コード例 #1
0
 private void ImplTakeScreenshot(string output_path)
 {
     Bgfx.RequestScreenShot(output_path);
 }
コード例 #2
0
 public void TakeScreenShot(string file_path)
 {
     Bgfx.RequestScreenShot(file_path);
 }
コード例 #3
0
ファイル: Program.cs プロジェクト: raizam/SharpBgfx
    static unsafe void RenderThread(Sample sample)
    {
        // initialize the renderer
        Bgfx.Init(RendererBackend.OpenGL, callbackHandler: new CallbackHandler());
        Bgfx.Reset(sample.WindowWidth, sample.WindowHeight, ResetFlags.MSAA16x | ResetFlags.Capture);

        // enable debug text
        Bgfx.SetDebugFeatures(DebugFeatures.DisplayText);

        // set view 0 clear state
        Bgfx.SetViewClear(0, ClearTargets.Color | ClearTargets.Depth, 0x303030ff);
        Bgfx.SetViewRect(0, 0, 0, sample.WindowWidth, sample.WindowHeight);

        // create vertex and index buffers
        var vbh = Cube.CreateVertexBuffer();
        var ibh = Cube.CreateIndexBuffer();

        // load shaders
        var program = ResourceLoader.LoadProgram("vs_callback", "fs_callback");

        // 5 seconds of 60 Hz video
        var time = 0.0f;

        for (int frame = 0; frame < 300; frame++)
        {
            // write some debug text
            Bgfx.DebugTextClear();
            Bgfx.DebugTextWrite(0, 1, DebugColor.White, DebugColor.Blue, "SharpBgfx/Samples/07-Callback");
            Bgfx.DebugTextWrite(0, 2, DebugColor.White, DebugColor.Cyan, "Description: Implementing application specific callbacks for taking screen shots,");
            Bgfx.DebugTextWrite(13, 3, DebugColor.White, DebugColor.Cyan, "caching OpenGL binary shaders, and video capture.");
            Bgfx.DebugTextWrite(0, 4, DebugColor.White, DebugColor.Cyan, "Frame: {0}", frame);

            // view transforms
            var viewMatrix = Matrix4x4.CreateLookAt(new Vector3(0.0f, 0.0f, 35.0f), Vector3.Zero, Vector3.UnitY);
            var projMatrix = Matrix4x4.CreatePerspectiveFieldOfView((float)Math.PI / 3, (float)sample.WindowWidth / sample.WindowHeight, 0.1f, 100.0f);
            Bgfx.SetViewTransform(0, &viewMatrix.M11, &projMatrix.M11);

            // fixed frame rate
            time += 1.0f / 60.0f;

            // submit 11x11 cubes
            for (int y = 0; y < 11; y++)
            {
                for (int x = 0; x < 11 - y; x++)
                {
                    // model matrix
                    var transform = Matrix4x4.CreateFromYawPitchRoll(time + x * 0.21f, time + y * 0.37f, 0.0f);
                    transform.M41 = -15.0f + x * 3.0f;
                    transform.M42 = -15.0f + y * 3.0f;
                    transform.M43 = 0.0f;
                    Bgfx.SetTransform(&transform.M11);

                    // set pipeline states
                    Bgfx.SetVertexBuffer(0, vbh);
                    Bgfx.SetIndexBuffer(ibh);
                    Bgfx.SetRenderState(RenderState.Default);

                    // submit primitives
                    Bgfx.Submit(0, program);
                }
            }

            // take a screenshot at frame 150
            if (frame == 150)
            {
                Bgfx.RequestScreenShot("frame150");
            }

            // advance to next frame
            Bgfx.Frame();
        }

        // clean up
        ibh.Dispose();
        vbh.Dispose();
        program.Dispose();
        Bgfx.Shutdown();
    }