コード例 #1
0
 public void GameOverBGM()
 {
     AudioSource[] bgm = GetComponents <AudioSource>();
     bgm[0].Stop();
     bgm[2].Play();
     bgmState = BgmStatus.GameOver;
 }
コード例 #2
0
 public void FinishBGM()
 {
     AudioSource[] bgm = GetComponents <AudioSource>();
     bgm[0].Stop();
     bgm[1].Play();
     bgmState = BgmStatus.Finished;
 }
コード例 #3
0
    // Use this for initialization
    void Start()
    {
        GameObject clear = GameObject.Find("clear");

        clear.GetComponent <Renderer>().enabled = false;

        GameObject win_text = GameObject.Find("win_text");

        win_text.GetComponent <Renderer>().enabled = false;

        GameObject game_over = GameObject.Find("game_over");

        game_over.GetComponent <Renderer>().enabled = false;

        GameObject lose_text = GameObject.Find("lose_text");

        lose_text.GetComponent <Renderer>().enabled = false;

        bgmState = BgmStatus.Ambient;
    }
コード例 #4
0
 private static extern int GetStatusNative(int handle, out BgmStatus status);