monitors residuals for NaN's; // - IterationCountStopCriterion: monitors the numbers of iteration steps; // - ResidualStopCriterion: monitors residuals if calculation is considered converged; // Stop calculation if 1000 iterations reached during calculation iterationCountStopCriterion = new IterationCountStopCriterion <double>(1000); // Stop calculation if residuals are below 1E-10 --> the calculation is considered converged residualStopCriterion = new ResidualStopCriterion <double>(1e-10); // Create monitor with defined stop criteria monitor = new Iterator <double>(iterationCountStopCriterion, residualStopCriterion); // Create Multiple-Lanczos Bi-Conjugate Gradient Stabilized solver var solverLanczos = new MlkBiCgStab(); // 1. Solve the matrix equation resultX = matrixA.SolveIterative(vectorB, solverLanczos, monitor); MathDisplay.WriteLine(@"1. Solve the matrix equation"); MathDisplay.WriteLine(); // 2. Check solver status of the iterations. // Solver has property IterationResult which contains the status of the iteration once the calculation is finished. // Possible values are: // - CalculationCancelled: calculation was cancelled by the user; // - CalculationConverged: calculation has converged to the desired convergence levels; // - CalculationDiverged: calculation diverged; // - CalculationFailure: calculation has failed for some reason; // - CalculationIndetermined: calculation is indetermined, not started or stopped; // - CalculationRunning: calculation is running and no results are yet known; // - CalculationStoppedWithoutConvergence: calculation has been stopped due to reaching the stopping limits, but that convergence was not achieved; MathDisplay.WriteLine(@"2. Solver status of the iterations"); MathDisplay.WriteLine(monitor.Status.ToString()); MathDisplay.WriteLine(); // 3. Solution result vector of the matrix equation MathDisplay.WriteLine(@"3. Solution result vector of the matrix equation"); MathDisplay.WriteLine(resultX.ToString("#0.00\t", formatProvider)); MathDisplay.WriteLine(); // 4. Verify result. Multiply coefficient matrix "A" by result vector "x" reconstructVecorB = matrixA * resultX; MathDisplay.WriteLine(@"4. Multiply coefficient matrix 'A' by result vector 'x'"); MathDisplay.WriteLine(reconstructVecorB.ToString("#0.00\t", formatProvider)); MathDisplay.WriteLine(); MathDisplay.WriteLine("<b>Transpose freee quasi-minimal residual iterative solver</b>"); // Solve next system of linear equations (Ax=b): // 5*x + 2*y - 4*z = -7 // 3*x - 7*y + 6*z = 38 // 4*x + 1*y + 5*z = 43 // Create matrix "A" with coefficients matrixA = DenseMatrix.OfArray(new[, ] { { 5.00, 2.00, -4.00 }, { 3.00, -7.00, 6.00 }, { 4.00, 1.00, 5.00 } }); MathDisplay.WriteLine(@"Matrix 'A' with coefficients"); MathDisplay.WriteLine(matrixA.ToString("#0.00\t", formatProvider)); MathDisplay.WriteLine(); // Create vector "b" with the constant terms. vectorB = new DenseVector(new[] { -7.0, 38.0, 43.0 }); MathDisplay.WriteLine(@"Vector 'b' with the constant terms"); MathDisplay.WriteLine(vectorB.ToString("#0.00\t", formatProvider)); MathDisplay.WriteLine(); // Create stop criteria to monitor an iterative calculation. There are next available stop criteria: // - DivergenceStopCriterion: monitors an iterative calculation for signs of divergence; // - FailureStopCriterion: monitors residuals for NaN's; // - IterationCountStopCriterion: monitors the numbers of iteration steps; // - ResidualStopCriterion: monitors residuals if calculation is considered converged; // Stop calculation if 1000 iterations reached during calculation iterationCountStopCriterion = new IterationCountStopCriterion <double>(1000); // Stop calculation if residuals are below 1E-10 --> the calculation is considered converged residualStopCriterion = new ResidualStopCriterion <double>(1e-10); // Create monitor with defined stop criteria monitor = new Iterator <double>(iterationCountStopCriterion, residualStopCriterion); // Create Transpose Free Quasi-Minimal Residual solver var solverTFQMR = new TFQMR(); // 1. Solve the matrix equation resultX = matrixA.SolveIterative(vectorB, solverTFQMR, monitor); MathDisplay.WriteLine(@"1. Solve the matrix equation"); MathDisplay.WriteLine(); // 2. Check solver status of the iterations. // Solver has property IterationResult which contains the status of the iteration once the calculation is finished. // Possible values are: // - CalculationCancelled: calculation was cancelled by the user; // - CalculationConverged: calculation has converged to the desired convergence levels; // - CalculationDiverged: calculation diverged; // - CalculationFailure: calculation has failed for some reason; // - CalculationIndetermined: calculation is indetermined, not started or stopped; // - CalculationRunning: calculation is running and no results are yet known; // - CalculationStoppedWithoutConvergence: calculation has been stopped due to reaching the stopping limits, but that convergence was not achieved; MathDisplay.WriteLine(@"2. Solver status of the iterations"); MathDisplay.WriteLine(monitor.Status.ToString()); MathDisplay.WriteLine(); // 3. Solution result vector of the matrix equation MathDisplay.WriteLine(@"3. Solution result vector of the matrix equation"); MathDisplay.WriteLine(resultX.ToString("#0.00\t", formatProvider)); MathDisplay.WriteLine(); // 4. Verify result. Multiply coefficient matrix "A" by result vector "x" reconstructVecorB = matrixA * resultX; MathDisplay.WriteLine(@"4. Multiply coefficient matrix 'A' by result vector 'x'"); MathDisplay.WriteLine(reconstructVecorB.ToString("#0.00\t", formatProvider)); MathDisplay.WriteLine(); }
public static void MinimizeDivergence() { CalculateGradients(); CreateWindArrays(); CreateTCWindArrays(); CreateLambda(); FillMatrixA(); //#region ---Load MS Excel and write A--- //Excel.Application oExcel = new Excel.Application { Visible = true }; //oExcel.Workbooks.Add(); //Excel._Worksheet workSheet = oExcel.ActiveSheet; //var arrA = A; //for (int i = 0; i < (Meteorology.NumberOfMetCellsX * Meteorology.NumberOfMetCellsY * Meteorology.NumberOfMetCellsZ); i++) //{ // for (excelColumnNumber = 0; excelColumnNumber < (Meteorology.NumberOfMetCellsX * Meteorology.NumberOfMetCellsY * Meteorology.NumberOfMetCellsZ); excelColumnNumber++) // { // workSheet.Cells[i + 1, excelColumnNumber + 1] = arrA[i, excelColumnNumber]; // } //} //#endregion BiCgStab b = new BiCgStab(); b.SetIterator(dnAnalytics.LinearAlgebra.Solvers.Iterator.CreateDefault()); b.SetPreconditioner(new Diagonal()); bool divergenceMinimized = false; for (int p = 0; p < 50000; p++) { CalculateDivergence(); double count = 0; foreach (double d in B.ToArray()) { count += 1; if (-d > minimumDivergence) { break; } else if (count == B.Count) { divergenceMinimized = true; break; } } if (divergenceMinimized) { break; } else { var M = b.Solve(A, B); for (int i = 0; i < M.Count; i++) { Lambda[i] = M[i]; } UpdateWindArrays(); } } CalculateCartesianWindComponents(); UpdateMeteorology(); }
public void CanSolveForRandomVector(int order) { // Due to datatype "float" it can happen that solution will not converge for specific random matrix // That's why we will do 3 tries and downgrade stop criterion each time for (var iteration = 6; iteration > 3; iteration--) { var matrixA = Matrix<float>.Build.Random(order, order, 1); var vectorb = Vector<float>.Build.Random(order, 1); var monitor = new Iterator<float>( new IterationCountStopCriterion<float>(MaximumIterations), new ResidualStopCriterion<float>(Math.Pow(1.0/10.0, iteration))); var solver = new BiCgStab(); var resultx = matrixA.SolveIterative(vectorb, solver, monitor); if (monitor.Status != IterationStatus.Converged) { // Solution was not found, try again downgrading convergence boundary continue; } Assert.AreEqual(matrixA.ColumnCount, resultx.Count); var matrixBReconstruct = matrixA*resultx; // Check the reconstruction. for (var i = 0; i < order; i++) { Assert.AreEqual(vectorb[i], matrixBReconstruct[i], (float)Math.Pow(1.0/10.0, iteration - 3)); } return; } }
/// <summary> /// Run example /// </summary> /// <seealso cref="http://en.wikipedia.org/wiki/Biconjugate_gradient_stabilized_method">Biconjugate gradient stabilized method</seealso> public void Run() { // Format matrix output to console var formatProvider = (CultureInfo)CultureInfo.InvariantCulture.Clone(); formatProvider.TextInfo.ListSeparator = " "; // Solve next system of linear equations (Ax=b): // 5*x + 2*y - 4*z = -7 // 3*x - 7*y + 6*z = 38 // 4*x + 1*y + 5*z = 43 // Create matrix "A" with coefficients var matrixA = DenseMatrix.OfArray(new[, ] { { 5.00, 2.00, -4.00 }, { 3.00, -7.00, 6.00 }, { 4.00, 1.00, 5.00 } }); Console.WriteLine(@"Matrix 'A' with coefficients"); Console.WriteLine(matrixA.ToString("#0.00\t", formatProvider)); Console.WriteLine(); // Create vector "b" with the constant terms. var vectorB = new DenseVector(new[] { -7.0, 38.0, 43.0 }); Console.WriteLine(@"Vector 'b' with the constant terms"); Console.WriteLine(vectorB.ToString("#0.00\t", formatProvider)); Console.WriteLine(); // Create stop criteria to monitor an iterative calculation. There are next available stop criteria: // - DivergenceStopCriterion: monitors an iterative calculation for signs of divergence; // - FailureStopCriterion: monitors residuals for NaN's; // - IterationCountStopCriterion: monitors the numbers of iteration steps; // - ResidualStopCriterion: monitors residuals if calculation is considered converged; // Stop calculation if 1000 iterations reached during calculation var iterationCountStopCriterion = new IterationCountStopCriterion <double>(1000); // Stop calculation if residuals are below 1E-10 --> the calculation is considered converged var residualStopCriterion = new ResidualStopCriterion <double>(1e-10); // Create monitor with defined stop criteria var monitor = new Iterator <double>(iterationCountStopCriterion, residualStopCriterion); // Create Bi-Conjugate Gradient Stabilized solver var solver = new BiCgStab(); // 1. Solve the matrix equation var resultX = matrixA.SolveIterative(vectorB, solver, monitor); Console.WriteLine(@"1. Solve the matrix equation"); Console.WriteLine(); // 2. Check solver status of the iterations. // Solver has property IterationResult which contains the status of the iteration once the calculation is finished. // Possible values are: // - CalculationCancelled: calculation was cancelled by the user; // - CalculationConverged: calculation has converged to the desired convergence levels; // - CalculationDiverged: calculation diverged; // - CalculationFailure: calculation has failed for some reason; // - CalculationIndetermined: calculation is indetermined, not started or stopped; // - CalculationRunning: calculation is running and no results are yet known; // - CalculationStoppedWithoutConvergence: calculation has been stopped due to reaching the stopping limits, but that convergence was not achieved; Console.WriteLine(@"2. Solver status of the iterations"); Console.WriteLine(monitor.Status); Console.WriteLine(); // 3. Solution result vector of the matrix equation Console.WriteLine(@"3. Solution result vector of the matrix equation"); Console.WriteLine(resultX.ToString("#0.00\t", formatProvider)); Console.WriteLine(); // 4. Verify result. Multiply coefficient matrix "A" by result vector "x" var reconstructVecorB = matrixA * resultX; Console.WriteLine(@"4. Multiply coefficient matrix 'A' by result vector 'x'"); Console.WriteLine(reconstructVecorB.ToString("#0.00\t", formatProvider)); Console.WriteLine(); }
public void SolveScaledUnitMatrixAndBackMultiply() { // Create the identity matrix var matrix = SparseMatrix.Identity(100); // Scale it with a funny number matrix.Multiply(new Complex32((float) Math.PI, (float) Math.PI), matrix); // Create the y vector var y = DenseVector.Create(matrix.RowCount, i => Complex32.One); // Create an iteration monitor which will keep track of iterative convergence var monitor = new Iterator<Complex32>(new IIterationStopCriterium<Complex32>[] { new IterationCountStopCriterium<Complex32>(MaximumIterations), new ResidualStopCriterium(ConvergenceBoundary), new DivergenceStopCriterium(), new FailureStopCriterium() }); var solver = new BiCgStab(monitor); // Solve equation Ax = y var x = solver.Solve(matrix, y); // Now compare the results Assert.IsNotNull(x, "#02"); Assert.AreEqual(y.Count, x.Count, "#03"); // Back multiply the vector var z = matrix.Multiply(x); // Check that the solution converged Assert.IsTrue(monitor.HasConverged, "#04"); // Now compare the vectors for (var i = 0; i < y.Count; i++) { Assert.IsTrue((y[i] - z[i]).Magnitude.IsSmaller(ConvergenceBoundary, 1), "#05-" + i); } }
public void CanSolveForRandomVector(int order) { var matrixA = Matrix<double>.Build.Random(order, order, 1); var vectorb = Vector<double>.Build.Random(order, 1); var monitor = new Iterator<double>( new IterationCountStopCriterium<double>(1000), new ResidualStopCriterium<double>(1e-10)); var solver = new BiCgStab(); var resultx = matrixA.SolveIterative(vectorb, solver, monitor); Assert.AreEqual(matrixA.ColumnCount, resultx.Count); var matrixBReconstruct = matrixA*resultx; // Check the reconstruction. for (var i = 0; i < order; i++) { Assert.AreEqual(vectorb[i], matrixBReconstruct[i], 1e-7); } }
/// <summary> /// Start Image Fusion /// Based on Poisson Image Editing. P Perez et. al. SIGGRAPH 2003 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void buttonImageFusion_Click(object sender, EventArgs e) { if (zoomSrcImg != null && tarImg != null) { DateTime startTime = DateTime.Now; // Set the boundary value of zoomSrcImg pointId = new int [zoomSrcImg.Height, zoomSrcImg.Width]; // +----------+ // + + // +----------+ for (var r = 0; r < zoomSrcImg.Height; ++r) { pointId[r, 0] = -1; pointId[r, zoomSrcImg.Width - 1] = -1; } // -++++++++++- // - - // -++++++++++- for (var c = 1; c < zoomSrcImg.Width - 1; ++c) { pointId[0, c] = -1; pointId[zoomSrcImg.Height - 1, c] = -1; } // Set mapping between point Id and the position List<Point> contentList = new List<Point>(); for (var r = 1; r < zoomSrcImg.Height - 1; ++r) for (var c = 1; c < zoomSrcImg.Width - 1; ++c) { pointId[r, c] = contentList.Count; contentList.Add(new Point(r, c)); } Console.WriteLine("Mark every points with -1, 0, ...Time:" + DateTime.Now.Subtract(startTime).TotalSeconds); // Solve AX=B problem using solutions from the paper: Poisson Image Editing. int contentNum = contentList.Count; // To solve AX=B, get matrix A and B first //var matA = LA.Matrix<double>.Build.Sparse(contentNum, contentNum); //var matB = LA.Double.Vector.Build.Dense(contentNum); // top, right, bottom, left. In order to use for-loop. int[] dx = new int[] {-1, 0, 1, 0}; int[] dy = new int[] { 0, 1, 0, -1 }; Image<Bgr, byte> resultImg = imgList[currImgIdFusion].Copy(); //int[,] contentColor = new int[3, contentNum]; // Parallelize color channel B, G, R System.Threading.Tasks.Parallel.For(0, 3, (k) => //for (var k = 0; k <= 2; ++k) { Console.WriteLine("Generate Matrix No. " + k); // Set matrix A & B to zero var matA = LA.Matrix<double>.Build.Sparse(contentNum, contentNum); var matB = LA.Double.Vector.Build.Dense(contentNum); //matA.Clear(); //matB.Clear(); // Point P's neighbours. List<Point> Np = new List<Point>(); // Generate matrix A & B for (var id = 0; id < contentNum; ++id) { // For each point, use equation No.7 & No.8 in the paper // Which means one row in the matrix // Matrix A Np.Clear(); // Old Point P: position in the zoomSrcImg. New Point P: position in the tarImg Point oldP = contentList[id]; Point newP = new Point(oldP.X + tarTopLeftX, oldP.Y + tarTopLeftY); for (var i = 0; i < 4; ++i) { // New Point Q: P's neighbour in the WHOLE target image Point newQ = new Point(newP.X + dx[i], newP.Y + dy[i]); if (newQ.X >= 0 && newQ.X < resultImg.Height && newQ.Y >= 0 && newQ.Y < resultImg.Width) { // Point Q is inside the area Omiga Np.Add(newQ); } } matA.At(id, id, Np.Count); foreach (Point newQ in Np) { // Check Point Id of Old Q int qID = pointId[newQ.X - tarTopLeftX, newQ.Y - tarTopLeftY]; // Old Q is inside Omiga if (qID >= 0) { matA.At(id, qID, -1); } } // Matrix B double Bi = 0; foreach (Point newQ in Np) { // Check Point Id of Old Q int qID = pointId[newQ.X - tarTopLeftX, newQ.Y - tarTopLeftY]; // Q is on the boundry if (qID == -1) { Bi += resultImg.Data[newQ.X, newQ.Y, k]; } Point oldQ = new Point(newQ.X - tarTopLeftX, newQ.Y - tarTopLeftY); Bi += zoomSrcImg.Data[oldP.X, oldP.Y, k] - zoomSrcImg.Data[oldQ.X, oldQ.Y, k]; } matB.At(id, Bi); }//); Console.WriteLine("Generate Matrix Done. Time:" + DateTime.Now.Subtract(startTime).TotalSeconds); // Solve the sparse linear equation using BiCgStab (Bi-Conjugate Gradient Stabilized) var fp = LA.Double.Vector.Build.Dense(contentNum); BiCgStab solver = new BiCgStab(); // Choose stop criterias // Learn about stop criteria from: wo80, http://mathnetnumerics.codeplex.com/discussions/404689 var stopCriterias = new List<IIterationStopCriterion<double>>() { new ResidualStopCriterion<double>(1e-5), new IterationCountStopCriterion<double>(1000), new DivergenceStopCriterion<double>(), new FailureStopCriterion<double>() }; solver.Solve(matA, matB, fp, new Iterator<double>(stopCriterias), new DiagonalPreconditioner()); Console.WriteLine("Equation Solved. Time:" + DateTime.Now.Subtract(startTime).TotalSeconds); // Console.WriteLine(fp); // Set the color for (var id = 0; id < contentNum; ++id) { int color = (int)fp.At(id); if (color < 0) color = 0; if (color > 255) color = 255; //contentColor[k, id] = color; resultImg.Data[contentList[id].X + tarTopLeftX, contentList[id].Y + tarTopLeftY, k] = (Byte)color; } }); //Paint //for (var id = 0; id < contentNum; ++id) //{ // resultImg[contentList[id].X + tarTopLeftX, contentList[id].Y + tarTopLeftY] = new Bgr( // contentColor[0, id], contentColor[1, id], contentColor[2, id]); //} imgModifiedList[currImgIdFusion] = resultImg.Copy(); pictureBoxImgFusion.Image = resultImg.ToBitmap(); Console.WriteLine("Painting Finished. Time:" + DateTime.Now.Subtract(startTime).TotalSeconds); } }
public void CanSolveForRandomVector(int order) { var matrixA = MatrixLoader.GenerateRandomDenseMatrix(order, order); var vectorb = MatrixLoader.GenerateRandomDenseVector(order); var monitor = new Iterator<Complex>( new IterationCountStopCriterium<Complex>(1000), new ResidualStopCriterium(1e-10)); var solver = new BiCgStab(); var resultx = matrixA.SolveIterative(vectorb, solver, monitor); Assert.AreEqual(matrixA.ColumnCount, resultx.Count); var matrixBReconstruct = matrixA*resultx; // Check the reconstruction. for (var i = 0; i < order; i++) { Assert.AreEqual(vectorb[i].Real, matrixBReconstruct[i].Real, 1e-5); Assert.AreEqual(vectorb[i].Imaginary, matrixBReconstruct[i].Imaginary, 1e-5); } }
public void SolveWideMatrix() { var matrix = new SparseMatrix(2, 3); Vector<Complex32> input = new DenseVector(2); var solver = new BiCgStab(); solver.Solve(matrix, input); }
public void SolveLongMatrix() { var matrix = new SparseMatrix(3, 2); Vector<Complex> input = new DenseVector(3); var solver = new BiCgStab(); solver.Solve(matrix, input); }
public void CanSolveForRandomVector(int order) { for (var iteration = 5; iteration > 3; iteration--) { var matrixA = Matrix<Complex32>.Build.Random(order, order, 1); var vectorb = Vector<Complex32>.Build.Random(order, 1); var monitor = new Iterator<Complex32>( new IterationCountStopCriterium<Complex32>(1000), new ResidualStopCriterium<Complex32>(Math.Pow(1.0 / 10.0, iteration))); var solver = new BiCgStab(); var resultx = matrixA.SolveIterative(vectorb, solver, monitor); if (monitor.Status != IterationStatus.Converged) { // Solution was not found, try again downgrading convergence boundary continue; } Assert.AreEqual(matrixA.ColumnCount, resultx.Count); var matrixBReconstruct = matrixA*resultx; // Check the reconstruction. for (var i = 0; i < order; i++) { Assert.AreEqual(vectorb[i].Real, matrixBReconstruct[i].Real, (float) Math.Pow(1.0/10.0, iteration - 3)); Assert.AreEqual(vectorb[i].Imaginary, matrixBReconstruct[i].Imaginary, (float) Math.Pow(1.0/10.0, iteration - 3)); } return; } Assert.Fail("Solution was not found in 3 tries"); }
public void SolvePoissonMatrixAndBackMultiply() { // Create the matrix var matrix = new SparseMatrix(25); // Assemble the matrix. We assume we're solving the Poisson equation // on a rectangular 5 x 5 grid const int GridSize = 5; // The pattern is: // 0 .... 0 -1 0 0 0 0 0 0 0 0 -1 4 -1 0 0 0 0 0 0 0 0 -1 0 0 ... 0 for (var i = 0; i < matrix.RowCount; i++) { // Insert the first set of -1's if (i > (GridSize - 1)) { matrix[i, i - GridSize] = -1; } // Insert the second set of -1's if (i > 0) { matrix[i, i - 1] = -1; } // Insert the centerline values matrix[i, i] = 4; // Insert the first trailing set of -1's if (i < matrix.RowCount - 1) { matrix[i, i + 1] = -1; } // Insert the second trailing set of -1's if (i < matrix.RowCount - GridSize) { matrix[i, i + GridSize] = -1; } } // Create the y vector var y = DenseVector.Create(matrix.RowCount, i => 1); // Create an iteration monitor which will keep track of iterative convergence var monitor = new Iterator(new IIterationStopCriterium <float>[] { new IterationCountStopCriterium <float>(MaximumIterations), new ResidualStopCriterium(ConvergenceBoundary), new DivergenceStopCriterium(), new FailureStopCriterium() }); var solver = new BiCgStab(monitor); // Solve equation Ax = y var x = solver.Solve(matrix, y); // Now compare the results Assert.IsNotNull(x, "#02"); Assert.AreEqual(y.Count, x.Count, "#03"); // Back multiply the vector var z = matrix.Multiply(x); // Check that the solution converged Assert.IsTrue(monitor.Status is CalculationConverged, "#04"); // Now compare the vectors for (var i = 0; i < y.Count; i++) { Assert.IsTrue(Math.Abs(y[i] - z[i]).IsSmaller(ConvergenceBoundary, 1), "#05-" + i); } }
public void SolvePoissonMatrixAndBackMultiply() { // Create the matrix var matrix = new SparseMatrix(25); // Assemble the matrix. We assume we're solving the Poisson equation // on a rectangular 5 x 5 grid const int GridSize = 5; // The pattern is: // 0 .... 0 -1 0 0 0 0 0 0 0 0 -1 4 -1 0 0 0 0 0 0 0 0 -1 0 0 ... 0 for (var i = 0; i < matrix.RowCount; i++) { // Insert the first set of -1's if (i > (GridSize - 1)) { matrix[i, i - GridSize] = -1; } // Insert the second set of -1's if (i > 0) { matrix[i, i - 1] = -1; } // Insert the centerline values matrix[i, i] = 4; // Insert the first trailing set of -1's if (i < matrix.RowCount - 1) { matrix[i, i + 1] = -1; } // Insert the second trailing set of -1's if (i < matrix.RowCount - GridSize) { matrix[i, i + GridSize] = -1; } } // Create the y vector var y = DenseVector.Create(matrix.RowCount, i => Complex32.One); // Create an iteration monitor which will keep track of iterative convergence var monitor = new Iterator<Complex32>( new IterationCountStopCriterium<Complex32>(MaximumIterations), new ResidualStopCriterium<Complex32>(ConvergenceBoundary), new DivergenceStopCriterium<Complex32>(), new FailureStopCriterium<Complex32>()); var solver = new BiCgStab(); // Solve equation Ax = y var x = matrix.SolveIterative(y, solver, monitor); // Now compare the results Assert.IsNotNull(x, "#02"); Assert.AreEqual(y.Count, x.Count, "#03"); // Back multiply the vector var z = matrix.Multiply(x); // Check that the solution converged Assert.IsTrue(monitor.Status == IterationStatus.Converged, "#04"); // Now compare the vectors for (var i = 0; i < y.Count; i++) { Assert.GreaterOrEqual(ConvergenceBoundary, (y[i] - z[i]).Magnitude, "#05-" + i); } }
public void SolvePoissonMatrixAndBackMultiply() { // Create the matrix var matrix = new SparseMatrix(100); // Assemble the matrix. We assume we're solving the Poisson equation // on a rectangular 10 x 10 grid const int GridSize = 10; // The pattern is: // 0 .... 0 -1 0 0 0 0 0 0 0 0 -1 4 -1 0 0 0 0 0 0 0 0 -1 0 0 ... 0 for (var i = 0; i < matrix.RowCount; i++) { // Insert the first set of -1's if (i > (GridSize - 1)) { matrix[i, i - GridSize] = -1; } // Insert the second set of -1's if (i > 0) { matrix[i, i - 1] = -1; } // Insert the centerline values matrix[i, i] = 4; // Insert the first trailing set of -1's if (i < matrix.RowCount - 1) { matrix[i, i + 1] = -1; } // Insert the second trailing set of -1's if (i < matrix.RowCount - GridSize) { matrix[i, i + GridSize] = -1; } } // Create the y vector Vector y = DenseVector.Create(matrix.RowCount, i => 1); // Create an iteration monitor which will keep track of iterative convergence var monitor = new Iterator(new IIterationStopCriterium[] { new IterationCountStopCriterium(MaximumIterations), new ResidualStopCriterium(ConvergenceBoundary), new DivergenceStopCriterium(), new FailureStopCriterium() }); var solver = new BiCgStab(monitor); // Solve equation Ax = y var x = solver.Solve(matrix, y); // Now compare the results Assert.IsNotNull(x, "#02"); Assert.AreEqual(y.Count, x.Count, "#03"); // Back multiply the vector var z = matrix.Multiply(x); // Check that the solution converged Assert.IsTrue(monitor.Status is CalculationConverged, "#04"); // Now compare the vectors for (var i = 0; i < y.Count; i++) { #if !PORTABLE Assert.IsTrue(Math.Abs(y[i] - z[i]).IsSmaller(ConvergenceBoundary, 1), "#05-" + i); #else Assert.IsTrue(Math.Abs(y[i] - z[i]).IsSmaller(ConvergenceBoundary * 100.0, 1), "#05-" + i); #endif } }
public void SolveUnitMatrixAndBackMultiply() { // Create the identity matrix var matrix = SparseMatrix.CreateIdentity(100); // Create the y vector var y = DenseVector.Create(matrix.RowCount, i => Complex32.One); // Create an iteration monitor which will keep track of iterative convergence var monitor = new Iterator<Complex32>( new IterationCountStopCriterium<Complex32>(MaximumIterations), new ResidualStopCriterium<Complex32>(ConvergenceBoundary), new DivergenceStopCriterium<Complex32>(), new FailureStopCriterium<Complex32>()); var solver = new BiCgStab(); // Solve equation Ax = y var x = matrix.SolveIterative(y, solver, monitor); // Now compare the results Assert.IsNotNull(x, "#02"); Assert.AreEqual(y.Count, x.Count, "#03"); // Back multiply the vector var z = matrix.Multiply(x); // Check that the solution converged Assert.IsTrue(monitor.Status == IterationStatus.Converged, "#04"); // Now compare the vectors for (var i = 0; i < y.Count; i++) { Assert.GreaterOrEqual(ConvergenceBoundary, (y[i] - z[i]).Magnitude, "#05-" + i); } }
public void SolveUnitMatrixAndBackMultiply() { // Create the identity matrix Matrix matrix = SparseMatrix.Identity(100); // Create the y vector Vector y = DenseVector.Create(matrix.RowCount, i => 1); // Create an iteration monitor which will keep track of iterative convergence var monitor = new Iterator(new IIterationStopCriterium[] { new IterationCountStopCriterium(MaximumIterations), new ResidualStopCriterium(ConvergenceBoundary), new DivergenceStopCriterium(), new FailureStopCriterium() }); var solver = new BiCgStab(monitor); // Solve equation Ax = y var x = solver.Solve(matrix, y); // Now compare the results Assert.IsNotNull(x, "#02"); Assert.AreEqual(y.Count, x.Count, "#03"); // Back multiply the vector var z = matrix.Multiply(x); // Check that the solution converged Assert.IsTrue(monitor.Status is CalculationConverged, "#04"); // Now compare the vectors for (var i = 0; i < y.Count; i++) { Assert.IsTrue((y[i] - z[i]).IsSmaller(ConvergenceBoundary, 1), "#05-" + i); } }
public void SolveScaledUnitMatrixAndBackMultiply() { // Create the identity matrix var matrix = Matrix<double>.Build.SparseIdentity(100); // Scale it with a funny number matrix.Multiply(Math.PI, matrix); // Create the y vector var y = Vector<double>.Build.Dense(matrix.RowCount, 1); // Create an iteration monitor which will keep track of iterative convergence var monitor = new Iterator<double>( new IterationCountStopCriterium<double>(MaximumIterations), new ResidualStopCriterium<double>(ConvergenceBoundary), new DivergenceStopCriterium<double>(), new FailureStopCriterium<double>()); var solver = new BiCgStab(); // Solve equation Ax = y var x = matrix.SolveIterative(y, solver, monitor); // Now compare the results Assert.IsNotNull(x, "#02"); Assert.AreEqual(y.Count, x.Count, "#03"); // Back multiply the vector var z = matrix.Multiply(x); // Check that the solution converged Assert.IsTrue(monitor.Status == IterationStatus.Converged, "#04"); // Now compare the vectors for (var i = 0; i < y.Count; i++) { Assert.GreaterOrEqual(ConvergenceBoundary, Math.Abs(y[i] - z[i]), "#05-" + i); } }