public void Open() { GetComponent <CardManagerScr>().Box1(); Bground.SetActive(false); Bgroundopen.SetActive(true); TempCard = new List <Card>(); for (int i = 0; i < 6; i++) { TempCard.Add(CardManager.AllCards[Random.Range(0, CardManager.AllCards.Count)]); } //card1 = CardManager.AllCards[Random.Range(0, CardManager.AllCards.Count)]; card1 = TempCard[0]; Card1 = Instantiate(cardpref, CardField1, false); Card1.GetComponent <CardInfoScr>().ShowCardInfo(card1); // GetComponent<SaveScript>().CollectionCardTemp.Add(card1); // Debug.Log(GetComponent<SaveScript>().sv.CollectionCard.Count); //card2 = CardManager.AllCards[Random.Range(0, CardManager.AllCards.Count)]; card2 = TempCard[1]; Card2 = Instantiate(cardpref, CardField2, false); Card2.GetComponent <CardInfoScr>().ShowCardInfo(card2); // GetComponent<SaveScript>().CollectionCardTemp.Add(card2); //card3 = CardManager.AllCards[Random.Range(0, CardManager.AllCards.Count)]; card3 = TempCard[2]; Card3 = Instantiate(cardpref, CardField3, false); Card3.GetComponent <CardInfoScr>().ShowCardInfo(card3); // GetComponent<SaveScript>().CollectionCardTemp.Add(card3); //card4 = CardManager.AllCards[Random.Range(0, CardManager.AllCards.Count)]; card4 = TempCard[3]; Card4 = Instantiate(cardpref, CardField4, false); Card4.GetComponent <CardInfoScr>().ShowCardInfo(card4); // GetComponent<SaveScript>().CollectionCardTemp.Add(card4); //card5 = CardManager.AllCards[Random.Range(0, CardManager.AllCards.Count)]; card5 = TempCard[4]; Card5 = Instantiate(cardpref, CardField5, false); Card5.GetComponent <CardInfoScr>().ShowCardInfo(card5); // GetComponent<SaveScript>().CollectionCardTemp.Add(card5); //card6 = CardManager.AllCards[Random.Range(0, CardManager.AllCards.Count)]; card6 = TempCard[5]; Card6 = Instantiate(cardpref, CardField6, false); Card6.GetComponent <CardInfoScr>().ShowCardInfo(card6); // GetComponent<SaveScript>().CollectionCardTemp.Add(card6); // GetComponent<SaveScript>().SaveData(); }
public void Close() { Destroy(Card1); Destroy(Card2); Destroy(Card3); Destroy(Card4); Destroy(Card5); Destroy(Card6); string sql = "INSERT INTO " + GetComponent <ShowPlayerData>().ReadFile("mycard.txt") + " ( NameCard, RarityCard, PreparationCard, AttackCard, DefenseCard, Skills, ImgName)" + "VALUES (@nameCard, @rarityCard, @preparationCard, @attackCard, @defenseCard, @scills, @imgName);"; for (int i = 0; i < 6; i++) { GetComponent <CardManagerScr>().MyCardSave(TempCard[i], sql); } Bgroundopen.SetActive(false); Bground.SetActive(true); GetComponent <ShowPlayerData>().ShowMoney(GetComponent <ShowPlayerData>().ReadFile("username.txt")); }